Forged Alliance Forever Forged Alliance Forever Forums 2012-05-18T08:39:19+02:00 /feed.php?f=11&t=1166 2012-05-18T08:39:19+02:00 2012-05-18T08:39:19+02:00 /viewtopic.php?t=1166&p=13365#p13365 <![CDATA[Re: Air Experimentals]]>
Frozen_byte wrote:
A building-while-movin' CZar is a must have! Support


This has already been discussed in great leanth before and stuff cant be built while moving. Game engine limitation.

Statistics: Posted by noobymcnoobcake — 18 May 2012, 08:39


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2012-05-17T19:57:40+02:00 2012-05-17T19:57:40+02:00 /viewtopic.php?t=1166&p=13340#p13340 <![CDATA[Re: Air Experimentals]]> May give the SR same feature as the Cybran T3 Gunships? So you see, there is something coming but without vision SAMs wont be such effective.


A building-while-movin' CZar is a must have! Support this.



Anyways, I like the idea of increasing the AA attack range of all T4 units.

New tactic: Use the longer range to get close at enemies Air and force them to retreat or attack. While their ASF's are busy in fight, your Sneaky Bomber do the rest.

Statistics: Posted by Frozen_byte — 17 May 2012, 19:57


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2012-05-12T06:55:13+02:00 2012-05-12T06:55:13+02:00 /viewtopic.php?t=1166&p=12943#p12943 <![CDATA[Re: Air Experimentals]]> Crayfish, I wasn't suggesting air crash damage :shock:. I was saggesting it to make about 5000.

Ahwassa's bomb through shield? I like that idea :)!

Talking about CZAR, why don't make it building units even in moving?

Statistics: Posted by Avalrand — 12 May 2012, 06:55


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2012-05-12T05:03:57+02:00 2012-05-12T05:03:57+02:00 /viewtopic.php?t=1166&p=12941#p12941 <![CDATA[Re: Air Experimentals]]>
noobymcnoobcake wrote:
Dont give alwhassa 2 bombs but make it same as emirassay - it can go through shields if the shield does not have enough health.

That works too

Statistics: Posted by Veta — 12 May 2012, 05:03


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2012-05-12T00:34:29+02:00 2012-05-12T00:34:29+02:00 /viewtopic.php?t=1166&p=12935#p12935 <![CDATA[Re: Air Experimentals]]> Statistics: Posted by noobymcnoobcake — 12 May 2012, 00:34


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2012-05-11T17:42:52+02:00 2012-05-11T17:42:52+02:00 /viewtopic.php?t=1166&p=12906#p12906 <![CDATA[Re: Air Experimentals]]> Statistics: Posted by Crayfish — 11 May 2012, 17:42


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2012-05-11T17:37:41+02:00 2012-05-11T17:37:41+02:00 /viewtopic.php?t=1166&p=12904#p12904 <![CDATA[Re: Air Experimentals]]> Statistics: Posted by AdmiralZeech — 11 May 2012, 17:37


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2012-05-11T13:06:52+02:00 2012-05-11T13:06:52+02:00 /viewtopic.php?t=1166&p=12892#p12892 <![CDATA[Re: Air Experimentals]]>
How about that reparing at CZAR needs time to fly in / out, and, if it will be destroyed, all air units will be destroyed, too?

Actually, CZAR is a great factory, too. But in FA was a bug because of experimental wasn't build at all. Is it proved already? If is, CZAR is also great for building army in places, where many unites can't shoot.

Gunship has big health, but I think that it's ok. It'll better to give some health to other exps.

Talking about satellite, I would like to see it as UEF CZAR, which has much lower damage and health, but can freely rebuild on the main building.

Statistics: Posted by Avalrand — 11 May 2012, 13:06


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2012-05-10T21:48:31+02:00 2012-05-10T21:48:31+02:00 /viewtopic.php?t=1166&p=12840#p12840 <![CDATA[Re: Air Experimentals]]> * The asswasa<--lets face it you cant spell this either would probably make a great fighter bomber if it could kill 80% of its mass in ASFs. to balance this tho the bomb damage would need to be nerfed to 8000ish<-- this limits the bombs effectiveness against shields and ACUs
* What if the Sole ripper could actually tank damage fo other gunships and ASFS<--especially sins most people will focus fire it down before killing any of your damage dealing units
* What if the Czar was actually not an offensive unit. what if we took away its beam weapon completely to buff it health and internal factory. This way the Czar play a support by acting as mobile air-staging<--instant repair and refuel for damaged fighters as well as simply pumping out more fighters.

* The point is as long as long as Air experimentals fill the same role as T3 bombers then they will never be useful

Statistics: Posted by microwavelazer — 10 May 2012, 21:48


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2012-05-10T04:21:05+02:00 2012-05-10T04:21:05+02:00 /viewtopic.php?t=1166&p=12790#p12790 <![CDATA[Re: Air Experimentals]]>
-_V_- wrote:
CZAR death crash makes too little damage. You can't even snipe a commander now. :?


im strongly agree with you.

how does a big giant UFO does less damage than tiny nuke missiles? it doesnt make sense.

Statistics: Posted by monty — 10 May 2012, 04:21


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2012-05-09T22:23:53+02:00 2012-05-09T22:23:53+02:00 /viewtopic.php?t=1166&p=12774#p12774 <![CDATA[Re: Air Experimentals]]>

Statistics: Posted by -_V_- — 09 May 2012, 22:23


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2012-05-09T18:36:23+02:00 2012-05-09T18:36:23+02:00 /viewtopic.php?t=1166&p=12759#p12759 <![CDATA[Re: Air Experimentals]]>
Back to the Novax though- I'd love to see it as basically a T4 equivalent of the aeon eye with the ability to also harass. Instead of scrying and crazy energy maintenance though it would be an experimental - perfect for big maps. It would just need a slightly modified description.

Statistics: Posted by Veta — 09 May 2012, 18:36


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2012-05-09T16:00:51+02:00 2012-05-09T16:00:51+02:00 /viewtopic.php?t=1166&p=12749#p12749 <![CDATA[Re: Air Experimentals]]> .

Statistics: Posted by Avalrand — 09 May 2012, 16:00


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2012-05-09T15:59:00+02:00 2012-05-09T15:59:00+02:00 /viewtopic.php?t=1166&p=12748#p12748 <![CDATA[Re: Air Experimentals]]> Statistics: Posted by Veta — 09 May 2012, 15:59


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2012-05-09T15:45:19+02:00 2012-05-09T15:45:19+02:00 /viewtopic.php?t=1166&p=12747#p12747 <![CDATA[Re: Air Experimentals]]>
Yes, it's realistic, but if CZAR was attacking a commander and felt on it, commander will explode. So, may be it'll better to descrease that damage to 5K?

Veta, you mean two bombs with 5500 damage?


This is NOT a community balance forum. The thread ideas won't be used in a patch.

It's about GPG patches? Or any of thaht diskussion won't used in FAF pathes, too?

Statistics: Posted by Avalrand — 09 May 2012, 15:45


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