Forged Alliance Forever Forged Alliance Forever Forums 2013-03-24T20:46:45+02:00 /feed.php?f=16&t=1417 2013-03-24T20:46:45+02:00 2013-03-24T20:46:45+02:00 /viewtopic.php?t=1417&p=35404#p35404 <![CDATA[Re: Land Unit balance]]> Statistics: Posted by pip — 24 Mar 2013, 20:46


]]>
2013-03-24T18:47:13+02:00 2013-03-24T18:47:13+02:00 /viewtopic.php?t=1417&p=35379#p35379 <![CDATA[Re: Land Unit balance]]> like is it supposed to be (faction diversity)?

Statistics: Posted by Golol — 24 Mar 2013, 18:47


]]>
2013-01-03T18:51:03+02:00 2013-01-03T18:51:03+02:00 /viewtopic.php?t=1417&p=26247#p26247 <![CDATA[Re: Land Unit balance]]>
Sunny wrote:
We with DilliDalli did some sandboxing
In short.

- 20 Bandits vs 20 Strikers = 4 strikers left.
- 1 Bandit vs 1 Striker = mutual kill.
- ML cannot kill 18 Bricks with laser as it's (and for some time apparently) 30 range. It can with it's artillery over long time.
- ML can kill 2 beamers straight. And ML's laser is even more broken, than Beamer's.
- Surprisingly GC can kill 22 Bricks with certain micro (and will have like 10k hp with veterancy), when it utilizes it's tracktor beam and bricks for some reason can't run behind it.
- Crawler can kill a Beamer.


Everything you stated here is normal.

Statistics: Posted by pip — 03 Jan 2013, 18:51


]]>
2013-01-03T10:56:45+02:00 2013-01-03T10:56:45+02:00 /viewtopic.php?t=1417&p=26178#p26178 <![CDATA[Re: Land Unit balance]]> Statistics: Posted by Brute51 — 03 Jan 2013, 10:56


]]>
2013-01-03T02:21:34+02:00 2013-01-03T02:21:34+02:00 /viewtopic.php?t=1417&p=26161#p26161 <![CDATA[Re: Land Unit balance]]> In short.

- 20 Bandits vs 20 Strikers = 4 strikers left.
- 1 Bandit vs 1 Striker = mutual kill.
- ML cannot kill 18 Bricks with laser as it's (and for some time apparently) 30 range. It can with it's artillery over long time.
- ML can kill 2 beamers straight. And ML's laser is even more broken, than Beamer's.
- Surprisingly GC can kill 22 Bricks with certain micro (and will have like 10k hp with veterancy), when it utilizes it's tracktor beam and bricks for some reason can't run behind it.
- Crawler can kill a Beamer.

Statistics: Posted by Sunny — 03 Jan 2013, 02:21


]]>
2012-08-01T18:08:14+02:00 2012-08-01T18:08:14+02:00 /viewtopic.php?t=1417&p=16901#p16901 <![CDATA[Re: Land Unit balance]]> Statistics: Posted by Softly — 01 Aug 2012, 18:08


]]>
2012-07-29T17:23:07+02:00 2012-07-29T17:23:07+02:00 /viewtopic.php?t=1417&p=16657#p16657 <![CDATA[Re: Land Unit balance]]> fafreplay://<game ID> (where <game ID> is the id number without the < and >). To watch replays someone posted install this: http://www.fa-nomads.com/faf/fafreplaylauncher.msi . Then click on the link and FAF does the rest.

Statistics: Posted by Brute51 — 29 Jul 2012, 17:23


]]>
2012-07-29T13:48:27+02:00 2012-07-29T13:48:27+02:00 /viewtopic.php?t=1417&p=16643#p16643 <![CDATA[Re: Land Unit balance]]>
What I did was use my t1 tank destroyers rather like people use a t2 pd creep, just push forwards a little at a time supported by my units.

You know where to find the replay.

Statistics: Posted by Softly — 29 Jul 2012, 13:48


]]>
2012-07-28T16:05:41+02:00 2012-07-28T16:05:41+02:00 /viewtopic.php?t=1417&p=16616#p16616 <![CDATA[Re: Land Unit balance]]>
- The T1 tank destroyer is very accurate when it's not moving but it is very inaccurate when it is moving. How feasible is it to drive your group of tanks right in their group in an attempt to get the destroyers moving? When that happens the tank destroyer is useless.

- The T1 mobile AA unit is an AA gun first and an artillery unit second. It doesn't do a lot of damage. It actually is an artillery aswell only because I realised you need something that works on non-flat terrain and mountains, etc. The main damage do-er at T1 is supposed to be the tank destroyer.

Oh by the way, in the coming update the T1 tank received a small nerf. I'll see if I can get that database updated once the new version is out.

Statistics: Posted by Brute51 — 28 Jul 2012, 16:05


]]>
2012-07-28T13:48:53+02:00 2012-07-28T13:48:53+02:00 /viewtopic.php?t=1417&p=16609#p16609 <![CDATA[Re: Land Unit balance]]>
So i think the sniper need longer reload or definitly be more expensive .

Ah just saying i like nomads and the guys working on it do a great job :)

Statistics: Posted by killhard — 28 Jul 2012, 13:48


]]>
2012-07-27T08:42:10+02:00 2012-07-27T08:42:10+02:00 /viewtopic.php?t=1417&p=16540#p16540 <![CDATA[Re: Land Unit balance]]> an other idea would be, ok set the reload time to 14 secs but increase the range a bit too. so it can engage the enemy hordes earlier to get maybe a 2nd shot done before dying.

keep in mind, nomads need something to get rid of t1 pds. the arty seems to take too long so tank killers is the only way. or the arty gets changed too...

Statistics: Posted by Batmansrueckkehr — 27 Jul 2012, 08:42


]]>
2012-07-27T00:25:31+02:00 2012-07-27T00:25:31+02:00 /viewtopic.php?t=1417&p=16536#p16536 <![CDATA[Re: Land Unit balance]]>
I would put this on top of the reload time nerf, or alternatively put the reload time up even further to maybe 14 seconds.

Its important to remember that it is totally unique to the nomads and given the lack of variety in other factions t1 bots may prove hard to counter as there are limited options at that stage of the game.

Please tell me if you think I'm on the right track here :)

Statistics: Posted by Softly — 27 Jul 2012, 00:25


]]>
2012-07-26T13:57:00+02:00 2012-07-26T13:57:00+02:00 /viewtopic.php?t=1417&p=16496#p16496 <![CDATA[Re: Land Unit balance]]> Statistics: Posted by pip — 26 Jul 2012, 13:57


]]>
2012-07-25T20:52:24+02:00 2012-07-25T20:52:24+02:00 /viewtopic.php?t=1417&p=16464#p16464 <![CDATA[Re: Land Unit balance]]>

Statistics: Posted by pulli — 25 Jul 2012, 20:52


]]>
2012-07-25T20:44:18+02:00 2012-07-25T20:44:18+02:00 /viewtopic.php?t=1417&p=16462#p16462 <![CDATA[Re: Land Unit balance]]> http://www.faforever.com/faf/unitsDB/
open page source
find "$(":checkbox").click(function() { ..."
a little below, there will be a line "if (checked_boxes.size() > 3) {"
edit the number
apply the changes (you can do so in opera)

or if you think that's above your level of understanding, just fabricate yourself a link like this:
http://www.faforever.com/faf/unitsDB/un ... 02,URB0303

the pattern is obvious ;)

Statistics: Posted by Raging_Squirrel — 25 Jul 2012, 20:44


]]>