Forged Alliance Forever Forged Alliance Forever Forums 2011-09-27T22:04:17+02:00 /feed.php?f=15&t=171 2011-09-27T22:04:17+02:00 2011-09-27T22:04:17+02:00 /viewtopic.php?t=171&p=1645#p1645 <![CDATA[Re: Changes that are absolutely necessary before the open be]]>
Brute51 wrote:
I haven't checked but I believe there is no bug report regarding hotkeys in the bugs section, right? If not, please add it with a detailed description.


Hotkeys means this.

Statistics: Posted by Moritz — 27 Sep 2011, 22:04


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2011-09-27T19:36:35+02:00 2011-09-27T19:36:35+02:00 /viewtopic.php?t=171&p=1641#p1641 <![CDATA[Re: Changes that are absolutely necessary before the open be]]> Statistics: Posted by Brute51 — 27 Sep 2011, 19:36


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2011-09-27T10:30:36+02:00 2011-09-27T10:30:36+02:00 /viewtopic.php?t=171&p=1633#p1633 <![CDATA[Re: Changes that are absolutely necessary before the open be]]> Statistics: Posted by Isen — 27 Sep 2011, 10:30


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2011-09-27T10:27:09+02:00 2011-09-27T10:27:09+02:00 /viewtopic.php?t=171&p=1632#p1632 <![CDATA[Re: Changes that are absolutely necessary before the open be]]> Statistics: Posted by Ze_PilOt — 27 Sep 2011, 10:27


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2011-09-27T10:31:29+02:00 2011-09-27T10:19:36+02:00 /viewtopic.php?t=171&p=1629#p1629 <![CDATA[Re: Changes that are absolutely necessary before the open be]]>

Statistics: Posted by Isen — 27 Sep 2011, 10:19


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2011-09-26T20:22:21+02:00 2011-09-26T20:22:21+02:00 /viewtopic.php?t=171&p=1616#p1616 <![CDATA[Re: Changes that are absolutely necessary before the open be]]> Statistics: Posted by Brute51 — 26 Sep 2011, 20:22


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2011-09-26T20:00:20+02:00 2011-09-26T20:00:20+02:00 /viewtopic.php?t=171&p=1615#p1615 <![CDATA[Re: Changes that are absolutely necessary before the open be]]>
Also, good to hear about the plan for going open. I hope it's soon.... maybe you can use the dreadnought model as a battleship? IT would need some tweaking, for sure... but it could work.

Statistics: Posted by FunkOff — 26 Sep 2011, 20:00


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2011-09-26T19:57:55+02:00 2011-09-26T19:57:55+02:00 /viewtopic.php?t=171&p=1614#p1614 <![CDATA[Re: Changes that are absolutely necessary before the open be]]>
Or maybe it's intended that he cruiser cannot be killed by land units. I'm not sure about others sea units.

Statistics: Posted by Ze_PilOt — 26 Sep 2011, 19:57


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2011-09-26T19:51:25+02:00 2011-09-26T19:51:25+02:00 /viewtopic.php?t=171&p=1613#p1613 <![CDATA[Re: Changes that are absolutely necessary before the open be]]>
The cruiser has homing missiles cause it uses missiles identical to a few other units which do have homing missiles. When (re)designing Nomads I've tried to keep things unified. In a nutshell: the Cralwer experimental has the same missiles as the Cruiser. The Crawler has homing missiles, so the cruiser has them homing too. You may find similar situations in the mod. For example, the Stingray direct fire cannon on the Cruiser has a high rate of fire. All other units with this cannon have high rate of fire aswell (T2 gunship, Destroyer).

The main criterium for going 'open': all units and all unit models should be done. There is still at least 1 unit missing (a T3 naval unit, and I'm considering whether to add a cheaper T3 land unit) and some units have UEF models. When the 1 or 2 absent units are in AND we no longer have UEF placeholder models AND there are no more serious issues then we can start thinking about going 'open'. I can't give you a timeline at this point; all modellers are volunteers (obviously) so it's hard to predict anything.

Statistics: Posted by Brute51 — 26 Sep 2011, 19:51


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2011-09-26T16:03:29+02:00 2011-09-26T16:03:29+02:00 /viewtopic.php?t=171&p=1592#p1592 <![CDATA[Re: Changes that are absolutely necessary before the open be]]> Statistics: Posted by Ze_PilOt — 26 Sep 2011, 16:03


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2011-09-26T16:01:51+02:00 2011-09-26T16:01:51+02:00 /viewtopic.php?t=171&p=1591#p1591 <![CDATA[Re: Changes that are absolutely necessary before the open be]]>
http://www.fa-nomads.com/db2/supcomDB_s ... 02,XSS0202

Statistics: Posted by FunkOff — 26 Sep 2011, 16:01


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2011-09-26T13:36:13+02:00 2011-09-26T13:36:13+02:00 /viewtopic.php?t=171&p=1586#p1586 <![CDATA[Re: Changes that are absolutely necessary before the open be]]> Statistics: Posted by Ze_PilOt — 26 Sep 2011, 13:36


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2011-09-26T13:26:05+02:00 2011-09-26T13:26:05+02:00 /viewtopic.php?t=171&p=1585#p1585 <![CDATA[Re: Changes that are absolutely necessary before the open be]]>
FunkOff wrote:
Ithe ACU orbital upgrade weapon needs to be adjusted in such a way that it is balanced... namely by giving it some kind of a cooldown. A 4 minute cooldown

I think it would be better to make it working like TMLs, so you have to build stuff before placing it somewhere\
and the costs should be higher than just those PDs' all together

Statistics: Posted by Raging_Squirrel — 26 Sep 2011, 13:26


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2011-09-26T04:21:40+02:00 2011-09-26T04:21:40+02:00 /viewtopic.php?t=171&p=1574#p1574 <![CDATA[Changes that are absolutely necessary before the open beta]]>
Personally, I can only think of two: The T2 Sonar needs to upgrade to the T3 version properly and the ACU orbital upgrade weapon needs to be adjusted in such a way that it is balanced... namely by giving it some kind of a cooldown. A 4 minute cooldown, I think, would be a fair place to start.

Anybody else? Moritz, Brute? What's your guys' plan?

Statistics: Posted by FunkOff — 26 Sep 2011, 04:21


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