Forged Alliance Forever Forged Alliance Forever Forums 2011-09-17T19:45:52+02:00 /feed.php?f=11&t=76 2011-09-17T19:45:52+02:00 2011-09-17T19:45:52+02:00 /viewtopic.php?t=76&p=925#p925 <![CDATA[Re: Fire Beetles or Mobile Bomb]]>

Alternatively, the Firebeetle could just do what the Mercy does and transform itself into a projectile that does the damage instead. Both are potential solutions.

Statistics: Posted by FunkOff — 17 Sep 2011, 19:45


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2011-09-17T18:38:16+02:00 2011-09-17T18:38:16+02:00 /viewtopic.php?t=76&p=915#p915 <![CDATA[Re: Fire Beetles or Mobile Bomb]]>
So rather than a simple range check to the centre of its target (thus causing inability to explode against large targets) it instead takes into account the radius of the target, and detonates when in range of the edge?

Statistics: Posted by AdmiralZeech — 17 Sep 2011, 18:38


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2011-09-13T19:35:03+02:00 2011-09-13T19:35:03+02:00 /viewtopic.php?t=76&p=693#p693 <![CDATA[Re: Fire Beetles or Mobile Bomb]]> Statistics: Posted by FunkOff — 13 Sep 2011, 19:35


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2011-09-13T16:44:20+02:00 2011-09-13T16:44:20+02:00 /viewtopic.php?t=76&p=683#p683 <![CDATA[Re: Fire Beetles or Mobile Bomb]]>
FunkOff wrote:
lol yes.... it would be easy to take out a GC like this if it were alone. If it were escorted by even a couple of harvogs or gunships, I think this tactic would fail miserably XD


Harvogs !!!!!!!!!!!!!!!!!!!! RUN !!!!!!!!!!!!!!!!!!!!

No seriously, they are tough to make them work even vs an acu, they self kill each other etc but you gotta be careful, and lotsa testing to be done if anything is changed.

Statistics: Posted by TAG_ROCK — 13 Sep 2011, 16:44


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2011-09-13T14:25:10+02:00 2011-09-13T14:25:10+02:00 /viewtopic.php?t=76&p=673#p673 <![CDATA[Re: Fire Beetles or Mobile Bomb]]> Statistics: Posted by Kryo — 13 Sep 2011, 14:25


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2011-09-13T14:03:16+02:00 2011-09-13T14:03:16+02:00 /viewtopic.php?t=76&p=669#p669 <![CDATA[Re: Fire Beetles or Mobile Bomb]]>

To fix this is simple... just give it a higher range on the main weapon. I'm guessing we should do that....

NO.

It's already *extremely* powerful as an ACU sniping weapon. The only reason it's balanced right now is largely due to it's terrible pathfinding - which means that you need the target ACU to be alone and distracted by some other units so it can't OC them fast enough. If you make it any easier to detonate, then we might as well forgo any form of offensive ACU use as we'll see beetle spam in addition to mercy spam...

Again, we're looking at units in isolation instead of in real-world situations...

Statistics: Posted by uberge3k — 13 Sep 2011, 14:03


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2011-09-13T09:32:43+02:00 2011-09-13T09:32:43+02:00 /viewtopic.php?t=76&p=657#p657 <![CDATA[Re: Fire Beetles or Mobile Bomb]]>

Statistics: Posted by Ze_PilOt — 13 Sep 2011, 09:32


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2011-09-13T09:26:01+02:00 2011-09-13T09:26:01+02:00 /viewtopic.php?t=76&p=656#p656 <![CDATA[Re: Fire Beetles or Mobile Bomb]]> Statistics: Posted by Isen — 13 Sep 2011, 09:26


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2011-09-13T09:08:15+02:00 2011-09-13T09:08:15+02:00 /viewtopic.php?t=76&p=655#p655 <![CDATA[Re: Fire Beetles or Mobile Bomb]]> Statistics: Posted by FunkOff — 13 Sep 2011, 09:08


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2011-09-13T09:04:23+02:00 2011-09-13T09:04:23+02:00 /viewtopic.php?t=76&p=654#p654 <![CDATA[Re: Fire Beetles or Mobile Bomb]]> Statistics: Posted by Isen — 13 Sep 2011, 09:04


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2011-09-13T08:46:30+02:00 2011-09-13T08:46:30+02:00 /viewtopic.php?t=76&p=652#p652 <![CDATA[Re: Fire Beetles or Mobile Bomb]]> Statistics: Posted by FunkOff — 13 Sep 2011, 08:46


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2011-09-13T07:56:34+02:00 2011-09-13T07:56:34+02:00 /viewtopic.php?t=76&p=649#p649 <![CDATA[Re: Fire Beetles or Mobile Bomb]]>
If it did explode after death it'd probably be too powerful, but would be awesome to see a GC killing itself with tractor beam!

Statistics: Posted by Gunseng — 13 Sep 2011, 07:56


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2011-09-13T06:25:38+02:00 2011-09-13T06:25:38+02:00 /viewtopic.php?t=76&p=646#p646 <![CDATA[Re: Fire Beetles or Mobile Bomb]]>
To fix this is simple... just give it a higher range on the main weapon. I'm guessing we should do that.... shame it doesn't have a death weapon or the GC would damage itself with the tractor beam claws XD

Statistics: Posted by FunkOff — 13 Sep 2011, 06:25


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2011-09-13T05:44:34+02:00 2011-09-13T05:44:34+02:00 /viewtopic.php?t=76&p=643#p643 <![CDATA[Fire Beetles or Mobile Bomb]]>
The damage buff in the new patch is awesome! However, it's useless when they don't actually explode. It seems that they have a charge up before exploding, which makes them a very easy target and pretty useless against moving units.

Basically I built 5-6 fire beetles to fend off a GC (I wasn't going to make it so I thought why not? xD). Well I ended up with a couple of the fire beetles headbutting the GC's feet and doing no damage at all. If it was a target with equal or near walking speed I could understand, but a GC?

And yes I do know you have to tell them to attack the unit directly for them to explode, but that wasn't the problem here. They didn't explode until the GC stopped moving, so I'm guessing they have to "charge up." I'll have to do some more testing, but if Aeon have mercies can Cybran at least have a mobile bomb that works a little better? :'(

Statistics: Posted by Gunseng — 13 Sep 2011, 05:44


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