Statistics: Posted by Ghoti — 22 Aug 2012, 21:16
Statistics: Posted by pip — 22 Aug 2012, 20:51
Statistics: Posted by Myxir — 22 Aug 2012, 20:00
Statistics: Posted by pip — 22 Aug 2012, 19:42
Statistics: Posted by HEAVY — 22 Aug 2012, 19:06
pip wrote:
The other problem is that I tried to give mass fabs a reasonable discount too, and when you combine mass fabs with 50% discount t3 mexes, it's easy to have a t3 factory that consumes no mass at all, and since it can share several t2 mass fabs as well as a t3 mex, I fear it may become also the must do strategy (because t2 mass fabs at a t3 eco are not that expensive).
pip wrote:
It's true that such values would definitely entice players to upgrade several factories to t2 and t3, but I don't think we want to change a "must do" behaviour into another. That's why we should be careful with the values and keep them reasonable for different gameplay situations and not just theorycraft. We don't want that fast teching becomes too good as a side effect of making mass adjacency bonus meaningful.
pip wrote:
All in all, I recommend either 10% / 15% / 25 % as reasonable values and worthy alternative to mass storages, and advise not to go over 10% / 20% / 30%, if we want to promote even further several factories teching without making fast teching too cheap.
Statistics: Posted by rootbeer23 — 05 Aug 2012, 15:25
Statistics: Posted by pip — 05 Aug 2012, 10:34
Statistics: Posted by Ghoti — 05 Aug 2012, 04:01
pip wrote:
I kept values relatively low so that it's not mandatory to do the factory near mex combination. Keep in mind that if a factory benefit from 2 t3 mexes, it gains 50% discount. That is fairly big. Along with a few t2/t3 mass fabs, it can even achieve to produce units "for free mass" (except it's not free since the initial cost of mass fabs and their energy upkeep is far from free). In some custom maps, a factory can benefit from 4 mexes, which mean that at t3, it will produce units for free. That's the reason why we should not go further than the 25% discount.
Statistics: Posted by rootbeer23 — 05 Aug 2012, 01:25
Statistics: Posted by pip — 05 Aug 2012, 00:06
Statistics: Posted by rootbeer23 — 04 Aug 2012, 21:52
Statistics: Posted by Softly — 04 Aug 2012, 21:37
pip wrote:
When Ze_Pilot opened this thread, he titled it "making the game more fluid". It think this would add a lot of fluidity, because many combinations would actually be interesting. The basic combination of t2 and t3 mexes surrounded by mass storages would still be a very interesting option, but not the only valuable one, not to mention all kinds of other discounts you can get with mass fabs.
Statistics: Posted by rootbeer23 — 04 Aug 2012, 21:36