Forged Alliance Forever Forged Alliance Forever Forums 2020-10-17T01:35:12+02:00 /feed.php?f=15 2020-10-17T01:35:12+02:00 2020-10-17T01:35:12+02:00 /viewtopic.php?t=19698&p=186416#p186416 <![CDATA[Nomads Discussions • Re: Goodbye phpBB]]> Statistics: Posted by Mucko — 17 Oct 2020, 01:35


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2020-09-14T00:09:18+02:00 2020-09-14T00:09:18+02:00 /viewtopic.php?t=19732&p=186409#p186409 <![CDATA[Nomads Discussions • Re: Update bugged?]]> Statistics: Posted by Exotic_Retard — 14 Sep 2020, 00:09


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2020-09-13T00:19:42+02:00 2020-09-13T00:19:42+02:00 /viewtopic.php?t=19732&p=186408#p186408 <![CDATA[Nomads Discussions • Update bugged?]]> Statistics: Posted by Ardentia — 13 Sep 2020, 00:19


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2020-09-06T07:07:33+02:00 2020-09-06T07:07:33+02:00 /viewtopic.php?t=14315&p=186401#p186401 <![CDATA[Nomads Discussions • Re: Nomads release notes]]>
codepants wrote:
Isn't TMD/TML in t1 inconsistent with the other factions? It seems imba that Nomads have access to both now in t1 whereas other factions have to pay for t2 before they can counter tml, and Nomads do not have to pay for t2 before they can counter tml. What am I missing?


TMD on nomad frigate is just as useful, as torp defence on aeon frigate. It exists, it stops some specific weapons from dealing damage, but in most sitiations you'd prefer having AA on frigate.

It surely can stop such cancer game play as TML rush, but if that gets to happen - it means you either were way behind on tech and would lose game anyway, or you would be at same tech level and defend from it anyway (remember Nomads have access to mobile TMD at any t2 factory?). This also requires TMD being built rather close to your base or upgraded expansion which usually happens at 10x10 maps. Can name at least 5 naval-focused maps with that size?

Statistics: Posted by Apofenas — 06 Sep 2020, 07:07


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2020-09-02T18:22:29+02:00 2020-09-02T18:22:29+02:00 /viewtopic.php?t=14315&p=186389#p186389 <![CDATA[Nomads Discussions • Re: Nomads release notes]]> Statistics: Posted by FunkOff — 02 Sep 2020, 18:22


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2020-09-01T01:35:09+02:00 2020-09-01T01:35:09+02:00 /viewtopic.php?t=14315&p=186387#p186387 <![CDATA[Nomads Discussions • Re: Nomads release notes]]> Statistics: Posted by codepants — 01 Sep 2020, 01:35


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2020-08-30T12:53:48+02:00 2020-08-30T12:53:48+02:00 /viewtopic.php?t=14315&p=186385#p186385 <![CDATA[Nomads Discussions • Re: Nomads release notes]]> Today its time for the next Nomads patch - Nomads V 96

We released this patch after all the great feedback we got from the recent Nomads tournament, letting us make loads of improvements to the balance of the mod, but if thats not enough, we have TWO MORE new units in this patch! Check them out, and thanks to speed2, Steven, Armaster, Marlo and others who helped work on this patch! Its a tiny patch out today, so aside from the new units theres no major stuff involved, but its still an important one!

But to keep things going, we need you! Yes, you! To help out with the mods development, as well as just keeping up to date or even complaining, head here:
Nomads discord server: https://discord.gg/eV3wmAX

You can play the newest version right now by clicking the nomads featured mod from the list on the side of the client, enjoy!


Changes for this version:

New T1 Frigate model, and all-new T1 Artillery boat:
Al welcome to our newest units!

First up is the T1 frigate, which has gotten a shiny new model, a new weapon and even a new role! Instead of having anti air, it now has a weaker version of the TMD! Why? See below!

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The T1 artillery boat is just like the Barrager - it can also target air units! So now the frigate is specialised against land targets, while this can take out air, as well as structures. Its the first all-new unit to nomads that we added, having previously been only replacing existing units. This is also why we needed to release this with the frigate at the same time, as they are rather interconnected.


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The missiles can target both land and air units, and can be shot down by TMD. Be sure to have lots of fun with this new unit!

Many Balance Adjustments:
The tourney was a fantastic source of feedback from everyone, which let us jump right ahead and work on all the things that we couldnt test by ourselves before. There were quite some changes, but in particular:
We nerfed the Nomads static artillery, since it was too strong both at direct fire - being on part with the Aeon, and at hitting units. Now it should be more flexible but less potent.
We reworked the beamer, fixing a bug where it got stuck firing at units outside of its range, and also reworked the balance on it - It now moves faster, has less range, and less DPS.

