Forged Alliance Forever Forged Alliance Forever Forums 2012-04-22T13:41:22+02:00 /feed.php?f=11&t=913 2012-04-22T13:41:22+02:00 2012-04-22T13:41:22+02:00 /viewtopic.php?t=913&p=11401#p11401 <![CDATA[Re: Bomber first]]>
Anaryl wrote:
I'm through reasoning with you. I've tried applying logic, I've tried listening to your point of view, hell I've even tried being nice to you.

The second game didn't crash, you quite obviously and blatantly forced a disconnect. You now turn around and say "oh it doesn't count".

For your information, what caused the disconnect was the PC I was using at the time being behind a router with a dynamic IP. It was assigned a new IP during the game, causing the disconnect. I'm uncertain why you are so desperate to completely ignore and discount the first game, while focusing on a potential outcome of an incomplete game, and leveling unfounded accusations regarding it.

Anaryl wrote:
I'm calling shenanigans. Why are you willing to use whatever means within your power to crush debate on this topic? You've deleted my posts, and then claimed I was flaming you, you tried to have me banned from GPGnet, you call me troll at every opportunity simply because I have the temerity to disagree with you & you bully me (& others) constantly.

1) You were indeed flaming both me and others, and have been warned about this in the past. If you do not wish for your posts to be deleted, I recommend adjusting your tone and choice of words so that your are not in violation of the forum rules.
2) You were banned from GPGNet not by me but by the other administrators, for breaking the EULA you agreed to when using GPGNet.
3) I have never once "called you a troll" nor have I bullied you, yet you have been quite happy to continue leveling ad hominems at myself and others. You are mistaking "doing my job as a moderator to enforce the rules" as "bullying".

Feel free to continue this discussion in PM. The forums are not the place to air your grievances with a moderator.

Anaryl wrote:
I'm willing to concede that I lost the first game - I'm not a sera player. The "2nd" game, we had already agreed I wanted to play UEF because that's my faction, and I'm the most comfortable with them, it was a rehost, and a rehost you agreed to. The 3rd game, you got smashed, unequivocally beaten.

You are conveniently ignoring both the actual outcomes of the bomber vs AA tests, and the fact that I gave you every advantage during these tests:

- I used a faction that I have not seriously played for several months.
- The game was played on the map which you claim is most favorable for bomber first.
- We played with variable time so that the games would not affect your rating, as you initially refused to test for fear of impacting your rating.
- I was not even at my normal PC, nor had I even been playing the game or the map much that week due to commitments with work.

Even so, both games clearly showed the bomber first being easily countered with 2 AAs and 1 landscout, counter to what you claimed was possible, with the first game being a complete win, the second a forfeit by you, and the third being undecided.

I was originally quite willing to continue our testing today and play another 8 games in an attempt to procure a statistically useful amount of data, but it seems that it would be a very ineffective use of my time given your behavior.


Since this thread has gone 16 pages now with very few replays or other evidence being provided, and despite my efforts to supply meaningful data, it seems apparant further discussion is highly unlikely to result in anything more than another flamewar and I am locking this thread. Feel free to start a new one should new evidence be discovered.

Statistics: Posted by uberge3k — 22 Apr 2012, 13:41


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2012-04-22T07:05:31+02:00 2012-04-22T07:05:31+02:00 /viewtopic.php?t=913&p=11387#p11387 <![CDATA[Re: Bomber first]]>
AdmiralZeech wrote:
Anaryl wrote:
AdmiralZeech wrote:One of my pet hates is people that call any sort of emergent gameplay behaviour an "exploit" to be fixed.

One man's "exploit" is another man's "engine trick." The key is whether the thing is good for gameplay or not.
There's a long history of games having unintended engine tricks that improve gameplay, especially at the top level. And of course, an equally long (if not longer) history of exploits that completely ruin a game, especially at the top level :)

Double/Triple bombing is borderline, I guess. If it wasnt combined with bomber first, and was just a nifty way of getting a bit of extra damage from a single bomber in a match with 100s of units flying around, then it would be a "not that useful but fun and cute" sort of gameplay feature. It's when it's done on the early bomber that it might be seen as negative.


It's not borderline - it's completely an exploit. You are circumventing the reload time. Would you think if it would be a decent micro trick if there was a way to double/triple the rate of overcharge on an ACU?


You're missing the point. It doesnt matter what it circumvents. Special move cancels were circumventing the animation time of Street Fighter 2, but they allowed combos to exist - and have become a staple of fighting games to this day. Engine tricks have existed that have broken all sorts of rules of game mechanics or even sanity. But if they improve the game, then it's fine.

