Plasma_Wolf wrote:
Furthermore, I don't see any engineering circles if I don't have them selected, the computer doesn't have to render the circles then.
The lua code snippet still iterates over all units in the current selection 3 times per beat, regardless of unit class if the rings are enabled. (the first iteration is superfluous, as is the last iteration for all non engi units. but one should really hook OnSelectionChange, which would make OnBeat basically empty when no engis are selected and much faster when any are)
BTW, why is it that cybran units cause more lag?
Me switches the ranges off in the first minute in each game. As a compromise the rings could be enabled in the first 5 minutes,
where they are most useful and least lagging.Statistics: Posted by rootbeer23 — 22 Jun 2012, 02:42
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