Forged Alliance Forever Forged Alliance Forever Forums 2012-07-01T19:03:20+02:00 /feed.php?f=2&t=1442 2012-07-01T19:03:20+02:00 2012-07-01T19:03:20+02:00 /viewtopic.php?t=1442&p=15146#p15146 <![CDATA[Re: Dry Cannon UNBALANCED MAP!]]> Statistics: Posted by Cerberus — 01 Jul 2012, 19:03


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2012-07-01T18:47:43+02:00 2012-07-01T18:47:43+02:00 /viewtopic.php?t=1442&p=15145#p15145 <![CDATA[Re: Dry Cannon UNBALANCED MAP!]]> Dry Canyon v3.

I guess the rocks were randomly placed .. the bottom had 11 rocks and the top 12 .. and the middle some more.
I deleted all rocks and added 10 for the top and bottom side and I guess 4 rocks for the middle.(two are in the middle(where the pass with the 4 mexes are) and the other two are on the left and right side.

You also should note that I also just placed them on the map somewhere (Just parallel to the other side) ,so the team need to share the rocks if they really care. :)

Statistics: Posted by Prince__ — 01 Jul 2012, 18:47


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2012-07-01T01:46:50+02:00 2012-07-01T01:46:50+02:00 /viewtopic.php?t=1442&p=15127#p15127 <![CDATA[Re: Dry Cannon UNBALANCED MAP!]]> Sorry for being a lil' bitch about this, but... its mah favorite map!
Thank you Prince for v2, it is very much appreciated.

Statistics: Posted by Cerberus — 01 Jul 2012, 01:46


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2012-07-01T01:21:01+02:00 2012-07-01T01:21:01+02:00 /viewtopic.php?t=1442&p=15126#p15126 <![CDATA[Re: Dry Cannon UNBALANCED MAP!]]> Dry Canyon v2 in the vault available.

Statistics: Posted by Prince__ — 01 Jul 2012, 01:21


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2012-06-30T23:30:24+02:00 2012-06-30T23:30:24+02:00 /viewtopic.php?t=1442&p=15124#p15124 <![CDATA[Re: Dry Cannon UNBALANCED MAP!]]>
Prince it's just a mex to withdraw :
Image

Statistics: Posted by Lu_Xun_17 — 30 Jun 2012, 23:30


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2012-06-30T21:17:06+02:00 2012-06-30T21:17:06+02:00 /viewtopic.php?t=1442&p=15123#p15123 <![CDATA[Re: Dry Cannon UNBALANCED MAP!]]>
The map will be removed, and I will chose myself another map to replace it. The vote will stay as it is.

Statistics: Posted by Ze_PilOt — 30 Jun 2012, 21:17


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2012-06-30T20:50:13+02:00 2012-06-30T20:50:13+02:00 /viewtopic.php?t=1442&p=15122#p15122 <![CDATA[Re: Dry Cannon UNBALANCED MAP!]]> (Per PM) Here or on FAF ( Prince )

Statistics: Posted by Prince__ — 30 Jun 2012, 20:50


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2012-06-30T18:33:15+02:00 2012-06-30T18:33:15+02:00 /viewtopic.php?t=1442&p=15121#p15121 <![CDATA[Re: Dry Cannon UNBALANCED MAP!]]>
uberge3k wrote:
and then making excuses about why you can't do it. :)


excuse me, but i can't do it :)
And i can't even connect to the lobby to ask for some help from some players.

Statistics: Posted by Lu_Xun_17 — 30 Jun 2012, 18:33


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2012-06-30T18:16:11+02:00 2012-06-30T18:16:11+02:00 /viewtopic.php?t=1442&p=15119#p15119 <![CDATA[Re: Dry Cannon UNBALANCED MAP!]]>
Or pick up a map editor and fix it yourself instead of complaining and then making excuses about why you can't do it. :)

Statistics: Posted by uberge3k — 30 Jun 2012, 18:16


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2012-06-30T18:10:29+02:00 2012-06-30T18:10:29+02:00 /viewtopic.php?t=1442&p=15118#p15118 <![CDATA[Re: Dry Cannon UNBALANCED MAP!]]> :lol: :lol:
This answer was awesome ZeP!
How can you spend so much energy after the balance of the gameplay, and in the same time let some huge balance mistakes going on ???


(Useless to remember you that a mex gives +2 each second. it gives around +2400 extra mass on the north spot for a 20min game, this is huge, and this is only the case where this mex keeps on T1.)

Without this mex problem, Dry Canyon is an excellent map, and i doubt it's hard to find someone who can rebalance it in less than 10min...
(And on the same good move, try to get desert arena and forbidden pass corrected ^^)

Statistics: Posted by Lu_Xun_17 — 30 Jun 2012, 18:10


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2012-06-30T17:41:44+02:00 2012-06-30T17:41:44+02:00 /viewtopic.php?t=1442&p=15116#p15116 <![CDATA[Re: Dry Cannon UNBALANCED MAP!]]>
Ze_PilOt wrote:
Everybody knows... except zep...


So people want to play an unbalanced map, good enough for me.



this is ridiculous. In every other part of FAF like balancing and features you say "what I say goes" and here where the voting was obviously false and some voters might not know the map, you keep the community's decision?

come on....

Statistics: Posted by Kryo — 30 Jun 2012, 17:41


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2012-06-30T17:33:23+02:00 2012-06-30T17:33:23+02:00 /viewtopic.php?t=1442&p=15115#p15115 <![CDATA[Re: Dry Cannon UNBALANCED MAP!]]>

Personally, I don't actually see the problem with asymmetrical maps like this. I like a challenge.

Statistics: Posted by uberge3k — 30 Jun 2012, 17:33


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2012-06-30T17:10:59+02:00 2012-06-30T17:10:59+02:00 /viewtopic.php?t=1442&p=15114#p15114 <![CDATA[Re: Dry Cannon UNBALANCED MAP!]]>
Ze_PilOt wrote:
Everybody knows... except zep...


So people want to play an unbalanced map, good enough for me.


You really should disqualify it.

Statistics: Posted by FunkOff — 30 Jun 2012, 17:10


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2012-06-30T16:38:11+02:00 2012-06-30T16:38:11+02:00 /viewtopic.php?t=1442&p=15112#p15112 <![CDATA[Re: Dry Cannon UNBALANCED MAP!]]>

Everybody knows... except zep...


So people want to play an unbalanced map, good enough for me.

Statistics: Posted by Ze_PilOt — 30 Jun 2012, 16:38


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2012-06-30T15:57:35+02:00 2012-06-30T15:57:35+02:00 /viewtopic.php?t=1442&p=15110#p15110 <![CDATA[Re: Dry Cannon UNBALANCED MAP!]]>
Ze_PilOt wrote:
It was in the votes to remove it, it wasn't voted for, so it will stay.

Most people propably didnt know that its imbalanced.
Ze_PilOt wrote:
What I'm supposed to do ? I've never launched a map editor.

Disqualify it until somebody fixes the map?!

Statistics: Posted by Karottenrambo — 30 Jun 2012, 15:57


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