Like I said, I don't know if multibombing improves the game or not. But that should be the criteria used to judge it, not whether it breaks the rules of the game, or the intentions of the developer.

To address your strawman, if the ability to triple the overcharge rate on an ACU somehow made the game more skillful and fun, then that's fine.


Exploit, engine trick, the label doesn't really matter. If we want to talk about whether it improves the game, fine. We are in firmly subjective territory now, but let's have a shot.

What kind of game do we want? One where micromanagement is dominant? Or one where micromanagement can be safely eschewed in favor of strategic play?

This multidrop issue does more than just exploit the engine or break the original developer's intentions. It goes against the spirit of the game that drew a large part of us into playing it in the first place. While in the course of a strategic game it is nice to have the option to grab control of an individual unit and give it some specific instructions to try and get a slight advantage, this level of manipulation to double or triple the damage output of a low level unit early in the game is not in that vein.

Statistics: Posted by welder — 22 Apr 2012, 07:05


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2012-04-22T04:56:55+02:00 2012-04-22T04:56:55+02:00 /viewtopic.php?t=913&p=11380#p11380 <![CDATA[Re: Bomber first]]>
Anaryl wrote:
AdmiralZeech wrote:One of my pet hates is people that call any sort of emergent gameplay behaviour an "exploit" to be fixed.

One man's "exploit" is another man's "engine trick." The key is whether the thing is good for gameplay or not.
There's a long history of games having unintended engine tricks that improve gameplay, especially at the top level. And of course, an equally long (if not longer) history of exploits that completely ruin a game, especially at the top level :)

Double/Triple bombing is borderline, I guess. If it wasnt combined with bomber first, and was just a nifty way of getting a bit of extra damage from a single bomber in a match with 100s of units flying around, then it would be a "not that useful but fun and cute" sort of gameplay feature. It's when it's done on the early bomber that it might be seen as negative.


It's not borderline - it's completely an exploit. You are circumventing the reload time. Would you think if it would be a decent micro trick if there was a way to double/triple the rate of overcharge on an ACU?


You're missing the point. It doesnt matter what it circumvents. Special move cancels were circumventing the animation time of Street Fighter 2, but they allowed combos to exist - and have become a staple of fighting games to this day. Engine tricks have existed that have broken all sorts of rules of game mechanics or even sanity. But if they improve the game, then it's fine.

Like I said, I don't know if multibombing improves the game or not. But that should be the criteria used to judge it, not whether it breaks the rules of the game, or the intentions of the developer.

To address your strawman, if the ability to triple the overcharge rate on an ACU somehow made the game more skillful and fun, then that's fine.

Statistics: Posted by AdmiralZeech — 22 Apr 2012, 04:56


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2012-04-22T00:26:15+02:00 2012-04-22T00:26:15+02:00 /viewtopic.php?t=913&p=11368#p11368 <![CDATA[Re: Bomber first]]> Statistics: Posted by Zock — 22 Apr 2012, 00:26


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2012-04-21T23:52:21+02:00 2012-04-21T23:52:21+02:00 /viewtopic.php?t=913&p=11363#p11363 <![CDATA[Re: Bomber first]]>
Sadly, it seems that this discussion stopped being about the facts themselves long ago...

Statistics: Posted by uberge3k — 21 Apr 2012, 23:52


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2012-04-21T23:24:40+02:00 2012-04-21T23:24:40+02:00 /viewtopic.php?t=913&p=11362#p11362 <![CDATA[Re: Bomber first]]>
uberge3k wrote:
a third game which was unfortunately cut short by a crash before a winner could be decided.


I watched that game and he had you dead.

Statistics: Posted by FunkOff — 21 Apr 2012, 23:24


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2012-04-21T23:17:59+02:00 2012-04-21T23:17:59+02:00 /viewtopic.php?t=913&p=11361#p11361 <![CDATA[Re: Bomber first]]>
Thus, the only valid replay is this one:76689-TAG_UBER.fafreplay

I'm happy to play more games with him when he has more time. I seriously doubt the outcome will differ, but more data is always good.

Statistics: Posted by uberge3k — 21 Apr 2012, 23:17


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2012-04-21T23:14:21+02:00 2012-04-21T23:14:21+02:00 /viewtopic.php?t=913&p=11360#p11360 <![CDATA[Re: Bomber first]]>
uberge3k wrote:
Results: 76689-TAG_UBER.fafreplay


What about that other game you played where he killed you?

