Forged Alliance Forever Forged Alliance Forever Forums 2015-12-19T07:16:00+02:00 /feed.php?f=2&t=11247 2015-12-19T07:16:00+02:00 2015-12-19T07:16:00+02:00 /viewtopic.php?t=11247&p=115924#p115924 <![CDATA[Re: Instant veterancy boost]]>
On gaining veterancy we learn that unit we all thought had a certain level of integrity is really stronger then we thought before.

If the unit is wining because it gained a veterancy level, then the design to stop it in the first place was at fault.

Its similar to some guy walking up to you on the street and saying : "Your clothes, give them to me!" and you reply with "F*** you A**hole!" the 3 of you pull out your switch blades for what should be a pretty one sided fight. Right? only then you realize the guy with no knife in a knife fight, is really much better equipped then thought before.

In the game this makes perfect sense... a unit in the hands of a novice has a fixed HP... but in the hands of a calculating pro, its TRUE strength is revealed as the people that underestimated it make mistakes.

Statistics: Posted by Typo91 — 19 Dec 2015, 07:16


]]>
2015-12-18T18:50:59+02:00 2015-12-18T18:50:59+02:00 /viewtopic.php?t=11247&p=115903#p115903 <![CDATA[Re: Instant veterancy boost]]> Statistics: Posted by Pathogenic — 18 Dec 2015, 18:50


]]>
2015-12-11T22:25:11+02:00 2015-12-11T22:25:11+02:00 /viewtopic.php?t=11247&p=115518#p115518 <![CDATA[Re: Instant veterancy boost]]> 2. This is the wrong subforum.
3. This issue has at lesat 20 topics on it.

Check the balance forum and look at some past discussion there. If you have something that hasn't been discussed that you want to bring up make a thread there. :D

Statistics: Posted by briang — 11 Dec 2015, 22:25


]]>
2015-12-11T22:11:50+02:00 2015-12-11T22:11:50+02:00 /viewtopic.php?t=11247&p=115517#p115517 <![CDATA[Re: Instant veterancy boost]]>
Boosts like this would keep rewarding micro with veterancys while allowing the vet to give an even greater ability to micro, and solve that hp boost problem.

Statistics: Posted by noobymcnoobcake — 11 Dec 2015, 22:11


]]>
2015-12-11T20:56:55+02:00 2015-12-11T20:56:55+02:00 /viewtopic.php?t=11247&p=115511#p115511 <![CDATA[Re: Instant veterancy boost]]> Statistics: Posted by tatsu — 11 Dec 2015, 20:56


]]>
2015-12-11T16:42:19+02:00 2015-12-11T16:42:19+02:00 /viewtopic.php?t=11247&p=115470#p115470 <![CDATA[Re: Instant veterancy boost]]>
I remember intentionally letting me enemies damage my exps so i squeeze little bit more efficiency out of vets.
Also if you pay attansion to vet you can use it as a surprise factor.
I would definately agree with replacing all vet hp boosts with max hp and regen boosts, also repair buff and cybran acu regen nerf :(

Edit: only kind of vet that would make sence is acually when pilot after having good practice in fight now can aim better or avoid enemy fire better... Regen still does not make much sence just like hp boost, or max health boost...

Statistics: Posted by ZLO_RD — 11 Dec 2015, 16:42


]]>
2015-12-11T13:54:26+02:00 2015-12-11T13:54:26+02:00 /viewtopic.php?t=11247&p=115452#p115452 <![CDATA[Re: Instant veterancy boost]]> play equilibrium, there its fixed.


how its fixed:
- units dont get insta heal,( so no more ML that with vet take 22500 magical heal, or mega that will heal from 1000hp? for 56000hp)
- units take experience depend on how much target cost mass, for next vet level need 150% own mass cost
- units share experience depend on how much % of dmg take to target, when take 10% then take 10% from xp that privide that target (no more 50xp for kiling exp for T2 tanks with last shot and 0 for others)
- units with vet* provide 20%more experience
- units get new max hp - acu, t1/t2 20% t3 15% T4 10%
- new regeneration patern where tanks style units have exponencional rise of regeneration, and raides style have linear rise


_______________
Mephi wrote:
Tokyto wrote:
Ye and same goes for ACU
its necessary for acus else they are pretty much useless


Definitly not, acu have natural regeneration, that is not slow, and more max hp make acu more efective later, as is with some insta heal cancer that caunt only on early game, and is ussles later.

Statistics: Posted by Ithilis_Quo — 11 Dec 2015, 13:54


]]>
2015-12-11T13:41:32+02:00 2015-12-11T13:41:32+02:00 /viewtopic.php?t=11247&p=115449#p115449 <![CDATA[Re: Instant veterancy boost]]>
Tokyto wrote:
Ye and same goes for ACU


its necessary for acus else they are pretty much useless

Statistics: Posted by Mephi — 11 Dec 2015, 13:41


]]>
2015-12-11T12:27:59+02:00 2015-12-11T12:27:59+02:00 /viewtopic.php?t=11247&p=115444#p115444 <![CDATA[Re: Instant veterancy boost]]> Statistics: Posted by Tokyto — 11 Dec 2015, 12:27


]]>
2015-12-11T11:14:54+02:00 2015-12-11T11:14:54+02:00 /viewtopic.php?t=11247&p=115438#p115438 <![CDATA[Re: Instant veterancy boost]]>
What I don't understand is that we are not unanimous about the vet problem, how some people think it's reasonable a Monkeylord comes out with double its original hp against (literally) 100 t2 tanks when it runs right in middle of them.

Statistics: Posted by Blodir — 11 Dec 2015, 11:14


]]>
2015-12-11T07:24:08+02:00 2015-12-11T07:24:08+02:00 /viewtopic.php?t=11247&p=115433#p115433 <![CDATA[Instant veterancy boost]]>
Why not have it so that when a unit gains veterency, it gains the ability to have increased hp, but does not instantly gain any hp? Leave it alone for long enough and it will self repair up to its max hp, but not instantly gain any points when it increases veterency? I know it would be a big change, but I don't really like the way it is currently with the instant gain of HP upon vet increase.

Statistics: Posted by Pathogenic — 11 Dec 2015, 07:24


]]>