Forged Alliance ForeverForged Alliance Forever Forums2012-06-04T10:53:04+02:00/feed.php?f=2&t=13492012-06-04T10:53:04+02:002012-06-04T10:53:04+02:00/viewtopic.php?t=1349&p=14398#p14398Statistics: Posted by noobymcnoobcake — 04 Jun 2012, 10:53
]]>2012-06-03T17:31:51+02:002012-06-03T17:31:51+02:00/viewtopic.php?t=1349&p=14343#p14343
Ze_PilOt wrote: Ha.
I'm not sure it's possible to dynamically change the display of the options depending of some conditions. I will check if it's possible.
Maps can add custom options... i would think AI's could too.
Statistics: Posted by FunkOff — 03 Jun 2012, 17:31
]]>2012-06-03T17:22:46+02:002012-06-03T17:22:46+02:00/viewtopic.php?t=1349&p=14340#p14340 I'm not sure it's possible to dynamically change the display of the options depending of some conditions. I will check if it's possible.
Statistics: Posted by Ze_PilOt — 03 Jun 2012, 17:22
]]>2012-06-03T17:10:21+02:002012-06-03T17:10:21+02:00/viewtopic.php?t=1349&p=14334#p14334Statistics: Posted by noobymcnoobcake — 03 Jun 2012, 17:10
]]>2012-06-03T17:07:26+02:002012-06-03T17:07:26+02:00/viewtopic.php?t=1349&p=14333#p14333 Sorry but there is a limited amount of datas I can display in the lobby. It's already cluttered enough.
Join a game, AI ? Leave. No AI ? Stays. I don't think it's a problem at all.
Statistics: Posted by Ze_PilOt — 03 Jun 2012, 17:07
]]>2012-06-03T17:06:27+02:002012-06-03T17:06:27+02:00/viewtopic.php?t=1349&p=14332#p14332Statistics: Posted by noobymcnoobcake — 03 Jun 2012, 17:06
]]>