Forged Alliance Forever Forged Alliance Forever Forums 2017-03-01T01:24:42+02:00 /feed.php?f=15&t=14058 2017-02-25T21:49:58+02:00 2017-02-25T21:49:58+02:00 /viewtopic.php?t=14058&p=144230#p144230 <![CDATA[Re: 2 small bugs]]>

thx for the report, it will be fixed in the next patch (fixed)
https://github.com/Nomads-Project/nomads/issues/224

Statistics: Posted by CookieNoob — 25 Feb 2017, 21:49


]]>
2017-02-25T04:49:13+02:00 2017-02-25T04:49:13+02:00 /viewtopic.php?t=14058&p=144188#p144188 <![CDATA[Re: 2 small bugs]]>
This can be worked around in game by manually reclaiming the wreck and then ordering the engineer to build the mex, but this isn't obvious and no other faction does this.

I made a comprehensive experiment detailing it. The action begins at around 5 minutes.

EDIT: Since apparently you can't attach files in this forum, the replay number is 5853881, but apparently the replay is bugged in the vault, but my local copy works, so if you want I can send it to you in a pm.

Statistics: Posted by everywhere116 — 25 Feb 2017, 04:49


]]>
2017-02-24T22:23:50+02:00 2017-02-24T22:23:50+02:00 /viewtopic.php?t=14058&p=144169#p144169 <![CDATA[Re: 2 small bugs]]> Statistics: Posted by CookieNoob — 24 Feb 2017, 22:23


]]>
2017-02-24T17:27:08+02:00 2017-02-24T17:27:08+02:00 /viewtopic.php?t=14058&p=144151#p144151 <![CDATA[Re: 2 small bugs]]>
Dunno how to describe it

Statistics: Posted by TheKoopa — 24 Feb 2017, 17:27


]]>
2017-03-01T01:24:42+02:00 2017-02-23T11:44:48+02:00 /viewtopic.php?t=14058&p=144075#p144075 <![CDATA[Re: 2 small bugs]]>
about the t2 arty: (fixed)
https://github.com/Nomads-Project/nomads/pull/216

emp sounds: (fixed)
https://github.com/Nomads-Project/nomads/issues/215

gate decal and spawn effects: (partly fixed, decal still doesnt vanish, but the effects terminate properly now)
https://github.com/Nomads-Project/nomads/issues/206
https://github.com/Nomads-Project/nomads/issues/205

not sure what you mean with destroyer fire animation though @Koopa

EDIT:
split animation for both barrels of destroyer: (fixed)
https://github.com/Nomads-Project/nomads/issues/221

Statistics: Posted by CookieNoob — 23 Feb 2017, 11:44


]]>
2017-02-20T22:06:47+02:00 2017-02-20T22:06:47+02:00 /viewtopic.php?t=14058&p=143892#p143892 <![CDATA[Re: 2 small bugs]]> Statistics: Posted by Fast-Thick-Pants — 20 Feb 2017, 22:06


]]>
2017-02-20T17:12:22+02:00 2017-02-20T17:12:22+02:00 /viewtopic.php?t=14058&p=143859#p143859 <![CDATA[Re: 2 small bugs]]>
T2 Arty have really high Y-axis dispersion. When it fires at ground. (In three times greater than cybran)
When arty fires at unit, dispersion increased, becouse aim-center of unit have some Z-elevation. (i think).
That makes this higher cost, bad dps unit more useless, than he is.

And arty have no special arty's ground fire coursore.

Statistics: Posted by ReasonX — 20 Feb 2017, 17:12


]]>
2017-02-19T17:29:06+02:00 2017-02-19T17:29:06+02:00 /viewtopic.php?t=14058&p=143800#p143800 <![CDATA[2 small bugs]]>
when the nomad t2 destroyer fires the animation is kinda wonky

Statistics: Posted by TheKoopa — 19 Feb 2017, 17:29


]]>