Forged Alliance Forever Forged Alliance Forever Forums 2013-01-02T20:31:43+02:00 /feed.php?f=2&t=2648 2013-01-02T20:31:43+02:00 2013-01-02T20:31:43+02:00 /viewtopic.php?t=2648&p=26140#p26140 <![CDATA[Re: Forged Alliance Operation Meltdown help]]> Statistics: Posted by Flynn — 02 Jan 2013, 20:31


]]>
2013-01-02T19:06:23+02:00 2013-01-02T19:06:23+02:00 /viewtopic.php?t=2648&p=26125#p26125 <![CDATA[Re: Forged Alliance Operation Meltdown help]]> Also, build CZARs. Send those CZARs to your UEF enemy. Send them to attack the ACU. They will be shot down by AA, no question about that but that will probably instantly kill him due to the insane crash damage those things have.

Again: get soul rippers, as already said. Get a couple of mavors. Use those to attack the enemy paragon and then the enemy Aeon ACU: should do the trick.

Preferably: get a dozen or so UEF support commanders and let them have the bubble shield upgrade. Those things have 52.000 HP. To give an idea of how long it would take to deal with it: a GC needs 20.8 seconds, which is an eternity at this stage. A Monkeylord needs 13 seconds. 20 T3 gunships would need a bit less than 8. Loads of flak guns will easily take them down in that case.

For a naval attack: Tempests, Atlantisses. More tempests and more atlantisses.

For the ground defence: GCs, Monkeylords, Fatboys (then you can go for a slow and steady approach on the enemy).

Did I mention Soul rippers?

Statistics: Posted by Plasma_Wolf — 02 Jan 2013, 19:06


]]>
2013-01-02T16:28:35+02:00 2013-01-02T16:28:35+02:00 /viewtopic.php?t=2648&p=26110#p26110 <![CDATA[Re: Forged Alliance Operation Meltdown help]]> Who said the AI sucks eh? :|

Statistics: Posted by Flynn — 02 Jan 2013, 16:28


]]>
2013-01-02T15:17:03+02:00 2013-01-02T15:17:03+02:00 /viewtopic.php?t=2648&p=26106#p26106 <![CDATA[Re: Forged Alliance Operation Meltdown help]]> Also, the campaign is 3599->restorer spam.

Statistics: Posted by da_monstr — 02 Jan 2013, 15:17


]]>
2013-01-02T14:15:20+02:00 2013-01-02T14:15:20+02:00 /viewtopic.php?t=2648&p=26101#p26101 <![CDATA[Re: Forged Alliance Operation Meltdown help]]> Statistics: Posted by Flynn — 02 Jan 2013, 14:15


]]>
2013-01-02T11:49:38+02:00 2013-01-02T11:49:38+02:00 /viewtopic.php?t=2648&p=26094#p26094 <![CDATA[Re: Forged Alliance Operation Meltdown help]]>

I thought that counted TBH


It does count.

And how did the last mission go?

Statistics: Posted by Plasma_Wolf — 02 Jan 2013, 11:49


]]>
2013-01-02T00:45:06+02:00 2013-01-02T00:45:06+02:00 /viewtopic.php?t=2648&p=26069#p26069 <![CDATA[Re: Forged Alliance Operation Meltdown help]]> As you guys have said, I ended up approaching mission 5 (Op Mind Games) in the same way as mission 4 (Op Melt Down). Instead of focusing on expansion like in multiplayer I turtled right up, my base consisted of a shield generator (definitely necessary) with a few Cerebus and two anti air flak artillery batteries (as well as mobiles), 1 land factory and a few mass extractors and a couple tech 2 Pgens and stayed like that for quite awhile! It seems turtling/porcupining is the best approach to the campaign missions because they don't throw ever increasing numbers of units at you they just keep sending the same number of units in all the time :D I really have enjoyed the campaign missions, especially where you get friendly characters helping you. It's almost believable that they are real people, although a lot of it is heavily scripted. I have so far been impressed by the AI improvements in FA but they do get a big head start in the campaigns. Although they did attack with mass gunships (well about 10 in each group attacking the base simultaneously). I think playing on hard makes quite a big difference in their aggression level compared to normal. Edit: Oh I almost forgot, I managed to hold off the Seraphim on Operation Melt Down but before I could start attacking them, the timer ran out and I got teleported out of there. I thought that counted TBH.

