Statistics: Posted by H-master — 08 Mar 2020, 01:09
Statistics: Posted by Little Miss Murder — 12 Feb 2020, 13:00
Statistics: Posted by BLITZ_Molloy — 12 Feb 2020, 11:57
Statistics: Posted by Morax — 29 Jan 2020, 17:15
Statistics: Posted by HurricanKai — 28 Jan 2020, 22:42
Statistics: Posted by cajuero — 25 Jan 2020, 00:16
Statistics: Posted by Morax — 12 Nov 2019, 19:10
Steel_Panther wrote:
and even with a 170 LSAT my reading comprehension and communication skills are garbage
Steel_Panther wrote:
that I think the issue is: people having incorrect ratings on the non-gap/crater maps. Maybe putting it in caps, or writing in paragraphs, means I actually am saying the opposite, I guess.
Steel_Panther wrote:
on the single setons map that everyone plays
Steel_Panther wrote:
Maybe you think differently about the people that play this game, but I'm at least willing to assume they have some common sense.
Statistics: Posted by biass — 12 Nov 2019, 11:24
only for specifically, the most common maps to reduce server load (despite you saying you don't care about gap/crater (despite that being required to solve the original issue)
As brutus told you, the point of Trueskill is to evaluate the skill of the player with accuracy, and system-wise it would be impossible to make "a new rating for the 20-30 popular versions of gap" for practical reasons:
- Nothing in the current system or database links those "different" identical maps together, so someone would have to link them manually
Statistics: Posted by Steel_Panther — 12 Nov 2019, 01:37
Steelpanther wrote:
I don't think that [...] would use a whole ton of additional computing power or storage space.
Steelpanther wrote:
Only if a complete moron is designing it
Steelpanther wrote:
Only a moron coder would do that
yeah. The skill of a player in a 4v4 configuration on setons might not be the same depending on their position, or depending on the number of players. Remember: Trueskill is not a candy system that gives point to good bois and remove points to bad players. It's a system made to pinpoint a player's exact skill in a specific situation, formalized by two numbers (one for the skill level, another for the accuracy and consistency of that level). If there's e.g. more difference between air seton and front seton than between air seton and air canis, separating the rating per map would be less efficient and accurate than separating it per spot (but don't worry, separating it per spot would also be kinda garbage design for another set of reasons)
If you want to make a Seton's-specific rating, is the server going to count 1v1 Seton's games, or only 4v4s?
biass wrote:
Clarify if I'm wrong on the assumptions? Without the "rEaD ThE PosT" garbage if possible.
Statistics: Posted by Louvegarde — 10 Nov 2019, 11:59
Statistics: Posted by biass — 10 Nov 2019, 05:29
OR it will have to recalculate EVERY player's Seton ratings EVERY time ANY player joins a Seton's lobby.
Statistics: Posted by Steel_Panther — 10 Nov 2019, 00:42
Statistics: Posted by armacham01 — 10 Nov 2019, 00:25