"Oh, faction X is strong in sea but Y is strong in air"
"Faction X is great at rushing but Y has a powerful lategame"
"Faction X has good gunships but Y has strong shields"
etc.
Sure, its harder to make sure that your gameplay can cater to multiple playstyles / player skill sets, but you know you've reached it when everyone has their own opinion of which faction is strongest, and they all happen to be right. (or wrong 
Playstyles:
- Mathematical
- Micro
- Risk taking
- Methodical
- Fast reactions
- Able to massively multitask
etc.
- Creativity
- Able to precisely follow preset plans
etc
Sure, top players will have all of these, but I doubt everyone will have equal amounts of each. So if you can make factions able to cater to several playstyles each, and each faction depends on different playstyles by different amounts, then you have the beginnings of a game with both variety and balance. Easier said than done of course.Statistics: Posted by AdmiralZeech — 26 Sep 2011, 09:43
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