Forged Alliance Forever Forged Alliance Forever Forums 2012-10-29T17:53:17+02:00 /feed.php?f=2&t=2093 2012-10-29T17:53:17+02:00 2012-10-29T17:53:17+02:00 /viewtopic.php?t=2093&p=22309#p22309 <![CDATA[Re: Beacon Class Frigate needs a MINOR buff]]>
DilliDalli wrote:
Except they have less range, less accurracy, less dps per unit mass, no other abilities like tmd, no radar, and less vision than range.

Apart from all this they're the most awesome thing since sliced bread, you'll be able to get aa right up next to their sub production in no time!

No radar is an issue. However the DPS issue is contestable. Against T3 air the cruiser wins hands down as it dont miss. Against T1/T2 air it can overkill and waste a lot of damage and time. The aa boats speed also allows it to run up to the air units and engage them for a longer period of time so doing more damage. The AA boat also suffers from DPS dropoff as they die. But again the more hp allows them to deliver more damage as they survive for longer

It really, really depends on the situation.

Statistics: Posted by noobymcnoobcake — 29 Oct 2012, 17:53


]]>
2012-10-29T11:44:27+02:00 2012-10-29T11:44:27+02:00 /viewtopic.php?t=2093&p=22297#p22297 <![CDATA[Re: Beacon Class Frigate needs a MINOR buff]]>

I have this feeling that post on buffing a unit and especially buff for aeon is a prohibited activity ....

When you realize that whatever you wrote or suggest doesn't matter. I am playing aeons since the beginning and I know the weaknesses of this faction. But ... the most of the player that answer on aeon buff doesn't actually play them really and seems to be in their point of you the BEST faction EVER !!!! So guys if this is the case why bother with other faction ? Open and take a look to the live replay vault. Do you observe what you are saying ... where are the ALL the game with aeon player only ? The best faction ever ?
Stay to you words ! The fact is that you are the biggest troll ever with your post you don't make the balance going further you know that this faction sucks in many way especially with navy but you are NOT willing to make a just balance and this what matter

Regards

Statistics: Posted by dstojkov — 29 Oct 2012, 11:44


]]>
2012-10-28T23:36:45+02:00 2012-10-28T23:36:45+02:00 /viewtopic.php?t=2093&p=22289#p22289 <![CDATA[Re: Beacon Class Frigate needs a MINOR buff]]>
Apart from all this they're the most awesome thing since sliced bread, you'll be able to get aa right up next to their sub production in no time!

Statistics: Posted by Softly — 28 Oct 2012, 23:36


]]>
2012-10-28T22:38:26+02:00 2012-10-28T22:38:26+02:00 /viewtopic.php?t=2093&p=22284#p22284 <![CDATA[Re: Beacon Class Frigate needs a MINOR buff]]>
The insane speed also allows them to run from subs very effectveley and it is very hard for destroyers to hit them. Can also be used as cannon fodder to protect your more expensive ships.

Idealy should be mixed in with shields, cruisers and hover flack. This combination makes the aeon navy all but invincible to anything but an air experimental.

Statistics: Posted by noobymcnoobcake — 28 Oct 2012, 22:38


]]>
2012-10-28T19:17:20+02:00 2012-10-28T19:17:20+02:00 /viewtopic.php?t=2093&p=22279#p22279 <![CDATA[Re: Beacon Class Frigate needs a MINOR buff]]>
Swkoll wrote:
noobymcnoobcake wrote:It needs its two guns firing seperatley rather than in a salvo at the same target to make it overkill stuff less often. Other than that its fine.

The AA boat is more effective against T1/T2 air than cruisers by a long long way. They eat gunships alive as they are so fast and out range them.

I disagree, aeon cruisers have 21 times and AA dps and only cost 17 times as much as they do. Plus the cruiser gets anti-missile and anti-surface weapons. They also have 4 times the health.


i bet it's not 4 times the combined health.

the real value of a cruiser is the range of his AA, his perfect accuracy and extremely high muzzle velocity which allowes to kill any air unit, plus (of course) the high ranged radar, sonar and visual intel.

the actual problem of the cruiser is a swarm of torpedo bomber which is easily killed by the 17 AA-boats, because they can't get killed in one pass

Statistics: Posted by Myxir — 28 Oct 2012, 19:17


]]>
2012-10-28T18:38:43+02:00 2012-10-28T18:38:43+02:00 /viewtopic.php?t=2093&p=22277#p22277 <![CDATA[Re: Beacon Class Frigate needs a MINOR buff]]>
noobymcnoobcake wrote:
It needs its two guns firing seperatley rather than in a salvo at the same target to make it overkill stuff less often. Other than that its fine.

