Softly wrote:As nomads develops I see two areas that can be worked on:
1) Development of units, textures, features etc.
2) Balancing of units and abilities so that the game fits right into FAF.
The first point requires our team of developers to keep up the good work, big thanks to them and keep it coming
The second point is something that everyone can, and I hope will, get involved with. It will require lots of input from as many people as possible and to that end I think we need to have a more coherent strategy for getting people on board.
Once we have something in place for application to nomads, we need people to apply. This means getting people excited about it, so that when they get here they also are motivated to actually play.
Then we need to think about public release. We want people to be excited about it, and we want people to enjoy it.
Feedback on how to achieve any of this is welcome, or if theres stuff I've missed then tell me that too
My suggestions at the moment are:
1) Get an application form going again.
2) Get some formal rules of use written up, so people don't unkowingly do something stupid. (And also to stop people who might knowingly do stupid things)
3) Open up a public discussion area in the nomads forum so others can get excited and pose questions together.
4) Get a nomads game casted to interest people. (perhaps play a bunch of 1v1s and select the one which best showcases nomad units)
Points 3 and 4 also would need to be implemented at the right time, so that we get interest when we need it, and not having interest generated tail off for public beta etc.
Also I like this idea
http://www.moddb.com/mods/the-nomads/im ... m#imagebox