Forged Alliance Forever Forged Alliance Forever Forums 2018-07-03T20:43:30+02:00 /feed.php?f=2&t=10078 2018-07-03T20:43:30+02:00 2018-07-03T20:43:30+02:00 /viewtopic.php?t=10078&p=165604#p165604 <![CDATA[Re: TeamPlay AI]]> Statistics: Posted by Teralitha — 03 Jul 2018, 20:43


]]>
2018-07-03T19:56:00+02:00 2018-07-03T19:56:00+02:00 /viewtopic.php?t=10078&p=165602#p165602 <![CDATA[Re: TeamPlay AI]]>
There are several new AI's around.

First of all the biggest AI project. It needs its own installer and most (all?) of the AI code is rewritten:
LOUD AI
http://forums.faforever.com/viewtopic.php?f=41&t=14136

Also the next FAF version can load AI's as normal mod.
You can already test this if you start the develop version (FAF Develop)

A testmod for new AI can be found here:
AI Example mod: (If you want to start your own AI!)
http://forums.faforever.com/viewtopic.php?f=88&t=16323

Softly is also working on a nice unit spaming AI:
Dilli AI:
(Search the vault)

From my side, i have done several AI patches to the GPG/sorian AI from FAF:
Patch log:
https://github.com/FAForever/fa/pull/2468

And i am also developing a new AI:
AI-Uveso:
http://forums.faforever.com/viewtopic.php?f=88&t=16381
(Also available from the vault)

And this was the last conversation with Aware some days ago related to AI and AI Map markers:
http://forums.faforever.com/viewtopic.php?f=53&t=16289

So yes, we are working on it :)


[Edit]
Our last AI tournament: http://forums.faforever.com/viewtopic.php?f=26&t=16088

Statistics: Posted by Uveso — 03 Jul 2018, 19:56


]]>
2018-07-03T18:38:42+02:00 2018-07-03T18:38:42+02:00 /viewtopic.php?t=10078&p=165598#p165598 <![CDATA[Re: TeamPlay AI]]>
Resin_Smoker wrote:
As much as anything else the AI should be totally revamped. It does us no good as a community, if the AI isn't at the very least compedative vs an average player or less. Reason being is that new players look at AI skirmishes as a measure of what online compedative play will be like. This assumption is incorrect and leads to allot of new players giving up with online play in frustration.

Resin



I would say that this in itself is an incorrect assumption.


Edit: wow just realized this topic is ancient.

btw Aware, I am wondering if those AI were ever updated that you were talking about 3 years ago.

Statistics: Posted by Teralitha — 03 Jul 2018, 18:38


]]>
2015-10-18T03:33:04+02:00 2015-10-18T03:33:04+02:00 /viewtopic.php?t=10078&p=112428#p112428 <![CDATA[Re: TeamPlay AI]]>
Just search the Vault with 'TeamPlay'. That should return 2 pages of my maps.
I have made over 200 maps and many don't have TeamPlay in the map name.

Here is a list of some others....

Serpentine Siege
Rampart
Docklands
9_11
Planet X
Aeon HomeWorld
Aeon AfterWorld
Water Dragon
Zan-Uyalthow StarGate
Live Ammo MkII
Tribal Lands
Tribal Sea TeamPlayAI
Perdition Delta
Sandy Shoals
Ythotha
Run
Malta
Isle of Sedition
Wretched Widgets III
Warcraft
Birth Canal
Lake Anguish
The Deep
Highground
Nautilus
Gauntlet 3x3
Red Rift
AwarE Wolf
Libya
Elenin
Sail On
Sail On Sea
Open War FA
Dark Gate II

Have fun
roj

Statistics: Posted by AwarE — 18 Oct 2015, 03:33


]]>
2015-10-13T07:18:21+02:00 2015-10-13T07:18:21+02:00 /viewtopic.php?t=10078&p=112162#p112162 <![CDATA[Re: TeamPlay AI]]> Statistics: Posted by spice — 13 Oct 2015, 07:18


]]>
2015-06-30T23:01:46+02:00 2015-06-30T23:01:46+02:00 /viewtopic.php?t=10078&p=102614#p102614 <![CDATA[Re: TeamPlay AI]]>
=M.V.K.= wrote:
Teralitha wrote:No they don't have such mods. And no they didn't have more than about 15-20 mass points and 10-15 SCU's

Don't they have a 2x resource mod built in the release to say without mods that is say a mod??


He just wanted to say, that they were not having 2x resourses mod enabled. and ofcourse everyone has 2x resourse mod.
Having an 0.5x resourse mod is a great idea man!!!
i don't regret that i tryed to read your posts :)

also talking about 500 mass reached in game:
most of the time you see that on seton's rock or air spots
Rock has about 14-16 mass extractors, when they will be t3, that will give somewhere between 378-432 mass (27 mass per mex)
add RAS or double RAS
add 4 mass fabs around mex, each 4 mass fabs will give 5 mass cause of adjustency
if you deside to add another 4 to fully surround, then adding 4 more (8 fabs) will only give 4.5 mass (9,5 mass per sec total)

Statistics: Posted by ZLO_RD — 30 Jun 2015, 23:01


]]>
2015-06-30T18:56:57+02:00 2015-06-30T18:56:57+02:00 /viewtopic.php?t=10078&p=102578#p102578 <![CDATA[Re: TeamPlay AI]]>
Teralitha wrote:
No they don't have such mods. And no they didn't have more than about 15-20 mass points and 10-15 SCU's


Don't they have a 2x resource mod built in the release to say without mods that is say a mod?? Like, when you get the release from "whereever" , it should come with a few built in mods from say GPG and I could of swore it was basis of resources and the like kinda mods.

