Reworked: King of the Hill mod
i've reworked my King of the Hill mod (which is currently used in FAF lobby), so there are lots of options added to the lobby to customize the game a little
i hope ZEP will replace the old file and description with the new description i've written down there and the uploaded file
please post suggestions what to change/add to make this mod better or what you don't like
( i hope this "update" makes it alot better)
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changes are:
> Hill time selectable
2.5 , 5 , 10 , 15 , 30 min to choose, time sums up if players are teamed
> startup time (from which minute on scoring is possible)
1 , 3 , 5 , 10 , 15 , 30
> Civilian points (if civs can score (and win))
yes / no
> Hill size (was static 5% mapheight/width)
3% , 5% , 8%
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King of the Hill
Conquer the middle of the map with landunits alone or in teams and prove you can own it.
The bigger the maps, the more units you'll need to score points, but the size of the Hill will also increase.
The Hill is located exactly in the middle of the map,
points will be given every 5 seconds to everyone who's having enough landunits on the Hill, and also all their teammates.
At the beginning and at steps of 25/50/75 % points, there will be a warning to all players, and you can keep track
of the exact amout of points, they are also displayed when scored, but much smaller.Statistics: Posted by Myxir — 13 Aug 2012, 20:28
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