Gowerly wrote:
I would like to apply.
I have no idea what my ratings are while I'm at work. Will edit with my ratings.
Map: The Cold Place.
Balance Idea: Make EMP do shield damage.
Why?
Well, EMP is an electrical device killer. Makes sense that EMP will disrupt shields.
What units will this affect?
Anything with an EMP, notably:
- Medusa
- Loyalist (when it explodes)
- Aeon t1 bomber
- Cybran T2 Transport
- Cybran Nuke
Where will the most benefit be had?
The easiest to make of these are the medusa and the t1 bomber. People don't generally use t1 bombers for main base bombardment, as they're too easily defended from low-tier air, anyway.
The biggest advantage would be the medusa, which is currently massively underused.
This will give cybran a medium range, cheap shield destroyer, which can be used in standard mobile combat as well as raids on static defenses.
Can this actually be done?
Good question. It might be simplest, if this isn't possible, to make the weapons that have EMP manually work like the Aeon t3 shield disruptor and just do more damage to shields
I know this isn't the place to comment about the suggestions but there are 2 important remarks to make about this idea:
1) Nomads units with EMP do additional shield damage, so the code for Nomads EMP weapons can be used for other EMP weapons (it's possible to change the amount of damage for each weapon).
2) Rock suggested that Cybran should have a way to counter shields, and this would do the trick.
Additionally, it could be good to swap the EMP ability of the t1 bomber from Aeon to Cybran, because it's more a Cybran trait and it would also help them to counter shields better. Aeon probably needs this feature less than Cybran.Statistics: Posted by pip — 27 Nov 2012, 19:49
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