Forged Alliance Forever Forged Alliance Forever Forums 2018-06-01T19:11:13+02:00 /feed.php?f=2&t=16263 2018-06-01T19:11:13+02:00 2018-06-01T19:11:13+02:00 /viewtopic.php?t=16263&p=164379#p164379 <![CDATA[Re: Friendly Fire/Collision]]> Statistics: Posted by TheKoopa — 01 Jun 2018, 19:11


]]>
2018-06-01T17:31:38+02:00 2018-06-01T17:31:38+02:00 /viewtopic.php?t=16263&p=164374#p164374 <![CDATA[Re: Friendly Fire/Collision]]> Statistics: Posted by Farmsletje — 01 Jun 2018, 17:31


]]>
2018-06-01T17:03:20+02:00 2018-06-01T17:03:20+02:00 /viewtopic.php?t=16263&p=164372#p164372 <![CDATA[Re: Friendly Fire/Collision]]> Statistics: Posted by TheKoopa — 01 Jun 2018, 17:03


]]>
2018-05-31T14:18:32+02:00 2018-05-31T14:18:32+02:00 /viewtopic.php?t=16263&p=164318#p164318 <![CDATA[Re: Friendly Fire/Collision]]> Statistics: Posted by Farmsletje — 31 May 2018, 14:18


]]>
2018-06-01T03:15:50+02:00 2018-05-31T13:42:40+02:00 /viewtopic.php?t=16263&p=164314#p164314 <![CDATA[Re: Friendly Fire/Collision]]> by removing friendly i don't mean removing friendly fire from a T3 arty shell for example.
I already played game where i was able to put my com in front of my low HP ally, and we were able to retreat vs a big army. 2 com shooting while going back is quite good, so we may consider not allowing this integration for com on com fire (though it's bad to make exception imo). I mean changing doesn't mean it would be bad either.
I really think this can improve the team play overall, and i think it is a must need. Gameplay wise and logically wise it makes sense.
i don't remember if aura regen does work on ally unit too now, but that would be a nice addition also for example.

Statistics: Posted by keyser — 31 May 2018, 13:42


]]>
2018-05-31T11:06:24+02:00 2018-05-31T11:06:24+02:00 /viewtopic.php?t=16263&p=164310#p164310 <![CDATA[Re: Friendly Fire/Collision]]>
Please integrate so people stop teamkilling my navy!

Statistics: Posted by JoonasTo — 31 May 2018, 11:06


]]>
2018-05-31T10:51:40+02:00 2018-05-31T10:51:40+02:00 /viewtopic.php?t=16263&p=164309#p164309 <![CDATA[Friendly Fire/Collision]]>
Friendly Fire and Projectile Collision with allied units is something that bothers me quite a bit in Teamgames.
There are a lot of weapons that will either damage your allied player or just collide with allied units without doing dmg while not damaging/colliding with your own units.

I think that units of allied players should behave the same way as your own.

This would make mixed armies (mix of 2 different allied players not 2 factions for 1 player) less annoying and also remove the ability to teamkill in a lot of scenarios.

There are mods in the vault that can achieve this already but they unrate games due to the nature of sim mods.

What do you guys think about this topic?

Statistics: Posted by PhilipJFry — 31 May 2018, 10:51


]]>