Theres a lot more than just that though, so check out the full list of changes if you are interested:

Full list of changes from V95:
Spoiler: show
Shiny new features, and design changes:
- Added new T1 frigate model
- Added new Artillery boat unit
- Air staging icon updated (Ninrai)
- Build effects changed to be less prominent, especially when viewed from far away
- Updated unit descriptions (Steven)
- Adjusted projectile effects on various units (Steven)
- Adjusted some effects on TML,MML crawler missiles (Steven)

Bugfixes, code improvements and more:
- Adjusted missile paths on Crawler to hit fewer mountains (Apofenas)
- Create unit menu fixed for future patches (speed2)
- Fixed Mass fab effects showing through FOW(speed2)
- Added some futureproofing code to avoid faf patches breaking everything

Balance:
- Buffed Nomads TMD and fixed a bug with it that led it to shooting less than it was supposed to!
- Nerfed T1 LAB (Apofenas)
- Nerfed T2 torpedo gunship torpedoes (Apofenas)
- Adjusted Intel boost on radars/sonars to be less strong (Apofenas)
- Adjusted T4 transport to work with new beamer (Apofenas)
- Nerfed T3 mobile artillery (Apofenas)
- Adjusted T1 bomber firing cycle a little (Apofenas)
- Buffed T3 Nomads SAM (Apofenas)
- Removed manual TML from cruiser (Apofenas)
- Nerfed Desolator (Apofenas)
- Buffed T2 PD Muzzle velocity (Apofenas)
- Buffed Beamer (Apofenas)


Undieing gratitude goes to:
Spoiler: show
Spooky - He updates his unit DB to keep up with Nomads, and also contributes description changes to the mod every once in a while!
Apofenas - Thanks to all your feedback, he took a big look at all these balance things and knocked them into shape
Armaster - He modelled the T1 frigate! Just look at how good that is!
Marlo - He modelled the T1 Artillery boat!
speed2 - Under his watchful eye, a few future issues were revealed, and he also helped fix a couple of important bugs!
Steven - He helped with some important changes to the UI, effects and book-keeping involving the two new units.
All those who left feedback on the mod on our discord server, helped with suggestions and gave comments and criticism, you know who you are!


As usual, we are always looking for new developers to help us with our work. If you are interested in contributing, or even leaving a suggestion, or simply want to keep an eye on our progress as we continue our work on this mod, feel free to join our Discord server here: https://discord.gg/eV3wmAX

We look forward to hearing from you, and thank you for your continued support!

Additionally, if you are looking for help, advice or support on modding supcom in general, or how to do what we do, you are more than welcome to join and ask questions. We are also offering any content and source files we created, so you can get all the resources we use, some of which is extremely exclusive!

Sincerely,
The Nomads Development Team

Statistics: Posted by Exotic_Retard — 30 Aug 2020, 12:53


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2020-08-26T22:43:57+02:00 2020-08-26T22:43:57+02:00 /viewtopic.php?t=19698&p=186373#p186373 <![CDATA[Nomads Discussions • mod skin]]> mod skin

Statistics: Posted by Mueeidkhatri — 26 Aug 2020, 22:43


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2020-08-19T10:23:07+02:00 2020-08-19T10:23:07+02:00 /viewtopic.php?t=12171&p=186345#p186345 <![CDATA[Nomads Discussions • Re: An Updated List of Casters]]> Statistics: Posted by nikkinemo95 — 19 Aug 2020, 10:23


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2020-08-12T01:36:41+02:00 2020-08-12T01:36:41+02:00 /viewtopic.php?t=19698&p=186302#p186302 <![CDATA[Nomads Discussions • Re: Goodbye phpBB]]> I already put the main page as reference.
https://web.archive.org/web/20200811233 ... /index.php

Statistics: Posted by vongratz — 12 Aug 2020, 01:36


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2020-08-11T23:27:06+02:00 2020-08-11T23:27:06+02:00 /viewtopic.php?t=19698&p=186300#p186300 <![CDATA[Nomads Discussions • Goodbye phpBB]]> here). Back then phpBB was one of the best bulletin boards you could get for free. Now, 9 years later, the world is a different one, but somehow our forum is still frozen in time. After a lot of issues with spam, security vulnerabilities and most recently severe outages for no ovious reason, the time has come to let go of it.

