DilliDalli wrote:
My comments are that this makes the ACU much more powerful- easily the best ACU now I would say (at t1 anyway). It can 1 shot all the arty except for uef and it can also one hit kill auroras. This makes it more effective than any other acu against those units. It will also kill tanks slighty quicker than other ACUs, (consider the fact that 150 damage is done at time 0) meaning that it will take 0.5 less seconds to kill a group of tanks than any other acu.
Also will the t1 tank have 26.25dps? If so that makes it slower than mantis, less health than mantis, and less damage than mantis for the same cost. Just saying. Ideally I would put them at 260 health, 3.5 speed, 37 damage and 0.75 firing rate.
Finally I would push more for keeping the Crawlers health where it was, given it costs 5k less mass than a fatty (which is the other factions equivalent) and also already has 10k more health. Giving it this health boost would make it comparable in power to the fatty, and at a much lower price.
So...before when the ACU was UP it was ok, but now that it's actually somewhat good there's an issue? The nomads have weak t1 atm, so why not have a bit stronger ACU? but tbh it still does 100dps like the rest, so even though it one shots a few units there shouldn't be too much of an issue since it isn't that much of a differance, think about how many tanks needlessly die every game due to bad control.
About the crawler, i suppose the fatty's shields can regen a bit faster than the crawler's, so i guess it's ok to offset this with a bit more hp. Also, it can not be compared to the fatty as the mechanics and weapons systems of the crawler are unique. The fatty is still better vs t4 i think.Statistics: Posted by eXivo — 12 Nov 2012, 08:27
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