The AA boat is more effective against T1/T2 air than cruisers by a long long way. They eat gunships alive as they are so fast and out range them.

I disagree, aeon cruisers have 21 times and AA dps and only cost 17 times as much as they do. Plus the cruiser gets anti-missile and anti-surface weapons. They also have 4 times the health.

Statistics: Posted by Swkoll — 28 Oct 2012, 18:38


]]>
2012-10-28T16:32:15+02:00 2012-10-28T16:32:15+02:00 /viewtopic.php?t=2093&p=22275#p22275 <![CDATA[Re: Beacon Class Frigate needs a MINOR buff]]>
The AA boat is more effective against T1/T2 air than cruisers by a long long way. They eat gunships alive as they are so fast and out range them.

Statistics: Posted by noobymcnoobcake — 28 Oct 2012, 16:32


]]>
2012-10-28T13:13:16+02:00 2012-10-28T13:13:16+02:00 /viewtopic.php?t=2093&p=22273#p22273 <![CDATA[Re: Beacon Class Frigate needs a MINOR buff]]>
Or people like me can stop replying

Statistics: Posted by Softly — 28 Oct 2012, 13:13


]]>
2012-10-28T13:07:33+02:00 2012-10-28T13:07:33+02:00 /viewtopic.php?t=2093&p=22272#p22272 <![CDATA[Re: Beacon Class Frigate needs a MINOR buff]]>
ColonelSheppard wrote:
Aeon has AA-ship

pls stop useless balance discussion
vote for thread close


How does one close a thread?
Also AA ship requires presence of mind to build a unit that doesnt really do anything. Yes i know its nit-picking.

DilliDalli wrote:
Well aeon frigates get the anti torpedo as well, which means in large numbers they can be effective in skirmishes as anti torpedoe units. Also looking at the stats they have higher range than other friagtes. Add to this that their damage is front loaded and that aeon also have a cheap but effective t1 aa boat and it all comes back to pretty balanced.

My point was its not what you paid for, i know its pretty well balanced

As soon as i work out how ill kill the thread...

Statistics: Posted by NotAsian — 28 Oct 2012, 13:07


]]>
2012-10-28T12:00:35+02:00 2012-10-28T12:00:35+02:00 /viewtopic.php?t=2093&p=22271#p22271 <![CDATA[Re: Beacon Class Frigate needs a MINOR buff]]> Statistics: Posted by Softly — 28 Oct 2012, 12:00


]]>
2012-10-28T11:58:25+02:00 2012-10-28T11:58:25+02:00 /viewtopic.php?t=2093&p=22270#p22270 <![CDATA[Re: Beacon Class Frigate needs a MINOR buff]]>
pls stop useless balance discussion
vote for thread close

Statistics: Posted by ColonelSheppard — 28 Oct 2012, 11:58


]]>
2012-10-28T11:30:21+02:00 2012-10-28T11:30:21+02:00 /viewtopic.php?t=2093&p=22269#p22269 <![CDATA[Re: Beacon Class Frigate needs a MINOR buff]]> Statistics: Posted by pip — 28 Oct 2012, 11:30


]]>
2012-10-28T11:15:31+02:00 2012-10-28T11:15:31+02:00 /viewtopic.php?t=2093&p=22268#p22268 <![CDATA[Beacon Class Frigate needs a MINOR buff]]> http://faforever.com/faf/unitsDB/unit.p ... 03,XSS0103

Notice the AA on all frigates but Aeon, also note Aeon costs the most, has lowest rate of fire, has lowest health.
All traded for second best damage?
As its fire cycle is so damn slow shouldn't it do more damage per a shot? Its sacrificed AA which judging by their AA ship

http://faforever.com/faf/unitsDB/unit.p ... 03,XSS0103
Should save 40m (dps wise I'de say more like 20m) in other words its torp defense costs 50m
But looking at this
http://faforever.com/faf/unitsDB/unit.p ... 03,XSS0203
Aeon is still disadvantaged lose the ability to surface and shoot for less health then UEF still? now i know this makes sense as UEF should almost always have more HP but shouldnt the Aeon subs have more "focus".

Anyway just looking at the numbers Beacons need a buff
in either damage or health likely damage as it likely wont kill a engee in <5secs
http://faforever.com/faf/unitsDB/unit.p ... 05,XSL0105
I propose main guns get +10 damage each (+2dps ea, +7%) at-least as its at-least 7% more expensive at-most 20% and those ships shoot faster and have a (slightly) higher dps and more health. The only thing Aeon has on their side is range and if they kite they half their dps.

Statistics: Posted by NotAsian — 28 Oct 2012, 11:15


]]>