Forged Alliance Forever Forged Alliance Forever Forums 2011-09-17T11:35:26+02:00 /feed.php?f=11&t=91 2011-09-17T11:35:26+02:00 2011-09-17T11:35:26+02:00 /viewtopic.php?t=91&p=860#p860 <![CDATA[Re: Faction Diversity]]> So it would be easier to focus what we want :D

Statistics: Posted by Lu_Xun_17 — 17 Sep 2011, 11:35


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2011-09-17T11:01:00+02:00 2011-09-17T11:01:00+02:00 /viewtopic.php?t=91&p=857#p857 <![CDATA[Re: Faction Diversity]]> And because I didn't want to make it for over 300 units by myself, I had to do look for the ways how it was done on the original site.

And here I've found something that, well not shocked, but did surprise me big time:
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(the same for each faction)

there are some nice ideas (like fighter/missile) haven't been implemented yet, I want to belive

Statistics: Posted by Raging_Squirrel — 17 Sep 2011, 11:01


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2011-09-17T00:07:40+02:00 2011-09-17T00:07:40+02:00 /viewtopic.php?t=91&p=850#p850 <![CDATA[Re: Faction Diversity]]>

They don't have T2 bot, it's BS ! :)

Statistics: Posted by Ze_PilOt — 17 Sep 2011, 00:07


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2011-09-17T00:05:15+02:00 2011-09-17T00:05:15+02:00 /viewtopic.php?t=91&p=849#p849 <![CDATA[Re: Faction Diversity]]> Statistics: Posted by Treble — 17 Sep 2011, 00:05


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2011-09-16T23:41:00+02:00 2011-09-16T23:41:00+02:00 /viewtopic.php?t=91&p=845#p845 <![CDATA[Re: Faction Diversity]]> Statistics: Posted by FunkOff — 16 Sep 2011, 23:41


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2011-09-16T23:37:08+02:00 2011-09-16T23:37:08+02:00 /viewtopic.php?t=91&p=842#p842 <![CDATA[Re: Faction Diversity]]>

Statistics: Posted by Isen — 16 Sep 2011, 23:37


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2011-09-16T17:56:05+02:00 2011-09-16T17:56:05+02:00 /viewtopic.php?t=91&p=819#p819 <![CDATA[Re: Faction Diversity]]> the disrupter has 0 damage area and fires like an artillery - should focus on static shields and big targets primary (call em bubbles).

oh, and i was wrong, absolver has 60 range, t3pd 70, just an insult for a fragile long range support t3 weapon, it needs atleast to be 70, better 75. and the dps in the unitdb seems messed up (t3pd has 8750 dps), probably not factoring in reload time.

Statistics: Posted by Unconsumeable — 16 Sep 2011, 17:56


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2011-09-16T17:06:05+02:00 2011-09-16T17:06:05+02:00 /viewtopic.php?t=91&p=813#p813 <![CDATA[Re: Faction Diversity]]>

Statistics: Posted by Ze_PilOt — 16 Sep 2011, 17:06


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2011-09-16T17:05:05+02:00 2011-09-16T17:05:05+02:00 /viewtopic.php?t=91&p=812#p812 <![CDATA[Re: Faction Diversity]]> Statistics: Posted by FunkOff — 16 Sep 2011, 17:05


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2011-09-16T16:56:00+02:00 2011-09-16T16:56:00+02:00 /viewtopic.php?t=91&p=807#p807 <![CDATA[Re: Faction Diversity]]>

But when you take your courage and do the extra micro, they are EXTREMELY deathly against a turtler.

Statistics: Posted by Ze_PilOt — 16 Sep 2011, 16:56


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2011-09-16T16:47:41+02:00 2011-09-16T16:47:41+02:00 /viewtopic.php?t=91&p=805#p805 <![CDATA[Re: Faction Diversity]]>
Ze_PilOt wrote:
Errr aeon got one and it's really usefull and greatly underestimated.

thats because its range is not big enough to be used with t3 arty, you need to groundfire to use it effectively because of that, and you need visual on the shields so you can tell which are down and which are up. they are an insane hassle to use correctly, they cant target usefully on their own, and they typically are in the front row of your "siege army" because of the low range. an uef t3 pd has the same range, if its covered by a few shields then you dont have good chances killing those from a distance.
its great the few times you manage to put them to good use, but mostly they just fire on the wrong stuff everytime you dont babysit them

Statistics: Posted by Unconsumeable — 16 Sep 2011, 16:47


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2011-09-15T20:27:42+02:00 2011-09-15T20:27:42+02:00 /viewtopic.php?t=91&p=779#p779 <![CDATA[Re: Faction Diversity]]>

Statistics: Posted by TAG_ROCK — 15 Sep 2011, 20:27


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2011-09-15T19:25:18+02:00 2011-09-15T19:25:18+02:00 /viewtopic.php?t=91&p=778#p778 <![CDATA[Re: Faction Diversity]]> Statistics: Posted by Ze_PilOt — 15 Sep 2011, 19:25


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2011-09-15T19:00:25+02:00 2011-09-15T19:00:25+02:00 /viewtopic.php?t=91&p=777#p777 <![CDATA[Re: Faction Diversity]]> Statistics: Posted by CrazedChariot — 15 Sep 2011, 19:00


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2011-09-15T18:56:16+02:00 2011-09-15T18:56:16+02:00 /viewtopic.php?t=91&p=776#p776 <![CDATA[Re: Faction Diversity]]>
I'd prefer to focus on new units / factions / substantial content and gameplay additions, than constantly arguing over little balance issues. The reality is, as soon as you balance one thing, it creates issues someplace else. You are not going to achieve perfect balance, unless all the factions are identical.

I would argue to spend your time on adding content instead.

Statistics: Posted by CrazedChariot — 15 Sep 2011, 18:56


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