Why not add a function to upgrade t1 intys into a short range defensive mobile air unit? Add to air staging facilities a build button which upgrades resting T1 interceptors with a short duration speed and firepower boost via rocket boosters. When upgraded and on pad that is not set to hold fire (default to not) These upgraded interceptors will launch themselves rocketing up [~~~~ with cool smoke trails like the ones on Cybran t2 MML WHOOOSHHH ~~~~~~~=> (see note*) ] to defend against enemy air raids over friendly territory but the speed and firepower boost has a short range and duration, maybe 150% of T3 sam site range, then they revert to just regular shitty interceptors. These air defense sites could be countered by baited out them out a u-turning and doing so would actually be fun and risky gameplay. Likely It would need to be a very energy intensive upgrade to prevent it from being overpowered early in T1, T2 gameplay.
*note: { smoke trail and interceptor is for illustration purposes only and not indicative of actual game play. }
One other option I thought of to have alternate counters to Air Sup spam:::
--Add a button to change modes on MML to fire different rockets, shooting an even longer range AIR ONLY missiles with a much slower fire rate. This could allow a besieging land force to whittle down patrolling defending air units slowly. Its over time ground to air DPS would have be set pretty low but be front loaded so a salvo of 10 might get 3 kills on average. Enough toStatistics: Posted by OmegaMan — 29 Jun 2020, 02:24
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