A few generation of bulletin boards has passed already and we move to NodeBB now (link here).

Goodbye grandfather of FAF. We'll miss you.
And as the administrator I'd like to add: Please burn in hell, where you came from, you shitty piece of software.


We will probably archive this forum, but we don't know how yet. If you have any ideas and also skills and time to help on that please contact me.

Statistics: Posted by Brutus5000 — 11 Aug 2020, 23:27


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2020-08-02T17:05:25+02:00 2020-08-02T17:05:25+02:00 /viewtopic.php?t=18405&p=186074#p186074 <![CDATA[Nomads Discussions • Re: Nomads Development Diaries]]>
This is the first diary after the newshub has been released! As mentioned previously the diaries have fulfilled their purpose since the changes to the news page, and so we stepped back a little to see what would happen This diary is here as another test to see if we can integrate them into the newshub, or use them for something else.

We arent posting everything we do in these dev diaries though! If you want to see more, to leave feedback or even to help out, join our Nomads Development Discord


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The future of Dev diaries? Who knows!
Clearly, we arent posting these every week anymore. These diaries were intended to promote the nomads mod, and they have certainly done that. in the period between the first and last dev diaries, the number of nomads games played every day has tripled. Thanks to the newshub, this has continued to grow since then and now Nomads is more popular than ever! We even have an ultra fancy graph for you to check out:

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You can see when we started these in late 2019, Nomads had about 50 replays per day, which went up to 150 per day near the end of the dev diaries. And then of course the news hub appeared and Nomads skyrocketed. In short, the mod is looking better than ever right now!

This does leave the question of what to do with these diaries, and we are going to look at various options. But that needs dev diaries that are nice and fresh, so here we are making one!

The T1 PD and AA
In the latest patch we have replaced the T1 static anti-air and PD models, and thought that it may be good to look through the process of how they got to where they got.

Way back in 2019 we made a plan of all the Nomads weapons, which units should have them, any variants and so on. This let us ensure that the faction has consistent technology and looks similar. In the same way that UEF anti air guns are all railguns, and the aeon use green lasers on all their gunships, we needed to have a list of weapons, their types and what they were used for.

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This is quite an old picture, so you may find some interesting caveats in there, such as the t3 submarine no longer having a nuke at all! nonetheless the weapon types are accurate, and you can see that we are going for a theme with the nomads - they use lots of missiles and lots of projectiles, but practically no lasers, with the exception of the beamer. (which isnt really a laser!)

You can also see that the AA and the PD weapons are used on other units too, such as for secondary weapons, and for the T1 frigate. The first model for the AA was used on the T4 transport as a secondary weapon. It was originally supposed to be an AA weapon but got changed to anti ground part way through! Perhaps theyshould be replaced with the PD model in the far future?

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The PD model itself took a lot more time to make after Armaster made the AA turret model, before it was finally put on the T1 frigate. From there it was put on the structure. The T1 frigate is still not finished at the time of writing this post, but the building is!

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Since the other factions share the same base for their T1 defensive structures, we did the same thing. And because we already made the decision to use the same model or variants of it on different units, it meant we could develop the base separately to the turrets themselves. Marlo did the bulk of the work on that one, and luckily we didnt run into any significant issues with scaling the models. Very early on in the process we set out dimensions for what they should be, and thankfully we got them right! The weapons on the transport are exactly the same size as the ones on the building.

Making the base also took quite some time, and we tried many variants before we got something that looked right. We wanted the base to not be too entrenched in the ground if possible, since the Nomads are a mobile faction we wanted their structures to at least look like they could pack up and be moved around. Check out some of the early variants we tried. Can you see which bits were kept and which were discarded?

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Finally we arrived at the completed model for the base, and it was a simple matter to then put the turrets on.

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However what was interesting is that the base shares the textures! By using a little bit of magic with UV unwrapping, we were able to get the same texture to be used in two models. SInce the base of the turrets is the same, this lets us update the texture much easier and ensure that it is indeed the same all the time for them.

Below you can see that the model was in three parts, and on the right you can see the texture space. The stuff in orange is used by the base, while the gaps are filled with both of the turret types, on top of each other. Then each unit uses either one or the other turret, while the base is shared between them.

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We did this by fully unwrapping the AA first, and then deleting the parts of the AA. After that we unwrapped the PD into the gaps left over. Then when texturing we linked the textures from one model to the other, and now if we ever tweak it all we need to do is just re-export all the textures and they will be updated on both units.

So. Which do you like more? the Anti-Air or the PD? Let us know!

