Statistics: Posted by Mazahaka — 18 Oct 2012, 04:40
Statistics: Posted by noobymcnoobcake — 15 Oct 2012, 20:26
Just watched one so here is some insight, for t1 naval spam, you want more factories over 1 factory with a bunch of engis in it.
Statistics: Posted by noobymcnoobcake — 14 Oct 2012, 23:01
Statistics: Posted by rootbeer23 — 14 Oct 2012, 20:40
Also the time you start fortifying your firebase is the time you want to take your factory to t2 and stop the naval spam of t1 subs.
First frigate out of the naval factory can backfire easily if your opponent sends a quick sub to your naval factory.
noobymcnoobcake wrote:
You mass stall early on. Instead of grabbing mex with that early engineer go destroyer wreck first to top up mass then get some mex
Build pgens as far away form waters edge as possible and build 3 of them round each factory side instead of 4
If you have units use them. You could have done some damage with that first 2 frigates and a sub you left sitting there. IF units are not being used then its better to use the mass to eco instead. Go out and kill some engineers.
fast bomber from that air fac might be a good idea. If you can get 4 engineers and a good scout in one pass its paid for itself already.
Statistics: Posted by Mazahaka — 14 Oct 2012, 19:32
Statistics: Posted by Swkoll — 14 Oct 2012, 05:28
Statistics: Posted by noobymcnoobcake — 13 Oct 2012, 12:46
Statistics: Posted by Mazahaka — 11 Oct 2012, 05:02