Statistics: Posted by pip — 03 Nov 2011, 15:29
Statistics: Posted by AdmiralZeech — 03 Nov 2011, 15:08
Statistics: Posted by Ze_PilOt — 28 Oct 2011, 14:21
Statistics: Posted by lebensnebel — 28 Oct 2011, 14:14
Statistics: Posted by Gowerly — 28 Oct 2011, 13:35
uberge3k wrote:I'll also reiterate that the top positions in the Leaderboards are not filled with scrubs who got there by doing nothing but going bomber first and enjoying the massive advantage it supposedly grants.
FunkOff wrote:uberge3k wrote:The rules of this forum clearly state that providing replays to back up your claims is mandatory. As such, I'm submitting the lack of replays showing bomber first's OPness as my evidence, and I welcome anyone's counter evidence. If no one can come up with such, then, as per the rules of this forum, I believe that bombers should not be modified.
Seems like you're dodging this rule too through your refusal to submit any replays showing that bombers rushes can be effectively countered.
Gowerly wrote:uberge3k wrote:The other examples make my point even better: you can only protect one side with your ACU. Raiders could be on either side. By the time your raiding party makes it to your enemy's side of the map, you will have shot down his bomber and he won't know where to send his ACU, giving you even odds to hit a juicy, undefended portion of his base and/or expansion.
I've yet to see a bomber successfully hit a raiding party. Even the most micro-allergic players know how to dance their LABs around - due to their quick speed, moving them out of the way of a bomber's bombs is trivial. At the very worst, you've diverted his bomber's attention away from your (allegedly) vulnerable engineers and pgens, letting you continue your BO unhindered and to begin pumping land units in the direction of his undefended expansions.
You think it helps your point?
The ACU can be at one point on the ground, you don't know which it is until you see him (it's difficult to tell the difference between ACU and engineer as they move at similar speeds) and by that point your party is dead. you have about a 50% chance of that, or nearer 100% if you scout with the bomber's radar and react with your ACU accordingly. You have a 0% chance of stopping a bomber push with your ACU.
Gowerly wrote:uberge3k wrote:Since we seem to be getting into the "endlessly debate semantics for over 9000 pages while carefully dancing around the cold, hard facts which we can't argue with" phase of a typical balance discussion, I'll reiterate what I believe to be the most important point:
There is currently no evidence whatsoever that bomber-first, or bombers in general, are OP.
Just because nobody has currently found a way to effectively abuse the strategy yet, doesn't mean they wont.
This is especially true for Aeon and Seraphim, as their bombers have the better bombs. Aeon super especially with their EMP. Two of them can indefinitely shut down a land factory.
I also believe that with proper bomber micro, you should be able to attack ground a raiding party out of the game. This remains to be seen, though, as it's hard to test by yourself. I would be up for testing this, though. Yes, attacking the units will not work, but the splash on the Aeon/Sera ones is pretty high.
I will agree that bombers themselves are not OP. I do believe, though, that bomber (or bombers) first has some untapped strength that has not yet been found.
Ze_PilOt wrote:
Here is some simple rules to keep sanity on this forum :
- Posting replays proving your claims help a lot. In fact, it is mandatory.
Burden of proof (snipped for brevity) wrote:
The burden of proof tends to lie with anyone who is arguing against received wisdom
Statistics: Posted by uberge3k — 28 Oct 2011, 13:27
uberge3k wrote:
Since we seem to be getting into the "endlessly debate semantics for over 9000 pages while carefully dancing around the cold, hard facts which we can't argue with" phase of a typical balance discussion, I'll reiterate what I believe to be the most important point:
There is currently no evidence whatsoever that bomber-first, or bombers in general, are OP.
Statistics: Posted by Gowerly — 28 Oct 2011, 10:30
The rules of this forum clearly state that providing replays to back up your claims is mandatory. As such, I'm submitting the lack of replays showing bomber first's OPness as my evidence, and I welcome anyone's counter evidence. If no one can come up with such, then, as per the rules of this forum, I believe that bombers should not be modified.
Statistics: Posted by FunkOff — 28 Oct 2011, 04:58
Statistics: Posted by uberge3k — 28 Oct 2011, 00:40
uberge3k wrote:How else can you easily queue attacks for the bombers? If you take away their radar, if I go air first I'll just attack-ground on the first pass where I know your stuff is likely to be - it will make bombers marginally less effective, but add a whole new layer of micro on top of them for no reason other than to discourage bombers being used for their intended purpose: bombing things.
FunkOff wrote:
Also, you would not be able to consistently kill engineers or even power generators by blindly attacking ground.
FunkOff wrote:
Further, your last point about radar making bombers good for bombing things could also apply to mobile artillery and tactical missile launchers: Do you think these should also have radar so they are more effective at bombing/shooting things without any support units? If you think artillery should require stationary radar or scouts, then so should bombers.
FunkOff wrote:uberge3k wrote:Comparing intel to AA is madness. Radar does not shoot.
Fine, then give tanks stealth.
Gowerly wrote:uberge3k wrote:Your ACU can only be one place at a time, and can only protect your very first expansions. Even on the smallest, easiest-to-protect map such as Theta, you're still only protecting your first four mex's and a hydro. All the other expansions are open and ripe for the raiding - you simply cannot send engies out there until your land fac is up and you have units of your own to protect them with. By that time you're assuredly behind.
There are a large number of 1v1 maps that are easier to defend than theta. I wouldn't put it in the top defendable maps.
- Winter Duel
- Finns
- Even Ambush Pass
Easier to control with your ACU than Theta.
Even then, 1 > 0. Your ACU can be at no places at once in the sky. I'm also pretty confident that bombers are faster than land units. if you find yourself raided (and it will be after your bomber is out, which slows raiding down), you can simply bomb the raiders.
Statistics: Posted by uberge3k — 28 Oct 2011, 00:32
Gowerly wrote:raiding parties die to your ACU going out early to protect your expansion and you have little to no way to discern whether your raiding party will die to it or not. I've yet to see a flying bomber killed by an ACU outside of the opening movie.
Statistics: Posted by Gowerly — 27 Oct 2011, 22:36
Comparing intel to AA is madness. Radar does not shoot.
Statistics: Posted by FunkOff — 27 Oct 2011, 22:17
FunkOff wrote:
So why do bombers need radar? Bombers are the only mobile unit in the game that is not a ship and not a scout to have radar. Bomber should not have radar the same way tanks should not have AA.
Gowerly wrote:
raiding parties die to your ACU going out early to protect your expansion and you have little to no way to discern whether your raiding party will die to it or not. I've yet to see a flying bomber killed by an ACU outside of the opening movie.
Statistics: Posted by uberge3k — 27 Oct 2011, 20:19
Statistics: Posted by Ze_PilOt — 27 Oct 2011, 20:17