T1 Bomber cost increased to 100M 2250E from 80M 1400E
T1 Bomber increased build time to 500 from 400
Statistics: Posted by Ze_PilOt — 21 Sep 2012, 13:58
Statistics: Posted by Softly — 21 Sep 2012, 13:48
Statistics: Posted by CrazedChariot — 21 Sep 2012, 12:45
Statistics: Posted by CrazedChariot — 21 Sep 2012, 12:40
Statistics: Posted by SCArcoth — 21 Sep 2012, 10:26
Statistics: Posted by Myxir — 21 Sep 2012, 09:34
It wouldn't, not exactly, but his idea has some merit. The point is that currently, Bomber aside, even with the faster Engineer production Seraphim as a faction is balanced. If you got rid of this property, a Seraphim player makes a trade off decision. Do you go Land first, and stay even with the other factions, or do you go Air first, get a powerful bomber, but have slower production of Engineers. An advantage, and a disadvantage. I'm not sure it will work, but the concept is worth looking into.
Statistics: Posted by IceDreamer — 21 Sep 2012, 03:49
Statistics: Posted by Cerberus — 20 Sep 2012, 20:02
As for making air factories take longer to unload engineers, like the Cybran air factory does, it's a good drawback for air first, that was previously even more stressed for Seraphim : Sera air factory used to have an animation for engineer that took even longer than the Cybran one, but it was removed completely in a fix, that ended in making Sera air factory the best to produce t1 engies. Now that it is a part of the 'air first problem", maybe it's a good idea to review the fix and make it a bit less efficient.
Statistics: Posted by IceDreamer — 20 Sep 2012, 18:59
Statistics: Posted by pip — 20 Sep 2012, 18:41
Statistics: Posted by Softly — 20 Sep 2012, 18:22
Statistics: Posted by Cerberus — 20 Sep 2012, 18:15
Statistics: Posted by chvd — 20 Sep 2012, 14:30