Statistics: Posted by CocoaMoko — 18 Jul 2012, 22:29
Statistics: Posted by Icy — 17 Jul 2012, 18:39
Icy wrote:
You want the CZAR to be effective against ASF? Ground fire it to activate the beam before the ASF attack, and the ASF will fly through the beam and take massive damage. Stack 3 or more CZARS together like this and 1shot hundreds of ASF in a couple seconds. A few CZARS can beat their own cost in pure ASF spam and survive, should work even better now with the new vet system.
If you do this right, it is incredibly imba against anyone that doesnt have pro ASF micro skills, and even then the flak will do a lot of damage to the blob.
Statistics: Posted by Myrdral — 17 Jul 2012, 18:28
Statistics: Posted by Icy — 17 Jul 2012, 18:11
Statistics: Posted by -_V_- — 17 Jul 2012, 17:05
Is it right to say that an early experimental should be part of a grand scheme by the entire team? Is a game-ender experimental is most effective when your team has fought to an advantage in a certain area and you wish to press that advantage decisively?
I guess the CZAR is just an early team project and/or game ender after you have already won the air?
Statistics: Posted by -_V_- — 17 Jul 2012, 17:01
Statistics: Posted by Myrdral — 17 Jul 2012, 13:56
Statistics: Posted by -_V_- — 17 Jul 2012, 13:29
Statistics: Posted by Myrdral — 17 Jul 2012, 12:27
Statistics: Posted by -_V_- — 17 Jul 2012, 04:31
Statistics: Posted by Myrdral — 16 Jul 2012, 19:13
Statistics: Posted by Varaxis — 16 Jul 2012, 02:09
FunkOff wrote:Icy wrote:On the topic of Czars, can we get some clarification as to whether using the beam cannon to kill ASF swarms is considered a creative use of game mechanics or an exploit? (I won't explain it any more than this right now, as you can kill ridiculous numbers of ASF in seconds.)
Seems like a creative use of game mechanics. If it ends up being a huge problem we can probably just lower CZAR altitude.
Statistics: Posted by regabond — 10 Jul 2012, 22:41
Statistics: Posted by FunkOff — 09 Jul 2012, 00:55