Forged Alliance Forever Forged Alliance Forever Forums 2012-05-31T21:40:49+02:00 /feed.php?f=11&t=1282 2012-05-31T21:40:49+02:00 2012-05-31T21:40:49+02:00 /viewtopic.php?t=1282&p=14178#p14178 <![CDATA[Re: T2 Mobile Launcher vs T2 cybran PD]]>

also make my commander much shorter plz 2 days ago i landed a hurt trans behind my com and an int hit my com and i saved it. so PLZZ make com short


Funny... most people want to add inches to their "little commander", not take them away.. :D

Statistics: Posted by Doompants — 31 May 2012, 21:40


]]>
2012-05-25T08:38:54+02:00 2012-05-25T08:38:54+02:00 /viewtopic.php?t=1282&p=13856#p13856 <![CDATA[Re: T2 Mobile Launcher vs T2 cybran PD]]>
and if this changes plz change medusa and aeon t1 arty they hit air ALOT from the fast fire rate .. ciao


also make my commander much shorter plz 2 days ago i landed a hurt trans behind my com and an int hit my com and i saved it. so PLZZ make com short

ps: im tired sorry

Statistics: Posted by Pic — 25 May 2012, 08:38


]]>
2012-05-24T15:18:18+02:00 2012-05-24T15:18:18+02:00 /viewtopic.php?t=1282&p=13817#p13817 <![CDATA[Re: T2 Mobile Launcher vs T2 cybran PD]]> Aeon has a lot of advantages compared with Cybran..
don't make them more easy to play !

Statistics: Posted by Fok — 24 May 2012, 15:18


]]>
2012-05-24T14:22:34+02:00 2012-05-24T14:22:34+02:00 /viewtopic.php?t=1282&p=13815#p13815 <![CDATA[Re: T2 Mobile Launcher vs T2 cybran PD]]> Statistics: Posted by Iszh — 24 May 2012, 14:22


]]>
2012-05-24T11:11:54+02:00 2012-05-24T11:11:54+02:00 /viewtopic.php?t=1282&p=13803#p13803 <![CDATA[Re: T2 Mobile Launcher vs T2 cybran PD]]>

Last time I saw him spamming only t2 MML, no tanks or whatsoever hehe

Statistics: Posted by -_V_- — 24 May 2012, 11:11


]]>
2012-05-24T10:59:16+02:00 2012-05-24T10:59:16+02:00 /viewtopic.php?t=1282&p=13802#p13802 <![CDATA[Re: T2 Mobile Launcher vs T2 cybran PD]]> changing tactic is right in the situation, i guess.
and it was a race to t3 and droping units behind - which i did actually. i was wondering anyway to hold ground there with cybran weak bunkering tools.

but tbh, in ur situation i would have gone for t2 mob shields and massive t1 arties. u even had double gun upgrade on ur acu so this would have overrun me easily - instead of spaming obsidian tanks and mmls, and the mobile unstopable shield tactic would be faster than going t3 land i guess.

my plan was to hold u off as long as possible to get t3. only thing which gives me a chance vs t2 aoen armies. as i saw u dont break thru i droped the bricks instead of having a defensive battle - which i expected.

Statistics: Posted by Batmansrueckkehr — 24 May 2012, 10:59


]]>
2012-05-24T10:41:08+02:00 2012-05-24T10:41:08+02:00 /viewtopic.php?t=1282&p=13801#p13801 <![CDATA[Re: T2 Mobile Launcher vs T2 cybran PD]]>
-_V_- wrote:
noobymcnoobcake wrote:Seen this happen before. Rare but if angle and distance is right it does. Simple fix - multiply missile HP and TMD damage by 100.

Oh wow , ONLY by 100 ? So it would require 300 uef TMD to shoot down one missile ? NICE :lol: :lol: :lol: :lol:


You didn't understand what he said. If missiles have 100 HP and a TMD shot 100 damages, TMD will still kill tac missiles the same way they do now. On the other hand, other weapons that don't deal 100 damages per shot would not be able to kill a missile in one shot.

