Forged Alliance Forever Forged Alliance Forever Forums 2012-10-19T13:25:52+02:00 /feed.php?f=2&t=2034 2012-10-19T13:25:52+02:00 2012-10-19T13:25:52+02:00 /viewtopic.php?t=2034&p=21944#p21944 <![CDATA[Re: Fire Beetles are Broken]]>

Statistics: Posted by IceDreamer — 19 Oct 2012, 13:25


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2012-10-19T09:04:33+02:00 2012-10-19T09:04:33+02:00 /viewtopic.php?t=2034&p=21936#p21936 <![CDATA[Re: Fire Beetles are Broken]]>
on the other hand killing t2 mex where he can rebuild it in seconds, is not so effective as it seems to be. keep in mind if he reclaims the dead mex he gets back 80% of the mass and can tech an other t1 mex to t2 quite fast if he assists it with engis.

once i killed all t2 mex in an enemy base with tml, and thought this is now an easy match - i lost it. he rebuild the t2 mex so fast that after all the mass for the tatical missle was a waste...
so if u kill the t2 mex in the enemy base, destroy the wreckage of it too to have full effect.

so beetles in transports might be fun but not so effective as it seems to be. danger of getting the transport shot, risk of getting the landed beetles shot, almost no effect if the t2 mex is rebuild in 45 secs.

Statistics: Posted by Batmansrueckkehr — 19 Oct 2012, 09:04


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2012-10-16T18:42:40+02:00 2012-10-16T18:42:40+02:00 /viewtopic.php?t=2034&p=21821#p21821 <![CDATA[Re: Fire Beetles are Broken]]> Statistics: Posted by noobymcnoobcake — 16 Oct 2012, 18:42


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2012-10-16T12:03:02+02:00 2012-10-16T12:03:02+02:00 /viewtopic.php?t=2034&p=21784#p21784 <![CDATA[Re: Fire Beetles are Broken]]>
DilliDalli wrote:
I would suggest that maybe when you tell multiple beetles to attack with one order they use a sort of formation when moving so that not all are in range. That could cause the issue I had with only one of the three actually "hitting".


if u use more at once, this formation should be done manually, imo. otherwise it would be just too easy. so they r fine as they r.

Statistics: Posted by Batmansrueckkehr — 16 Oct 2012, 12:03


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2012-10-16T00:20:42+02:00 2012-10-16T00:20:42+02:00 /viewtopic.php?t=2034&p=21776#p21776 <![CDATA[Re: Fire Beetles are Broken]]>

Statistics: Posted by IceDreamer — 16 Oct 2012, 00:20


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2012-10-15T16:14:41+02:00 2012-10-15T16:14:41+02:00 /viewtopic.php?t=2034&p=21765#p21765 <![CDATA[Re: Fire Beetles are Broken]]> If at least 2 explodes succesfully, your opponent will either die, or just freak out and run for his life.

Statistics: Posted by pip — 15 Oct 2012, 16:14


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2012-10-15T15:48:20+02:00 2012-10-15T15:48:20+02:00 /viewtopic.php?t=2034&p=21764#p21764 <![CDATA[Re: Fire Beetles are Broken]]>
I would suggest that maybe when you tell multiple beetles to attack with one order they use a sort of formation when moving so that not all are in range. That could cause the issue I had with only one of the three actually "hitting".

Statistics: Posted by Softly — 15 Oct 2012, 15:48


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2012-10-15T15:16:57+02:00 2012-10-15T15:16:57+02:00 /viewtopic.php?t=2034&p=21763#p21763 <![CDATA[Re: Fire Beetles are Broken]]>
http://www.youtube.com/watch?v=c9qLFtsY ... ature=plcp

nice kill with beetle 10th minute. ive used them like this in a few ranked games and some more times on seton. even itchi was kicked once by those beetles :P
with this damage they are nearly imba against acus

Statistics: Posted by Iszh — 15 Oct 2012, 15:16


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2012-10-12T18:07:16+02:00 2012-10-12T18:07:16+02:00 /viewtopic.php?t=2034&p=21672#p21672 <![CDATA[Re: Fire Beetles are Broken]]> Statistics: Posted by Softly — 12 Oct 2012, 18:07


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2012-10-12T12:42:04+02:00 2012-10-12T12:42:04+02:00 /viewtopic.php?t=2034&p=21657#p21657 <![CDATA[Re: Fire Beetles are Broken]]> Statistics: Posted by Gowerly — 12 Oct 2012, 12:42


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2012-10-12T12:14:32+02:00 2012-10-12T12:14:32+02:00 /viewtopic.php?t=2034&p=21656#p21656 <![CDATA[Re: Fire Beetles are Broken]]>
I'm not interested in a unit where every time you use it theres a 50-50 chance it will do nothing. Thats not RTS thats real time dice rolling.

Statistics: Posted by Softly — 12 Oct 2012, 12:14


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2012-10-12T11:29:37+02:00 2012-10-12T11:29:37+02:00 /viewtopic.php?t=2034&p=21650#p21650 <![CDATA[Re: Fire Beetles are Broken]]> Statistics: Posted by -_V_- — 12 Oct 2012, 11:29


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2012-10-12T10:28:18+02:00 2012-10-12T10:28:18+02:00 /viewtopic.php?t=2034&p=21645#p21645 <![CDATA[Re: Fire Beetles are Broken]]>
-_V_- wrote:
I disagree Gowerly. I've seen snipes with those happening quite easily. I'm not sure if this has been fixed in one of the numerous patches, but the target priority is messed up for this unit.

This one already happened to me : being on the verge of overrunning my opponent with a flow of t1 spam and then, because of a few remaining units from the enemy, NONE of my units targeted the 3 mobile bombs that jumped at me. By the time I realized it, I didn't have time to target manually (slow clicker lol). I thing those things are deadly, bugged but very powerful when they work.

I'm not sure what you're disagreeing with. I didn't really offer an opinion on WHETHER they should blow each other up.
For targeting, t1 units are targeted before t2, which are targeted before t3.

Statistics: Posted by Gowerly — 12 Oct 2012, 10:28


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2012-10-12T10:15:31+02:00 2012-10-12T10:15:31+02:00 /viewtopic.php?t=2034&p=21641#p21641 <![CDATA[Re: Fire Beetles are Broken]]> Not sure if its possible to add armour types to the game though.

-Slightly related
Otherwise you could turn them into walking mines by giving them the sera scouts ability.

Statistics: Posted by NotAsian — 12 Oct 2012, 10:15


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2012-10-12T03:39:52+02:00 2012-10-12T03:39:52+02:00 /viewtopic.php?t=2034&p=21605#p21605 <![CDATA[Re: Fire Beetles are Broken]]>
This one already happened to me : being on the verge of overrunning my opponent with a flow of t1 spam and then, because of a few remaining units from the enemy, NONE of my units targeted the 3 mobile bombs that jumped at me. By the time I realized it, I didn't have time to target manually (slow clicker lol). I thing those things are deadly, bugged but very powerful when they work.

Statistics: Posted by -_V_- — 12 Oct 2012, 03:39


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