And that was the dev diary for today. As mentioned above this is a small part of what happens on the Nomads discord, so if you want more, absolutely check it out. Even more important is your feedback on the mod, which we never have enough of, so if you have that, hop on as well!

Thanks for reading and see you next time, whenever that may be!

Statistics: Posted by Exotic_Retard — 02 Aug 2020, 17:05


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2020-08-01T11:04:47+02:00 2020-08-01T11:04:47+02:00 /viewtopic.php?t=14315&p=186042#p186042 <![CDATA[Nomads Discussions • Re: Nomads release notes]]> Today its time for the next Nomads patch - Nomads V 95

This version is made just in time for the upcoming tourney, fixing a few bugs and also adding in TWO new units! Check them out, and thanks to Armaster, Marlo and others who helped work on this patch! Its a tiny patch out today, so aside from the new units theres no major stuff involved, but its still an important one!

But to keep things going, we need you! Yes, you! To help out with the mods development, as well as just keeping up to date or even complaining, head here:
Nomads discord server: https://discord.gg/eV3wmAX

You can play the newest version right now by clicking the nomads featured mod from the list on the side of the client, enjoy!


Changes for this version:

New T1 Anti-Air and T1 PD models:
Image

Two whole models! Well, unless you count the fact that they share the same base! Now the Nomads AA and PD look beautiful, and have also had slightly changed effects to make them match up. In the future they may get a little more tweaking to their projectile effects to look even better! Nothing too fancy about these units, they just do their job, as expected!


TML bugfixing:
There were a couple of big bugs with how Nomads interacted with TML, and now they are all fixed. The Nomads should have no issues shooting down cybran TMLs anymore, and likewise the other factions TMD should have no issues shooting down the Nomads static TML either.


Rapid Repair UI improvement:
In the previous patch we released rapid repair on all buildings, but it was a little confusing if you didnt know about it. So now Nomads structures at full HP show 0 regen, and when the bonus is given they show their repair effects and the added regen. There are no gameplay changes here, but just a UI improvement to make things more clear.

Full list of changes from V94:
Spoiler: show
Shiny new features, and design changes:
- New PD and AA models! Thanks to Armaster for modelling the top and Marlo for modelling the base!
- Made a ui improvement to rapid repair so its a little less confusing.

Bugfixes, code improvements and more:
- Fixed Nomads TMD dieing to cybran TML
- Fixed Nomads TML killing cybran TMD
- Added a test on performance improvements for replays watched at high speeds - reclaim effects have been changed.
- Added support for SCTA shaders

Balance:
- Adjusted the DPS on the T1 PD slightly so its nearly identical to the other factions
- Adjusted the rate of fire and damage on the T1 AA so its nearly identical to the seraphim static AA


Undieing gratitude goes to:
Spoiler: show
Spooky - He updates his unit DB to keep up with Nomads, and also contributes description changes to the mod every once in a while!
Apofenas - Keeping his watchful eye over the balance, as always
Armaster - He modelled the turrets for both the PD and the AA amazing work!
Marlo - He modelled the base for both the PD and AA which is shared between them.
All those who left feedback on the mod on our discord server, helped with suggestions and gave comments and criticism, you know who you are!


As usual, we are always looking for new developers to help us with our work. If you are interested in contributing, or even leaving a suggestion, or simply want to keep an eye on our progress as we continue our work on this mod, feel free to join our Discord server here: https://discord.gg/eV3wmAX

We look forward to hearing from you, and thank you for your continued support!

Additionally, if you are looking for help, advice or support on modding supcom in general, or how to do what we do, you are more than welcome to join and ask questions. We are also offering any content and source files we created, so you can get all the resources we use, some of which is extremely exclusive!

Sincerely,
The Nomads Development Team

Statistics: Posted by Exotic_Retard — 01 Aug 2020, 11:04


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2020-07-12T16:32:11+02:00 2020-07-12T16:32:11+02:00 /viewtopic.php?t=14315&p=185581#p185581 <![CDATA[Nomads Discussions • Re: Nomads release notes]]> Today its time for the next Nomads patch - Nomads V 94

We have made some great progress on the mod, putting in a new unit model as well as paving the way for future changes. Thanks to everyone who has helped out so far, and participated in the community!

But to keep things going, we need you! Yes, you! To help out with the mods development, as well as just keeping up to date or even complaining, head here:
Nomads discord server: https://discord.gg/eV3wmAX

You can play the newest version right now by clicking the nomads featured mod from the list on the side of the client, enjoy!