Statistics: Posted by FunkOff — 21 Apr 2012, 23:14


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2012-04-21T22:58:29+02:00 2012-04-21T22:58:29+02:00 /viewtopic.php?t=913&p=11357#p11357 <![CDATA[Re: Bomber first]]> Statistics: Posted by uberge3k — 21 Apr 2012, 22:58


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2012-04-21T13:22:35+02:00 2012-04-21T13:22:35+02:00 /viewtopic.php?t=913&p=11326#p11326 <![CDATA[Re: Bomber first]]>
Anaryl wrote:
Despite what Uber says, it takes at least 4 AA to put an early bomber to bed, and even then you need a bit of luck.

Would you like to, as you put it, "put your money where your mouth is with a 1v1" to test that?

Statistics: Posted by uberge3k — 21 Apr 2012, 13:22


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2012-04-21T05:29:24+02:00 2012-04-21T05:29:24+02:00 /viewtopic.php?t=913&p=11310#p11310 <![CDATA[Re: Bomber first]]>
X-Peri-MENTAL wrote:
Maybe a bit of clarity is now required? I think this is developing into two issues with merging boundaries:

1: Building a bomber first.

2: Triple\Double bombing with that bomber.

With issue 1 I sit in the camp where I dislike the bomber rush but can accept the arguments.

Issue 2 is a different issue. it has been identified to me that it is an exploit as it violates the reload time of 2 seconds (see topic: http://www.faforever.com/forums/viewtopic.php?f=2&t=1041), I thought exploits were frowned upon as cheating and discouraged, like the old Mex upgrade bug of getting a T1, T2 and T3 mex on a single mass deposit, this too could have been argued as good micro. ;)

Players might be getting frustrated on being on the receiving end of a bomber rush but are in reality also being on the end of a triple\double bomb exploit?

I think the fact that 2 exists is what makes 1 such an issue.

If it wasn't for triple/double drops I think bomber first would not have turned into such an issue.

Statistics: Posted by welder — 21 Apr 2012, 05:29


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2012-04-19T21:04:10+02:00 2012-04-19T21:04:10+02:00 /viewtopic.php?t=913&p=11225#p11225 <![CDATA[Re: Bomber first]]>
You can make the case either way. Fact is, it's ultimately a balance issue.

Statistics: Posted by uberge3k — 19 Apr 2012, 21:04


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2012-04-19T16:04:26+02:00 2012-04-19T16:04:26+02:00 /viewtopic.php?t=913&p=11203#p11203 <![CDATA[Re: Bomber first]]>
One man's "exploit" is another man's "engine trick." The key is whether the thing is good for gameplay or not.
There's a long history of games having unintended engine tricks that improve gameplay, especially at the top level. And of course, an equally long (if not longer) history of exploits that completely ruin a game, especially at the top level :)

Double/Triple bombing is borderline, I guess. If it wasnt combined with bomber first, and was just a nifty way of getting a bit of extra damage from a single bomber in a match with 100s of units flying around, then it would be a "not that useful but fun and cute" sort of gameplay feature. It's when it's done on the early bomber that it might be seen as negative.

Statistics: Posted by AdmiralZeech — 19 Apr 2012, 16:04


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2012-04-18T16:55:01+02:00 2012-04-18T16:55:01+02:00 /viewtopic.php?t=913&p=11137#p11137 <![CDATA[Re: Bomber first]]>
1: Building a bomber first.

2: Triple\Double bombing with that bomber.

With issue 1 I sit in the camp where I dislike the bomber rush but can accept the arguments.

Issue 2 is a different issue. it has been identified to me that it is an exploit as it violates the reload time of 2 seconds (see topic: http://www.faforever.com/forums/viewtopic.php?f=2&t=1041), I thought exploits were frowned upon as cheating and discouraged, like the old Mex upgrade bug of getting a T1, T2 and T3 mex on a single mass deposit, this too could have been argued as good micro. ;)

Players might be getting frustrated on being on the receiving end of a bomber rush but are in reality also being on the end of a triple\double bomb exploit?

Statistics: Posted by X-Peri-MENTAL — 18 Apr 2012, 16:55


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2012-04-18T14:35:21+02:00 2012-04-18T14:35:21+02:00 /viewtopic.php?t=913&p=11114#p11114 <![CDATA[Re: Bomber first]]> Statistics: Posted by -_V_- — 18 Apr 2012, 14:35


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