Anaryl wrote:
I'm calling shenanigans. Why are you willing to use whatever means within your power to crush debate on this topic? You've deleted my posts, and then claimed I was flaming you, you tried to have me banned from GPGnet, you call me troll at every opportunity simply because I have the temerity to disagree with you & you bully me (& others) constantly.
Anaryl wrote:
I'm willing to concede that I lost the first game - I'm not a sera player. The "2nd" game, we had already agreed I wanted to play UEF because that's my faction, and I'm the most comfortable with them, it was a rehost, and a rehost you agreed to. The 3rd game, you got smashed, unequivocally beaten.
Statistics: Posted by uberge3k — 22 Apr 2012, 13:41
Anaryl wrote:AdmiralZeech wrote:One of my pet hates is people that call any sort of emergent gameplay behaviour an "exploit" to be fixed.
One man's "exploit" is another man's "engine trick." The key is whether the thing is good for gameplay or not.
There's a long history of games having unintended engine tricks that improve gameplay, especially at the top level. And of course, an equally long (if not longer) history of exploits that completely ruin a game, especially at the top level
Double/Triple bombing is borderline, I guess. If it wasnt combined with bomber first, and was just a nifty way of getting a bit of extra damage from a single bomber in a match with 100s of units flying around, then it would be a "not that useful but fun and cute" sort of gameplay feature. It's when it's done on the early bomber that it might be seen as negative.
It's not borderline - it's completely an exploit. You are circumventing the reload time. Would you think if it would be a decent micro trick if there was a way to double/triple the rate of overcharge on an ACU?
Statistics: Posted by welder — 22 Apr 2012, 07:05
AdmiralZeech wrote:One of my pet hates is people that call any sort of emergent gameplay behaviour an "exploit" to be fixed.
One man's "exploit" is another man's "engine trick." The key is whether the thing is good for gameplay or not.
There's a long history of games having unintended engine tricks that improve gameplay, especially at the top level. And of course, an equally long (if not longer) history of exploits that completely ruin a game, especially at the top level
Double/Triple bombing is borderline, I guess. If it wasnt combined with bomber first, and was just a nifty way of getting a bit of extra damage from a single bomber in a match with 100s of units flying around, then it would be a "not that useful but fun and cute" sort of gameplay feature. It's when it's done on the early bomber that it might be seen as negative.
Statistics: Posted by AdmiralZeech — 22 Apr 2012, 04:56
Statistics: Posted by uberge3k — 21 Apr 2012, 23:52
Statistics: Posted by FunkOff — 21 Apr 2012, 23:24
Statistics: Posted by uberge3k — 21 Apr 2012, 23:17
Statistics: Posted by FunkOff — 21 Apr 2012, 23:14
Statistics: Posted by uberge3k — 21 Apr 2012, 13:22
Statistics: Posted by welder — 21 Apr 2012, 05:29
Statistics: Posted by uberge3k — 19 Apr 2012, 21:04
Statistics: Posted by AdmiralZeech — 19 Apr 2012, 16:04
Statistics: Posted by X-Peri-MENTAL — 18 Apr 2012, 16:55