Glassy_ wrote:
I've been talking a lot with Se7ven about this subject, and at first I really didn't understand why this new system he'd like added to 1v1 ranked was necessary as it would mean less balanced games some of the time. But eventually, he helped me understand that ideally, the system would work by setting up similar ranked players as it does now. However, often it takes forever to find a game because there is no one in your rank bracket searching. In these instances, it would draw from other rank pools in order to quickly find games, allowing us to play the game we know and love without waiting up to an hour to do so. Even though it would allow for less balanced games, it would create much more competition as the worse players could look at unbalanced games and improve much faster by comparing their game play to a better player's. Eventually this system of occasionally matching low and high ranked players would (hopefully) serve to re-energize high level ranked play and allow for them to find more competitive games more often. A soft reset would also incentivize those (like me) who enjoy grinding for spots on the leader board and feeling accomplished when reaching your goals instead of having 50+ inactive highly ranked players on the boards. In this system, we would like to reward active players for climbing the ranks among other active players, rather than having to sift through players with high ranks that haven't played in ages. We really don't care if Blackheart and Petric aren't active, and the goal of this system is not to get them to play more, it is to get those who care about the game still to improve in a way where they can find games and improve faster.
I'm approaching 1400 1v1 ladder games on my account, and have watched hundreds of top tier game play replays and casts, but at a certain point players need to be thrown against higher skilled players so they can see what the specific differences are between you and the higher rank you want to climb to. I think this system would create a lot more activity and allow for players to push themselves to get better, faster so we can see a larger volume of high level games while promoting climbing the leader board.
P.S. - A lot of other games (such as starcraft) have a similar system of soft resets and drawing from other rank pools, and they have done well. I don't see why Forged Alliance can't do the same.
1) Current ladder search range caps out at about the area in which you have a 5-10% chance of winning the game. I believe when you face someone with 300 more mu, you are expected to win 1/16 games.
2) Explain how a 1900 having 80% odds of getting some 1300 that he will nearly almost always win against energizes anything. It poisons the high level scene as they are basically digging in crap to find a diamond game and it poisons the vast majority of other players that are now deeply scared of hitting the button to get a game where they have 0 chance of winning.
3) I have yet to hear an explanation for how a reset results in you or anyone else improving faster. It entirely rests on either:
The flawed idea that there is some play gap in the ladder that isolates two ranges of active players
or
The idea that suddenly an increase of 100 sigma will bring a spike of ladder activity. At best, ladder will see a revival for a week at which point everyone’s trueskills will settle once again. It takes 12 1v1 games for trueskill to comfortably learn you from 0 data, doing a soft reset means the confidence interval is even smaller which in turn means it could take potential a handful of games for players to get “their rating” back and now they are inactive again. Is the plan to soft reset rating every month? week? day?
If you want to create a system that rewards activity, you build a system on top of the structure of a rating system. You do not corrupt the rating system.Statistics: Posted by FtXCommando — 06 Jul 2020, 19:40
]]>