It might be worthwhile to test whether decreasing the price of this upgrade is balanced. Another thing to consider would be decreasing the HP gain from the upgrade. I know that makes the Cybran ACU weaker in the late-late game but if boosts the ACU's strength in mid/late game, that might be a net benefit to Cybrans.
Or, perhaps when the cloaking is active, the laser should be disabled. Perhaps the Cybran player with both upgrades would get extra HP, but they would have to choose between cloaking and lazering. They could sneak into position with cloaking on, but when they wanted to burninate, they would have to disable their cloak. Cloakmazer ACUs aren't commonly used (as strong as they are, they are still so vulnerable) that this change, if it was coupled with a significant decrease in the price of cloaking, would be pretty cool. It would also encourage people to do something else with cloaking besides just "hide in base" or "cloakmazer." For example, they could use a cloaking ACU with T3 engineering to try to build a sneaky base. Right now, I think the #1 reason people don't do that is because cloaking is too expensive.Statistics: Posted by armacham01 — 27 Jun 2020, 21:22
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