eXcalibur wrote:i know that you guys think a desync is a major issue and therefore the desync warning is important. i agree. but about 98% of all desyncs i see are in replays (caused by players not exiting correctly through the score menu) and not in actual games.
if the function, which causes the desync cannot be identified, i would prefer the desync window to disappear all together in all replays. this would make watching replays much more comfortable.
another solution would be to make the desync window dragable. this way it could get moved to the side where it does not bother so much.
Statistics: Posted by Adraius — 08 Aug 2012, 23:22
Statistics: Posted by rootbeer23 — 08 Aug 2012, 20:25
Statistics: Posted by eXcalibur — 08 Aug 2012, 17:38
rootbeer23 wrote:The cause seems to be obvious to me: During the live game when a player quits there is some code executed that
has an impact on the simstate and that piece of code is not getting executed at the point in the replay, thus the
divergent simstate.
Statistics: Posted by rootbeer23 — 01 Jun 2012, 17:22
Statistics: Posted by FunkOff — 01 Jun 2012, 16:15
Statistics: Posted by rootbeer23 — 01 Jun 2012, 14:36
Statistics: Posted by rootbeer23 — 01 Jun 2012, 14:00
Statistics: Posted by noobymcnoobcake — 01 Jun 2012, 11:25
Statistics: Posted by Ze_PilOt — 01 Jun 2012, 10:56
Statistics: Posted by Ze_PilOt — 01 Jun 2012, 09:29
Statistics: Posted by Raging_Squirrel — 01 Jun 2012, 08:21
Statistics: Posted by rootbeer23 — 01 Jun 2012, 06:01