Statistics: Posted by Gowerly — 31 Jul 2012, 14:14
GuardPatroller wrote:
So you are mad, attempting to make insults at me?
GuardPatroller wrote:
As far as I'm concerned, you're upset with people who can afford a computer to game as opposed to some $300 X-box 360 (good luck finding even a $500 computer that runs SC:FA well) so you choose here to bash us.
GuardPatroller wrote:
What facts?
DilliDalli wrote:
I can play just as quick on xbox supcom as I can on Pc,
DilliDalli wrote:
Yes the control system was different, but with a little time put in then it becomes second nature finding your way around, and it was totally possible for me to issue commands as nearly as quickly as I do on computer.
The fact that this was possible for a game not even originally made with the xbox in mind, on a console largely designed for fps, just goes to show that with a bit of adaption rts does fit on the console.
Thats not to say it was perfect, the xbox version suffered from a lack of any kind of chat system/ lobby to see whos online, the splitting up of the community (there was a US and EU/Australia version that couldn't play together) and no kind of balance fixes whatsoever. Furthermore there was serious lag issues in late game, as well as pretty regular crashing and freezing upon the end of a game. As a proof of concept for an rts control scheme on a console, it worked well.
DilliDalli wrote:
given my experience on xbox,
GuardPatroller wrote:
I said it's inefficient,
GuardPatroller wrote:
I prefer playing it on the PC,
GuardPatroller wrote:
We're having what's called a debate,
GuardPatroller wrote:
and I'm sorry that the only debate you had was with your mother about getting out of her house and going to college. (If we're playing the insult game...)
GuardPatroller wrote:
and you may take an all-expense-paid trip to hell if you think I'm any less of a person because of my preferences.
Statistics: Posted by Softly — 31 Jul 2012, 13:36
DilliDalli wrote:
I can play just as quick on xbox supcom as I can on Pc, and as I outline in my previous post the problems with the game had nothing to do with the interface.
This feels like a bit of a prejudice against consoles here, just because its a console doesn't mean its inferior.
DilliDalli wrote:
When you've actually tried the game GuardPatroller then I might be minded for you to tell me what is and isn't possible on it. If such a control scheme on a console is beyond your imagination then maybe you need to go back to a simpler game. As far as I'm concerned all this is is a bunch of computer players knocking the console version when they haven't tried it. My suggestion is you go home and get your facts right or find something else to trash talk about.
Statistics: Posted by GuardPatroller — 31 Jul 2012, 04:53
DilliDalli wrote:
I can play just as quick on xbox supcom as I can on Pc, and as I outline in my previous post the problems with the game had nothing to do with the interface.
This feels like a bit of a prejudice against consoles here, just because its a console doesn't mean its inferior.
Statistics: Posted by Softly — 24 Jul 2012, 12:38
Statistics: Posted by GuardPatroller — 24 Jul 2012, 08:35
-_V_- wrote:
Would you play the 3D fighing games on a computer ?
Statistics: Posted by Softly — 19 Jul 2012, 14:26
Statistics: Posted by Pavese — 19 Jul 2012, 14:25
Pavese wrote:RTS in the way SupCom works, will never succeed on a Controller based console. You always will be faster and more comfortable with mouse and keyboard.
Statistics: Posted by Kryo — 19 Jul 2012, 14:24
Statistics: Posted by -_V_- — 19 Jul 2012, 14:15
Statistics: Posted by Softly — 19 Jul 2012, 13:20
Statistics: Posted by Pavese — 19 Jul 2012, 00:20
Statistics: Posted by Crayfish — 18 Jul 2012, 23:01
If SCFA never existed and SupCom2 was the sequel to TA, we'd be mostly happy. (considering that even SCFA lost some well-loved features from TA, which made us angry and sad, means you can't please everyone all of the time.)
In SupCom2, he was operating under much tighter constraints. Besides, every commercial business has to worry about money (ie. selling your soul). Considering that none of CT's games have ever resulted in rivers of gold, shows that he's either unable or unwilling to go for that lucrative evil mass market.
Statistics: Posted by -_V_- — 13 Jul 2012, 08:28
Statistics: Posted by AdmiralZeech — 10 Jul 2012, 15:42