Statistics: Posted by pip — 24 May 2012, 10:41


]]>
2012-05-24T07:10:07+02:00 2012-05-24T07:10:07+02:00 /viewtopic.php?t=1282&p=13796#p13796 <![CDATA[Re: T2 Mobile Launcher vs T2 cybran PD]]>
noobymcnoobcake wrote:
Seen this happen before. Rare but if angle and distance is right it does. Simple fix - multiply missile HP and TMD damage by 100.

Oh wow , ONLY by 100 ? So it would require 300 uef TMD to shoot down one missile ? NICE :lol: :lol: :lol: :lol:

Statistics: Posted by -_V_- — 24 May 2012, 07:10


]]>
2012-05-23T18:55:01+02:00 2012-05-23T18:55:01+02:00 /viewtopic.php?t=1282&p=13757#p13757 <![CDATA[Re: T2 Mobile Launcher vs T2 cybran PD]]>
TA4Life wrote:
A beautiful example of faction diversity and a great testament to Supcom FA's simulation of everything that is happening. You should not need mobile missiles to break a cybran player. Aeon's low flying missiles have their advantages such less time for a TMD to hit them. They are actually great at taking out TMD's especially the UEF one. In your case how about going t3 getting a few absolvers a few t2 shields and a few t3 arty. Or just running him over with a bunch of t1 arty under t2 shields.

Really? I always thought aeon TMLs were the worse due to their long reload time. But yeah if your aeon 2 absolvers and a few arty will rip through anything. And as to the T1 arty spam - IF your aeon this is one of the most deadly things you can do. The DPS for cost ratio of those arty is the best in the game. A swarm of 50 or so will tear apart a base with no units in seconds.

Statistics: Posted by noobymcnoobcake — 23 May 2012, 18:55


]]>
2012-05-23T18:45:26+02:00 2012-05-23T18:45:26+02:00 /viewtopic.php?t=1282&p=13755#p13755 <![CDATA[Re: T2 Mobile Launcher vs T2 cybran PD]]> Statistics: Posted by Iszh — 23 May 2012, 18:45


]]>
2012-05-23T18:43:23+02:00 2012-05-23T18:43:23+02:00 /viewtopic.php?t=1282&p=13754#p13754 <![CDATA[Re: T2 Mobile Launcher vs T2 cybran PD]]> Statistics: Posted by TA4Life — 23 May 2012, 18:43


]]>
2012-05-23T18:16:10+02:00 2012-05-23T18:16:10+02:00 /viewtopic.php?t=1282&p=13752#p13752 <![CDATA[Re: T2 Mobile Launcher vs T2 cybran PD]]>
I say, while he's busy PD'ing it up in front of you, fall back drop his base. :twisted:

Statistics: Posted by uberge3k — 23 May 2012, 18:16


]]>
2012-05-23T17:38:59+02:00 2012-05-23T17:38:59+02:00 /viewtopic.php?t=1282&p=13749#p13749 <![CDATA[Re: T2 Mobile Launcher vs T2 cybran PD]]>
the flight time will increase a bit with this. but since the rockets go up when they start and then go directly to the target, the flight time in the tmd zone would be the same.

Statistics: Posted by Iszh — 23 May 2012, 17:38


]]>
2012-05-23T17:28:47+02:00 2012-05-23T17:28:47+02:00 /viewtopic.php?t=1282&p=13748#p13748 <![CDATA[Re: T2 Mobile Launcher vs T2 cybran PD]]>
Ze_PilOt wrote:
Didn't watched the replay but if the t2 pd were shooting, moving your MML so they are not in the trajectory would have solved this.


I could also mod the Aeon MML missile to have a higher projectile arc... right now the Aeon T2 MML fires are a very low arch, so the missile has a lot of opportunity to be intercepted by lasers shooting other things.

Statistics: Posted by FunkOff — 23 May 2012, 17:28


]]>
2012-05-23T17:27:09+02:00 2012-05-23T17:27:09+02:00 /viewtopic.php?t=1282&p=13747#p13747 <![CDATA[Re: T2 Mobile Launcher vs T2 cybran PD]]> Statistics: Posted by Ze_PilOt — 23 May 2012, 17:27


]]>