Forged Alliance Forever Forged Alliance Forever Forums 2013-01-26T19:30:27+02:00 /feed.php?f=2&t=2775 2013-01-26T19:30:27+02:00 2013-01-26T19:30:27+02:00 /viewtopic.php?t=2775&p=28436#p28436 <![CDATA[Re: Upgrading Mexes]]>
muzzl wrote:
That link said a mass extractor stops producing while it's upgrading. Is that really true?

FIRST THING TO KNOW: It's not true anymore. The bug is fixed and there's nothing to worry about in FAF.
To explain this a bit more. In the GPGNet version of FA, we had the mass extractor upgrade bug.

First some info on the income/expenses of the mex upgrade: A T1 produces 2, upgrading drains 10, the net total you'll see on the mex then is -8 (As Eukanuba pointed out)

If you upgrade and then run out of mass, pause the extractor (so that you'll no longer spend the mass for upgrading it and building units goes faster again), the upgrade process is pauzed, but the income/expenses system would remain as if the upgrade process is still going on. The result: You'll continue spending 10 mass per second while nothing is being done with it.

The ways to circumvent the bug were:
  • pausing the mex just before you run out.
  • pausing other things, until your income is positive again and then proceeding in whichever way you want.
  • Actually fixing the bug, which was done at some point.

So there's nothing to worry about right now. The bug DOESN'T exist in FAF

Statistics: Posted by Plasma_Wolf — 26 Jan 2013, 19:30


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2013-01-26T19:25:20+02:00 2013-01-26T19:25:20+02:00 /viewtopic.php?t=2775&p=28434#p28434 <![CDATA[Re: Upgrading Mexes]]>
The consensus seems to be that they will keep producing mass while being upgraded. I just tested this in game and can confirm. The formula given for how fast you'd need to bring up a T3 extractor to turn a profit by reclaiming your T2 extractor first is a good start. To be even more accurate, you can take into account that if you choose to upgrade, the T2 mex will contribute its own build power, making the T3 mex come up faster so granting you a bit more minerals that way vs building it from scratch,which does turn out to be a significant amount. So taking that into account and changing it to output total profit we have:

(Reclamation value of T2 mex) - (Amount of minerals the mex would have produced during upgrade) - (Minerals lost due to slightly slower T3 mex)

One could also consider the time it takes to actually reclaim the T2 mex and get the new one started, but assuming that you're not too slow on the controls this won't be very significant and will be ignored.

So, with X being the number of T3 engineers on the job, the above equation can be written as:

(810) - (9 * (2875 / (15 * X))) - (18 * ((2875 / (15 * (X)) - (2875 / (15 * X + 1)))))

Plugging in a few values for X we have

3 => - 52 (Negative means loss)
3.33 => 53
3.66 => 136
4 => 206
5 => 350
10 => 606

In conclusion, if you have the build power of at least 3 T3 engineers + 1 T1 engineer it's economically possible to turn a profit by first reclaiming a T2 mex and then building a T3 one in the same spot VS upgrading the T2 mex. If you have significantly more build power than that, it might even be worth considering doing in a game.

This also has implications for the other, more practical idea being thrown around in this thread. Do you use a high tier engineer to make a T3 extractor from scratch or start with a T1 extractor and upgrade it when approaching an empty mex spot? The formula could be changed to account for the resources gained during an upgrade from T1 to T2 and also the resources lost from getting the T3 extractor more slowly by taking the upgrade route... But suffice it to say that it depends on the number of engineers doing the job... If you have a fair bit of build power there then it's better to build the T3 extractor from scratch (and if you plan to get a T3 extractor it's probably a good idea to put some engineers on the job anyway). If the engineers aren't available or you just aren't going to assist the build then it's better to upgrade from a T1 extractor.

Statistics: Posted by muzzl — 26 Jan 2013, 19:25


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2013-01-26T18:32:58+02:00 2013-01-26T18:32:58+02:00 /viewtopic.php?t=2775&p=28426#p28426 <![CDATA[Re: Upgrading Mexes]]>
ColonelSheppard wrote:
muzzl wrote:That link said a mass extractor stops producing while it's upgrading. Is that really true?


no it does not "stop" it just uses more mass than it produces while upgrading

T1 to T2 costs -10, but if you look at the drain you will see it is only -8. This is because the T1 mex produces +2, even when upgrading.

