Forged Alliance Forever Forged Alliance Forever Forums 2015-12-06T19:23:22+02:00 /feed.php?f=2&t=11220 2015-12-06T19:23:22+02:00 2015-12-06T19:23:22+02:00 /viewtopic.php?t=11220&p=115256#p115256 <![CDATA[Re: Has Mobile AA a modifier for their HP?]]> and they can really take some punch. when i then saw this replay, i was sure, it can not be normal!:
at minute 23:56 T3 Mobile anti air lasts very long vs 6 othuums
http://content.faforever.com/faf/vault/ ... id=3833658

but after your post, i checked in sandbox and yes, they behave in sandbox the same. but sometimes, they are sturdy as hell!

Statistics: Posted by rxnnxs — 06 Dec 2015, 19:23


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2015-12-04T00:59:33+02:00 2015-12-04T00:59:33+02:00 /viewtopic.php?t=11220&p=115145#p115145 <![CDATA[Re: Has Mobile AA a modifier for their HP?]]>
rxnnxs wrote:
I mean, it is well known that Air has a different Damage System when landed VS Land Units.
I guess Mobile AA is somehow made sturdy against any hits. But why is this not done by raising the HP?
Instead, they kind of have a different armor. Why is this?
Wouldn't it be better if all units have the same calculations? And where do i find information about this or the discussions concerning this?


No it doesn't?... The amour system is rarely used in this game.

Statistics: Posted by IceDreamer — 04 Dec 2015, 00:59


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2015-12-03T22:11:02+02:00 2015-12-03T22:11:02+02:00 /viewtopic.php?t=11220&p=115140#p115140 <![CDATA[Has Mobile AA a modifier for their HP?]]> I guess Mobile AA is somehow made sturdy against any hits. But why is this not done by raising the HP?
Instead, they kind of have a different armor. Why is this?
Wouldn't it be better if all units have the same calculations? And where do i find information about this or the discussions concerning this?

Statistics: Posted by rxnnxs — 03 Dec 2015, 22:11


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