lebensnebel wrote:T2 gunship snipe to counter a t1+ACU push of a forward player is totally legit if you ask me. If you don't like that play a no air game
Nice analysis Mr Pinguin, especially comparison with restorer case.
Once I had a game where I had land and naval advantage, but Armma swarmed my base with gunships. I had ~5 t1 landfacs spamming t1 AA, ~20 eng trying to build stationary t1 AA, 2 t1 naval facs building t1 AA, and a t2 naval fac trying to bring a cruiser (Aeon). Still by camping my base with gunships Armma put me in deep shitt. Unfortunately his PC broke and decided to walk his ACU in my base to die, so we'll never now how the real outcome of that battle will be.
Still the fact that it is possible to camp a t1 base with lots of facs permanently with gunships... I'm not sure if that so good.
Statistics: Posted by Armmagedon — 18 Nov 2011, 12:34
Statistics: Posted by Mr Pinguin — 17 Nov 2011, 07:10
Statistics: Posted by Armmagedon — 16 Nov 2011, 15:02
Statistics: Posted by lebensnebel — 16 Nov 2011, 13:56
Statistics: Posted by Armmagedon — 16 Nov 2011, 01:35
Statistics: Posted by FunkOff — 16 Nov 2011, 01:12
Statistics: Posted by noobymcnoobcake — 16 Nov 2011, 00:03
Statistics: Posted by Mr Pinguin — 15 Nov 2011, 07:47
Pavese wrote:and why did gs got buffed?
Statistics: Posted by Pavese — 14 Nov 2011, 21:59
Statistics: Posted by pip — 14 Nov 2011, 21:04
Statistics: Posted by FunkOff — 14 Nov 2011, 19:28
Fighterbomber when i can gunship + int spam and it will do a better job?
T3 Gunships when T2 gunships outperform them?
T2 Land when all i need is a bunker and air to harass? oh right, to counter gunships
Statistics: Posted by FunkOff — 14 Nov 2011, 18:47
Statistics: Posted by Batmansrueckkehr — 14 Nov 2011, 18:42