Forged Alliance Forever Forged Alliance Forever Forums 2012-09-02T14:17:11+02:00 /feed.php?f=2&t=1772 2012-09-02T14:17:11+02:00 2012-09-02T14:17:11+02:00 /viewtopic.php?t=1772&p=19325#p19325 <![CDATA[Re: scathis range bug?]]> Statistics: Posted by Ze_PilOt — 02 Sep 2012, 14:17


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2012-09-02T13:56:47+02:00 2012-09-02T13:56:47+02:00 /viewtopic.php?t=1772&p=19321#p19321 <![CDATA[Re: scathis range bug?]]>
Ze_PilOt wrote:
All is in the wiki.


All is not.

Range (Min - Max): 50 - 330 [was 100 - 4000]. This isn't in any of the change logs.

It also has a new unpack rate that isn't mentioned: 2.5 [was 1]

Statistics: Posted by Raevn — 02 Sep 2012, 13:56


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2012-09-01T15:02:02+02:00 2012-09-01T15:02:02+02:00 /viewtopic.php?t=1772&p=19255#p19255 <![CDATA[Re: scathis range bug?]]> Statistics: Posted by Ze_PilOt — 01 Sep 2012, 15:02


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2012-09-01T14:49:42+02:00 2012-09-01T14:49:42+02:00 /viewtopic.php?t=1772&p=19253#p19253 <![CDATA[Re: scathis range bug?]]>
if so, is there an up-to-date summary of all balance/unit role changes that were introduced after GPG's last patch (3603) somewhere?

Statistics: Posted by holladihiti — 01 Sep 2012, 14:49


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2012-08-28T10:45:13+02:00 2012-08-28T10:45:13+02:00 /viewtopic.php?t=1772&p=18852#p18852 <![CDATA[Re: scathis range bug?]]> Statistics: Posted by pip — 28 Aug 2012, 10:45


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2012-08-26T22:19:41+02:00 2012-08-26T22:19:41+02:00 /viewtopic.php?t=1772&p=18739#p18739 <![CDATA[Re: scathis range bug?]]>
It's not like it was useful before. (must I've seen it ... well.. never.. even on phantom games..)

Statistics: Posted by Ze_PilOt — 26 Aug 2012, 22:19


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2012-08-26T22:17:21+02:00 2012-08-26T22:17:21+02:00 /viewtopic.php?t=1772&p=18738#p18738 <![CDATA[Re: scathis range bug?]]> Statistics: Posted by Guig Esprit du Sage — 26 Aug 2012, 22:17


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2012-08-26T19:46:35+02:00 2012-08-26T19:46:35+02:00 /viewtopic.php?t=1772&p=18735#p18735 <![CDATA[Re: scathis range bug?]]> Statistics: Posted by Mr-Smith — 26 Aug 2012, 19:46


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2012-08-26T18:56:30+02:00 2012-08-26T18:56:30+02:00 /viewtopic.php?t=1772&p=18733#p18733 <![CDATA[Re: scathis range bug?]]> Statistics: Posted by HEAVY — 26 Aug 2012, 18:56


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2012-08-26T16:24:43+02:00 2012-08-26T16:24:43+02:00 /viewtopic.php?t=1772&p=18724#p18724 <![CDATA[Re: scathis range bug?]]>
And you can always build more nukes.

Statistics: Posted by thygrrr — 26 Aug 2012, 16:24


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2012-08-26T15:32:24+02:00 2012-08-26T15:32:24+02:00 /viewtopic.php?t=1772&p=18722#p18722 <![CDATA[Re: scathis range bug?]]> Statistics: Posted by Ze_PilOt — 26 Aug 2012, 15:32


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2012-08-26T14:58:57+02:00 2012-08-26T14:58:57+02:00 /viewtopic.php?t=1772&p=18717#p18717 <![CDATA[Re: scathis range bug?]]> Statistics: Posted by thygrrr — 26 Aug 2012, 14:58


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2012-08-26T13:28:38+02:00 2012-08-26T13:28:38+02:00 /viewtopic.php?t=1772&p=18709#p18709 <![CDATA[Re: scathis range bug?]]> Statistics: Posted by Kryo — 26 Aug 2012, 13:28


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2012-08-26T13:27:35+02:00 2012-08-26T13:27:35+02:00 /viewtopic.php?t=1772&p=18708#p18708 <![CDATA[scathis range bug?]]>
I played a game on Shards as Cybran lately and the game went to the point where I needed a gameender. As far as I remember from the time I was actively playing the game (when FA came out), the Cybran had the Scathis as gameender weapon, i.e. you build this arty and it can shoot all over the map for high damage. But he Scathis I built had a range that could just cover a little more than my own island! Anyone else experiencing this? btw. the mavor seems to work correctly and covered the entire map (I got an uef engineer in that game afterwards and built the mavor as gameender then).

Statistics: Posted by holladihiti — 26 Aug 2012, 13:27


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