{
AboveWaterTargetsOnly = true,
Audio = {
Fire = Sound {
Bank = 'URLWeapon',
Cue = 'URB2305_Missile_Cruise',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_None',
CollideFriendly = false,
CountedProjectile = true,
Damage = 0,
DamageFriendly = true,
DamageRadius = 0,
DamageType = 'Nuke',
DisplayName = 'Nuclear Warhead',
FireTargetLayerCapsTable = {
Sub = 'Land|Water|Seabed',
Water = 'Land|Water|Seabed',
},
FiringTolerance = 2,
InitialProjectileStorage = 0,
Label = 'NukeMissiles',
ManualFire = 1,
MaxProjectileStorage = 3,
MaxRadius = 410,
MinRadius = 128,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 0,
NukeInnerRingDamage = 22000,
NukeInnerRingRadius = 30,
NukeInnerRingTicks = 24,
NukeInnerRingTotalTime = 0,
NukeOuterRingDamage = 3000,
NukeOuterRingRadius = 40,
NukeOuterRingTicks = 20,
NukeOuterRingTotalTime = 0,
NukeWeapon = true,
ProjectileId = '/projectiles/TIFMissileNuke02/TIFMissileNuke02_proj.bp',
RackBones = {
{
MuzzleBones = {
'Center_Projectile01',
},
RackBone = 'Center_Hatch01',
},
{
MuzzleBones = {
'Center_Projectile02',
},
RackBone = 'Center_Hatch02',
},
},
RackFireTogether = false,
RackRecoilDistance = 0,
RackReloadTimeout = 0,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = 'UWRC_DirectFire',
RateOfFire = 1,
TargetCheckInterval = 0.5,
TargetRestrictDisallow = 'UNTARGETABLE',
WeaponCategory = 'Missile',
},
Statistics: Posted by Uveso — 19 Jun 2020, 17:45
Statistics: Posted by Dragon_Slayer — 19 Jun 2020, 03:05