Statistics: Posted by Plasma_Wolf — 29 Dec 2012, 12:47
local ScenarioUtils = import('/lua/sim/ScenarioUtilities.lua')
local ScenarioFramework = import('/lua/ScenarioFramework.lua')
function OnPopulate()
ScenarioUtils.InitializeArmies()
ScenarioFramework.SetPlayableArea('AREA_1' , false)
end
Statistics: Posted by ozonex — 28 Dec 2012, 15:23
function OnStart(self)
ScenarioFramework.SetPlayableArea('AREA_1' )
end
Statistics: Posted by Plasma_Wolf — 28 Dec 2012, 12:47
Statistics: Posted by Ze_PilOt — 28 Dec 2012, 11:38
Statistics: Posted by ozonex — 28 Dec 2012, 11:02