Then I don't know within settings but think there is also a resource multiplier....which might be helpful.

But for one to one worth still, I don't know, to still do the samething seems like alot of work.., think the one to one ideas are a varied basis of conjection..

..sorry..

Thx..

Statistics: Posted by =M.V.K.= — 30 Jun 2015, 18:56


]]>
2015-06-30T15:23:32+02:00 2015-06-30T15:23:32+02:00 /viewtopic.php?t=10078&p=102553#p102553 <![CDATA[Re: TeamPlay AI]]> Statistics: Posted by quark036 — 30 Jun 2015, 15:23


]]>
2015-06-30T03:46:52+02:00 2015-06-30T03:46:52+02:00 /viewtopic.php?t=10078&p=102511#p102511 <![CDATA[Re: TeamPlay AI]]> If you are Aeon faction, the 2nd level RAS gives 36mass/5400e. = 36
I would build 6 T3 metal makers and surround with storage 6x18 = 108
A constant reclaim income of about 50mass =50
5 SACU with RAS = 50
_______________________________________
Sub Total = 244
_____________________________________
12 T3 mex with storage = 324
_______________________________________
Total is 568 <------------------ not enough
___________________________________
They must have more mex than you
20 T3 mex with storage ......20 x 27 = 540
540 + 244 = 784
Thats more like it ... mass income could peak over 1000 from there on a big reclaim, or some shared mass spillover from a team member.

You are right to point this out because it does not seem to add up. I would normally do about 800mass income as UEF but I can't see how .... :?
I only build 3 SACUs with RAS ...rest are Rambo. The UEF ACU RAS is only 14m/3300e so I should be down under 700.
I do use my SACUs to reclaim underwater and to build or capture T3 mex in remote parts of the map. I also build a lot of Engineering Stations and upgrade them all for build power.
Anti-nuke weapons only build well when you have mass in storage ...may have to pause plants until you get at least one for protection

Statistics: Posted by AwarE — 30 Jun 2015, 03:46


]]>
2015-06-30T00:16:37+02:00 2015-06-30T00:16:37+02:00 /viewtopic.php?t=10078&p=102501#p102501 <![CDATA[Re: TeamPlay AI]]> Statistics: Posted by quark036 — 30 Jun 2015, 00:16


]]>
2015-06-29T17:34:40+02:00 2015-06-29T17:34:40+02:00 /viewtopic.php?t=10078&p=102453#p102453 <![CDATA[Re: TeamPlay AI]]> Statistics: Posted by speed2 — 29 Jun 2015, 17:34


]]>
2015-06-29T17:23:20+02:00 2015-06-29T17:23:20+02:00 /viewtopic.php?t=10078&p=102451#p102451 <![CDATA[Re: TeamPlay AI]]> Statistics: Posted by Teralitha — 29 Jun 2015, 17:23


]]>
2015-06-29T15:52:57+02:00 2015-06-29T15:52:57+02:00 /viewtopic.php?t=10078&p=102443#p102443 <![CDATA[Re: TeamPlay AI]]> Statistics: Posted by speed2 — 29 Jun 2015, 15:52


]]>
2015-06-29T15:40:03+02:00 2015-06-29T15:40:03+02:00 /viewtopic.php?t=10078&p=102441#p102441 <![CDATA[Re: TeamPlay AI]]>
12 mexes gives 324 when maxed out. Upgraded SCU's 10 each. To reach 1000 you would need 76 SCU's plus the 12 mexes and resource upgrade on com also. Thats about 1000. I dont see people making mass fabricators much. With mexes alone you would need to have 38 maxed out mexes to have 1000.

I see people reaching well over 1k static income without nearly that much. Whats the secret? Or is it hacks?

Statistics: Posted by Teralitha — 29 Jun 2015, 15:40


]]>
2015-06-29T15:07:43+02:00 2015-06-29T15:07:43+02:00 /viewtopic.php?t=10078&p=102437#p102437 <![CDATA[Re: TeamPlay AI]]> You seem to know what to do although, it sounds like you are running out of mass. Get your mex to T2 faster and then surround with storage. Then your safest mex to T3. I know this is hard to do when your under constant attack, it just has to be done or you will mass stall.
Pros don't mass stall, they build and upgrade without running out of mass. If they use all their mass, they reclaim something like T1 power or even a plant, to ensure they are out for only a short time. They concentrate their build power(many T1 engineers or engineering drones) on a tried and tested build order that is map dependent.
They often work cooperatively in team games to upgrade each other, take rolls(like Air, Navy and Choke point blocker) , and give mass for early 1st Experimental.

You must be playing ok if the Pros let you play. Don't give up you are gaining experience very fast.
Use the AI game to work out your map build order, mex upgrade, build power and only build minimal defense ...preferably mobile.

When your in the blocker roll you should build some T2 point under shields with TMDs and T2 mobile AA..

Statistics: Posted by AwarE — 29 Jun 2015, 15:07


]]>