Raging_Squirrel wrote: it is very specific, and has some bugs regarding dps calculation for units with splittable projectiles dunno when I'll have time to fix this... but eventually it will be done along with some new features
also it was coded literally in 3 days and 90% of time I was reverse engineering that goddamn dps calculation. so the code looks very awful and I'm kinda shameful about it
anyway, where are you going to use it?
I plan to use it in making it easier to constantly update my own unit database. I have been manually figuring out DPs, and Build cost, and all that kind of stuff, and it takes a very long time. I was hoping that the script could save me alot of time ^^
Statistics: Posted by Brandon007 — 26 May 2012, 03:05
Raging_Squirrel wrote: 90% of time I was reverse engineering that goddamn dps calculation.
I blame GPG for modifying damage values so much via script.
Statistics: Posted by FunkOff — 25 May 2012, 18:53
]]>2012-05-25T18:08:55+02:002012-05-25T18:08:55+02:00/viewtopic.php?t=1269&p=13913#p13913dunno when I'll have time to fix this... but eventually it will be done along with some new features
also it was coded literally in 3 days and 90% of time I was reverse engineering that goddamn dps calculation. so the code looks very awful and I'm kinda shameful about it