Changes for this version:

New T1 Air staging model:
Image

Welcome the new air staging for the Nomads! The T1 Hangar! This has the unique ability to store up to 10 aircraft inside to hide them from view, repair many at once and protect them from passing ASF! Beware however, as the building itself is rather fragile and if destroyed, anything stored inside is also killed.


Emergency Repair:
Nomads previously had it as an upgrade for the ACU and SACU.

Well, now it is being introduced as a faction wide mechanic for many structures. Here is how it works:

-Whenever a building fires its weapon or recieves damage, its repair mechanic is disabled
-After a period of a minute or two after, the repair process starts and the building gradually repairs itself back to full HP
-This can be interrupted either by taking a hit or by firing its weapon, at which point the timer resets

Thats it! This is similar to the cybran regen on their structures, though with a little bit of a twist on the mechanic introducing a delay and a higher repair speed.

There is also an accompanying repair effect so that you can tell when a building is being repaired, which disappears after it reaches full hp.

Addionally, this is enabled by default for the ACU and SCU, with their repair upgrades boosting the amount rather than enabling it. The bonus also stacks with capacitor if you have that upgrade on your commander. When playing against nomads, make sure that you keep harassing them to deny them their bonus!


Spookys Unit database:
This isnt quite a part of the mod itself, but Nomads is now supported on the Spooky unit database:

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You can now browse through all the stats and compare them just like you could the other factions. Enjoy!

Check it out here: http://spooky.github.io/unitdb/#/

Full list of changes from V90 (which was the last major patch which we announced):
Spoiler: show
Shiny new features, and design changes:
- New unit replacement - Air staging - now able to store up to 10 aircraft!
- Renamed T4 Transport Comet to Atlas
- Rework to rapid repair to be default on the ACU, as well as many structures
- Updated T4 transport death animation
- Reworked SCU upgrades, and the SACU presets are much simpler now.
- Added a reload bar to the Crawlers missile barrage
- Updated Crawler missiles to have nicer effects and pathing.

Bugfixes, code improvements and more:
- Added Snipe mode to the ACU and Exps
- Changes to orbital frigate behaviour on transported ACUs
- Fixed an issue with Cybran TMD missing Crawler missiles
- Fixed a bug where the drop pod was double dropping
- Fixed and error with nukes causing trees to not collapse
- Fixed Intel probe being spammable with shift click abuse
- Fixed Intel probe being targettable by stuff that isnt TMD
- Fixed Orbital strikes not giving the ACU Vet
- Fixed some broken icons
- Fix nomads labs dieing from transports
- Lots of old code cleaned up and removed

Balance:
- Made the Nomads TMD more reliable
- Loads of balance updates, for the ASF in particular
- Fixed storages having incorrect stats
- Fixed T3 tactical submarine missiles not hitting their targets on the sea properly.
-Nerfed T1 barrager to have slower missile speed
-Nerfed T4 Crawler


Undieing gratitude goes to:
Spoiler: show
Spooky - he hosts the Unit DB and implemented support for Nomads! Also, he contributed to the repo fixing unit names and other such things to keep everything neat.
Apofenas - As always, he has been the once working hard to get the balance just perfect. This includes things like the ASF changes, fixing t1maaa balance and much more.
samuel-hxs - He helped out with renaming the Comet to the Altas, as well as a couple of other small things. Thanks for that!
TakesTheBiscuit - A new contributor! he helped out with animations on the T4 transport, which now dies in a much nicer fashion!
All those who left feedback on the mod on our discord server, helped with suggestions and gave comments and criticism, you know who you are!


As usual, we are always looking for new developers to help us with our work. If you are interested in contributing, or even leaving a suggestion, or simply want to keep an eye on our progress as we continue our work on this mod, feel free to join our Discord server here: https://discord.gg/eV3wmAX

We look forward to hearing from you, and thank you for your continued support!

Additionally, if you are looking for help, advice or support on modding supcom in general, or how to do what we do, you are more than welcome to join and ask questions. We are also offering any content and source files we created, so you can get all the resources we use, some of which is extremely exclusive!

Sincerely,
The Nomads Development Team

Statistics: Posted by Exotic_Retard — 12 Jul 2020, 16:32


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2020-06-24T01:15:58+02:00 2020-06-24T01:15:58+02:00 /viewtopic.php?t=19448&p=185067#p185067 <![CDATA[Nomads Discussions • Interview with Brad Rebh sugestion about Nomads]]> Statistics: Posted by vongratz — 24 Jun 2020, 01:15


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