Statistics: Posted by Flynn — 02 Jan 2013, 00:45


]]>
2013-01-01T18:44:14+02:00 2013-01-01T18:44:14+02:00 /viewtopic.php?t=2648&p=26042#p26042 <![CDATA[Re: Forged Alliance Operation Meltdown help]]> 1) they give you several minutes setup time
2) t3 mex is ridiculously cheap

All you do is claim the nearest mass extractors, the upgrade one straight to t3. Use your acu to kill the engineers/ labs that attack. Then get a t2 factory and build a couple of engies to get t2 power and t2 pd, and then just spam t2 flak.

Keep upgrading the eco and you'll be away and laughing.

Statistics: Posted by Softly — 01 Jan 2013, 18:44


]]>
2013-01-01T18:33:50+02:00 2013-01-01T18:33:50+02:00 /viewtopic.php?t=2648&p=26039#p26039 <![CDATA[Re: Forged Alliance Operation Meltdown help]]> this one was the hardest for me, the initial raiding is indeed very hard

my experience for this mission:
- build walls around the lake behind your base, this will prevent the amphibious tanks to drive directly into your base
- get a t2 landfac, build flak, and use it to protect your acu, base and some mexes
- upgrade your acu with gun and protect it with some mobile flak, use your acu to kill groups of enemies
- kill enemy mmls with fast landunits, such as the amphibious t2 tank
- build some t2 pds in your base when necessary (if you can't handle most units with your acu)

Statistics: Posted by Myxir — 01 Jan 2013, 18:33


]]>
2013-01-01T18:29:47+02:00 2013-01-01T18:29:47+02:00 /viewtopic.php?t=2648&p=26038#p26038 <![CDATA[Re: Forged Alliance Operation Meltdown help]]> Get 2 T1 air factories up for interceptors. Nothing but interceptors.

The get your ACU to T2, build firebases between the cliffs on both sides. Then go to T3, build experimentals and when you think you have enough: attack.

Attacking the side bases with some T1 artillery or bombers, so that the factories go down will ease your mission because the enemy will be building less to attack you.

After Hex5 is dead, the map will expand to the north and then you'll get some experimentals attacking you. Be prepared for that in the usual manner: 10 to 20 soul rippers, some monkeylords and a good bunch of ASFs for the enemy air. Add Megaliths if you want to.

Also: you can rescue an Aeon SCU from a prison. Do so and you'll be adding a paragon and Salvation artillery to your party of pure destruction.

Statistics: Posted by Plasma_Wolf — 01 Jan 2013, 18:29


]]>
2013-01-01T18:15:06+02:00 2013-01-01T18:15:06+02:00 /viewtopic.php?t=2648&p=26036#p26036 <![CDATA[Re: Forged Alliance Operation Meltdown help]]> Statistics: Posted by Flynn — 01 Jan 2013, 18:15


]]>
2013-01-01T16:01:09+02:00 2013-01-01T16:01:09+02:00 /viewtopic.php?t=2648&p=26026#p26026 <![CDATA[Re: Forged Alliance Operation Meltdown help]]> Statistics: Posted by Plasma_Wolf — 01 Jan 2013, 16:01


]]>
2013-01-01T13:04:07+02:00 2013-01-01T13:04:07+02:00 /viewtopic.php?t=2648&p=26017#p26017 <![CDATA[Re: Forged Alliance Operation Meltdown help]]>
Flynn wrote:
Yeah I'm playing on hard. I think that from what people have said I have saved too late to be able to wipe out the enemy.


If it helps you can adjust the speed in campaign, so even if you started again (I would kill the initial enemies on something near normal speed first) you can fast forward building para, 50 soulrippers etc

Statistics: Posted by Softly — 01 Jan 2013, 13:04


]]>
2013-01-01T12:22:57+02:00 2013-01-01T12:22:57+02:00 /viewtopic.php?t=2648&p=26013#p26013 <![CDATA[Re: Forged Alliance Operation Meltdown help]]> Statistics: Posted by Flynn — 01 Jan 2013, 12:22


]]>
2012-12-31T18:06:01+02:00 2012-12-31T18:06:01+02:00 /viewtopic.php?t=2648&p=25998#p25998 <![CDATA[Re: Forged Alliance Operation Meltdown help]]> as dilli said, get a paragon (if possible), or alot t3 pds (as uef), or soulrippers (as cybran), and try to attack crucial groups of the enemy before they arrive, so you got more time and firepower to deal with the others

Statistics: Posted by Myxir — 31 Dec 2012, 18:06


]]>