Forged Alliance Forever Forged Alliance Forever Forums 2011-10-17T08:20:54+02:00 /feed.php?f=2&t=130 2011-10-17T08:20:54+02:00 2011-10-17T08:20:54+02:00 /viewtopic.php?t=130&p=2279#p2279 <![CDATA[Re: choose rating range in ladder games]]>
For the beta, I've set a huge range by default, so it's easier to debug games :)

Statistics: Posted by Ze_PilOt — 17 Oct 2011, 08:20


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2011-10-17T02:49:38+02:00 2011-10-17T02:49:38+02:00 /viewtopic.php?t=130&p=2277#p2277 <![CDATA[Re: choose rating range in ladder games]]> Statistics: Posted by Moritz — 17 Oct 2011, 02:49


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2011-10-16T22:40:33+02:00 2011-10-16T22:40:33+02:00 /viewtopic.php?t=130&p=2270#p2270 <![CDATA[Re: choose rating range in ladder games]]>
And what you say works anyway if you search at certain times.

Statistics: Posted by Zock — 16 Oct 2011, 22:40


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2011-10-16T21:43:42+02:00 2011-10-16T21:43:42+02:00 /viewtopic.php?t=130&p=2267#p2267 <![CDATA[Re: choose rating range in ladder games]]>

Many people are complaining that they often have to fight vs mutch higher rated people in ladder games. An idea to prevent that would be an additional option at ladder search where you can choose the min and max rating of the opponent you will get.

This could be abused in the opposite way as well. Someone who wants to easily inflate their rating could simply select the minimum rating range.

Sure, it would take awhile, but you could effortlessly climb to the top of the ladder by only fighting weaker opponents.

Statistics: Posted by uberge3k — 16 Oct 2011, 21:43


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2011-10-15T19:56:01+02:00 2011-10-15T19:56:01+02:00 /viewtopic.php?t=130&p=2248#p2248 <![CDATA[Re: choose rating range in ladder games]]> No ideas for better solutions but i agree that can be frustrating with time.

Statistics: Posted by LD_Milou2029 — 15 Oct 2011, 19:56


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2011-09-26T08:29:55+02:00 2011-09-26T08:29:55+02:00 /viewtopic.php?t=130&p=1576#p1576 <![CDATA[Re: choose rating range in ladder games]]>

Also +1 to Zeech - a great annoyance (particularly given my funny time zone) - is not knowing if a game is ever coming.

But also, hurrah to Ze_Pilot for even bothering to try

Statistics: Posted by IMD — 26 Sep 2011, 08:29


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2011-09-20T17:46:41+02:00 2011-09-20T17:46:41+02:00 /viewtopic.php?t=130&p=1249#p1249 <![CDATA[Re: choose rating range in ladder games]]>
It might be better to have a queueing system:

- I select ranked, and choose a rating range.
- If people within that rating range are online, whether playing a match or in chat, they are notified that there is a ranked match waiting for them.
- I am also notified that there are X number of opponents that I am waiting for.
- The first potential opponent to finish their current match, or leave chat to enter a ranked match, they will be given the choice to play me.
- If they accept, my client plays a notification sound alerting me that my match is starting.

This sort of system means that you dont have be searching for a ranked match at exactly the same time as someone else. Since the system tells me how many people I'm waiting for, I can tell the difference between "noone is playing tonight" vs. "everyone just happens to be ingame right now, I should wait for them."

Statistics: Posted by AdmiralZeech — 20 Sep 2011, 17:46


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2011-09-20T10:24:35+02:00 2011-09-20T10:24:35+02:00 /viewtopic.php?t=130&p=1183#p1183 <![CDATA[Re: choose rating range in ladder games]]> Statistics: Posted by ToejamS — 20 Sep 2011, 10:24


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2011-09-20T02:04:26+02:00 2011-09-20T02:04:26+02:00 /viewtopic.php?t=130&p=1175#p1175 <![CDATA[Re: choose rating range in ladder games]]> Statistics: Posted by Zock — 20 Sep 2011, 02:04


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2011-09-20T01:34:27+02:00 2011-09-20T01:34:27+02:00 /viewtopic.php?t=130&p=1171#p1171 <![CDATA[Re: choose rating range in ladder games]]> Statistics: Posted by FunkOff — 20 Sep 2011, 01:34


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2011-09-20T00:50:55+02:00 2011-09-20T00:50:55+02:00 /viewtopic.php?t=130&p=1161#p1161 <![CDATA[choose rating range in ladder games]]> Statistics: Posted by Zock — 20 Sep 2011, 00:50


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