Forged Alliance Forever Forged Alliance Forever Forums 2012-06-24T15:20:18+02:00 /feed.php?f=2&t=1412 2012-06-24T15:20:18+02:00 2012-06-24T15:20:18+02:00 /viewtopic.php?t=1412&p=14996#p14996 <![CDATA[Engineer circles lag 3vs3/4vs4]]> Statistics: Posted by galacticfear — 24 Jun 2012, 15:20


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2012-06-22T13:49:35+02:00 2012-06-22T13:49:35+02:00 /viewtopic.php?t=1412&p=14917#p14917 <![CDATA[Re: Engineer circles lag 3vs3/4vs4]]>

The guy with the i7 is not the one who's causing the game to slow. It's the guy on the 5 year old laptop. As soon as you get a few hundred units of any type out, it will begin to slow, and prolonging that by a bit (which is doubtful that would even happen, as this "nerf engies and the game will run great" theory is shaky at best, being a completely unproven hypothesis) will only delay the inevitable by a few minutes.

Note that Supreme Commander 2 tried something similar.

To the OP, the "lag" you are describing is actually a lowered framerate on your local machine. Try reducing the graphical settings in the options screen, and see if that helps. You can check your FPS in game by hitting the "/" key on the numpad.

Statistics: Posted by uberge3k — 22 Jun 2012, 13:49


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2012-06-22T10:32:52+02:00 2012-06-22T10:32:52+02:00 /viewtopic.php?t=1412&p=14915#p14915 <![CDATA[Re: Engineer circles lag 3vs3/4vs4]]> but i would advise just to make the adjacency useful and to remove this lag a bit to increase the built power of factories t2 by 50% and t3 by 100%. that will of course not provide a better relation in built power for mass than t1 engis, but teh adjacency bonus of t3 mass fabs which are used lately on seton quite often would really give a great bonus!

Statistics: Posted by Iszh — 22 Jun 2012, 10:32


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2012-06-22T02:42:19+02:00 2012-06-22T02:42:19+02:00 /viewtopic.php?t=1412&p=14911#p14911 <![CDATA[Re: Engineer circles lag 3vs3/4vs4]]>
Plasma_Wolf wrote:
Furthermore, I don't see any engineering circles if I don't have them selected, the computer doesn't have to render the circles then.


The lua code snippet still iterates over all units in the current selection 3 times per beat, regardless of unit class if the rings are enabled. (the first iteration is superfluous, as is the last iteration for all non engi units. but one should really hook OnSelectionChange, which would make OnBeat basically empty when no engis are selected and much faster when any are)
BTW, why is it that cybran units cause more lag?

Me switches the ranges off in the first minute in each game. As a compromise the rings could be enabled in the first 5 minutes,
where they are most useful and least lagging.

Statistics: Posted by rootbeer23 — 22 Jun 2012, 02:42


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2012-06-21T20:31:21+02:00 2012-06-21T20:31:21+02:00 /viewtopic.php?t=1412&p=14905#p14905 <![CDATA[Re: Engineer circles lag 3vs3/4vs4]]>
It may be toggled on/off but ppl dont realise it and leave it on. Also for acu its useful because acu is slow and has large build range. But engis are faster and have such small buildrange that it makes no difference. I played about 100 setons in faf now and i cant remember a setons that didnt lag bad after 15 mins. And my sytem is not the problem. Other players pc usually slow the game down. 5v5 is impossible with it.

Also maybe put engi grafics of uef on all races for the sake of fastness? A few cybran players lag a lot too. If 8 ppl are cybran game is about 30% slower compared to uef. Lag destroyes 70% of 4vs4 games.

Statistics: Posted by Smurf_Hunter — 21 Jun 2012, 20:31


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2012-06-21T18:55:47+02:00 2012-06-21T18:55:47+02:00 /viewtopic.php?t=1412&p=14902#p14902 <![CDATA[Re: Engineer circles lag 3vs3/4vs4]]>
Additionally, you may have a very new computer but others may not. Those are the bottleneck then.

Furthermore, I don't see any engineering circles if I don't have them selected, the computer doesn't have to render the circles then. Also, The engineering circles are very useful in smaller games when the difference between immediately building your new factory or having the engineer or ACU move for a couple of seconds. That's crucial for the early game.

As FunkOff said, all ranges can be disabled, there's a menu for it in the upper left corner. It includes vision options for intel structures, weapon ranges and when they have to be visible (on selection, mouse-over, never or always).

Statistics: Posted by Plasma_Wolf — 21 Jun 2012, 18:55


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2012-06-21T17:33:57+02:00 2012-06-21T17:33:57+02:00 /viewtopic.php?t=1412&p=14901#p14901 <![CDATA[Re: Engineer circles lag 3vs3/4vs4]]> Statistics: Posted by FunkOff — 21 Jun 2012, 17:33


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2012-06-21T14:08:18+02:00 2012-06-21T14:08:18+02:00 /viewtopic.php?t=1412&p=14897#p14897 <![CDATA[Engineer circles lag 3vs3/4vs4]]>
Really Setons and such maps became unplayable due to the engi building-range circles. After 15 mins its bad and after 30 mins we usually have -5 speed. These build circles are not useful imho. Not even in 1 vs 1. Grafics can make a difference. Before my current system i couldnt play cybran because its grafiks slowed my pc down. I was forced to play uef who lag least. Now i have 965 I7 and 8 gig ram and after 30 mins it lags as hard as in the old days.

Also i would lower the cost of t3/t4 arti by 20%. So we see Mavor/Salvation more often than once a year.

Greets

Michael

Statistics: Posted by Smurf_Hunter — 21 Jun 2012, 14:08


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