Forged Alliance Forever Forged Alliance Forever Forums 2020-06-29T01:27:19+02:00 /feed.php?f=2&t=19458 2020-06-29T01:27:19+02:00 2020-06-29T01:27:19+02:00 /viewtopic.php?t=19458&p=185160#p185160 <![CDATA[Re: ACU Cloak overpriced]]> Statistics: Posted by ThomasHiatt — 29 Jun 2020, 01:27


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2020-06-29T00:40:58+02:00 2020-06-29T00:40:58+02:00 /viewtopic.php?t=19458&p=185159#p185159 <![CDATA[Re: ACU Cloak overpriced]]> Statistics: Posted by LabPunk — 29 Jun 2020, 00:40


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2020-06-27T21:22:57+02:00 2020-06-27T21:22:57+02:00 /viewtopic.php?t=19458&p=185134#p185134 <![CDATA[Re: ACU Cloak overpriced]]>
It might be worthwhile to test whether decreasing the price of this upgrade is balanced. Another thing to consider would be decreasing the HP gain from the upgrade. I know that makes the Cybran ACU weaker in the late-late game but if boosts the ACU's strength in mid/late game, that might be a net benefit to Cybrans.

Or, perhaps when the cloaking is active, the laser should be disabled. Perhaps the Cybran player with both upgrades would get extra HP, but they would have to choose between cloaking and lazering. They could sneak into position with cloaking on, but when they wanted to burninate, they would have to disable their cloak. Cloakmazer ACUs aren't commonly used (as strong as they are, they are still so vulnerable) that this change, if it was coupled with a significant decrease in the price of cloaking, would be pretty cool. It would also encourage people to do something else with cloaking besides just "hide in base" or "cloakmazer." For example, they could use a cloaking ACU with T3 engineering to try to build a sneaky base. Right now, I think the #1 reason people don't do that is because cloaking is too expensive.

Statistics: Posted by armacham01 — 27 Jun 2020, 21:22


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2020-06-27T01:23:24+02:00 2020-06-27T01:23:24+02:00 /viewtopic.php?t=19458&p=185104#p185104 <![CDATA[ACU Cloak overpriced]]> 1. Cloak + stealth is OP! Well not really. An omni would still be cheaper and costs less energy to keep online.
2. You would not be able to snipe if acu is out of omni range. Ok but that means the acu is not on the front line using the cloak.
3. You would just be able to strut around without being countered until omni is made. Cloak costs 3000 energy to stay active. Any usage before getting a t3 power gen dedicated to it alone would mean temporary cloak and the need for lots of storage. Since this means that an acu without laser would only be effective with overcharge. That already gates the usage substantially.

The point is that with the energy requirements of cloak, the usage and effectiveness would scale in the mid game in proportion to how much energy overflow the player makes. The main reason to get it would be the HP. The cloak is just an extra.

Statistics: Posted by Chenbro101 — 27 Jun 2020, 01:23


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