Statistics: Posted by Eukanuba — 26 Jan 2013, 18:32


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2013-01-26T14:03:27+02:00 2013-01-26T14:03:27+02:00 /viewtopic.php?t=2775&p=28399#p28399 <![CDATA[Re: Upgrading Mexes]]>
muzzl wrote:
That link said a mass extractor stops producing while it's upgrading. Is that really true?


no it does not "stop" it just uses more mass than it produces while upgrading

Statistics: Posted by ColonelSheppard — 26 Jan 2013, 14:03


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2013-01-26T09:57:29+02:00 2013-01-26T09:57:29+02:00 /viewtopic.php?t=2775&p=28385#p28385 <![CDATA[Re: Upgrading Mexes]]>
muzzl wrote:
That link said a mass extractor stops producing while it's upgrading. Is that really true?


what link? the one that is accompanied by the addition that the mass extractor bug does not exist in FAF anymore?

muzzl wrote:
If that's the case, then what do you think of getting a T3 engineer and reclaiming a T2 extractor before building a T3 one in the same spot? Same price as upgrading the T2 extractor with a ~800 mineral bonus refund in theory.


if you can build the t3 mex in less than (900 - 0.1 * 900)/9 seconds.

Statistics: Posted by rootbeer23 — 26 Jan 2013, 09:57


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2013-01-26T07:24:57+02:00 2013-01-26T07:24:57+02:00 /viewtopic.php?t=2775&p=28382#p28382 <![CDATA[Re: Upgrading Mexes]]>
If that's the case, then what do you think of getting a T3 engineer and reclaiming a T2 extractor before building a T3 one in the same spot? Same price as upgrading the T2 extractor with a ~800 mineral bonus refund in theory.

Statistics: Posted by muzzl — 26 Jan 2013, 07:24


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2013-01-23T12:50:10+02:00 2013-01-23T12:50:10+02:00 /viewtopic.php?t=2775&p=28093#p28093 <![CDATA[Re: Upgrading Mexes]]> Statistics: Posted by ColonelSheppard — 23 Jan 2013, 12:50


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2013-01-23T11:39:48+02:00 2013-01-23T11:39:48+02:00 /viewtopic.php?t=2775&p=28084#p28084 <![CDATA[Re: Upgrading Mexes]]> Statistics: Posted by Softly — 23 Jan 2013, 11:39


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2013-01-23T04:07:10+02:00 2013-01-23T04:07:10+02:00 /viewtopic.php?t=2775&p=28067#p28067 <![CDATA[Re: Upgrading Mexes]]> Statistics: Posted by -_V_- — 23 Jan 2013, 04:07


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2013-01-22T12:31:21+02:00 2013-01-22T12:31:21+02:00 /viewtopic.php?t=2775&p=27979#p27979 <![CDATA[Re: Upgrading Mexes]]>
for the same price you upgrade 6 mexes to t2 one at a time, no need for "engie" teams to assist. If all your eco is going into more eco and you need to assist on the 4~5th mex, then wtf are you spending on your land??

Statistics: Posted by Softly — 22 Jan 2013, 12:31


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2013-01-22T11:59:37+02:00 2013-01-22T11:59:37+02:00 /viewtopic.php?t=2775&p=27976#p27976 <![CDATA[Re: Upgrading Mexes]]> Statistics: Posted by Flynn — 22 Jan 2013, 11:59


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2013-01-15T18:24:20+02:00 2013-01-15T18:24:20+02:00 /viewtopic.php?t=2775&p=27291#p27291 <![CDATA[Re: Upgrading Mexes]]> Statistics: Posted by ColonelSheppard — 15 Jan 2013, 18:24


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2013-01-15T16:19:17+02:00 2013-01-15T16:19:17+02:00 /viewtopic.php?t=2775&p=27280#p27280 <![CDATA[Re: Upgrading Mexes]]>

To cap one mex at t3 costs a total of 6300 mass, and an eco increase of +25

For the same cost, you can get 7 t1 mexes up to t2, gaining you an eco increase of +28.

Also you will get the benefits of the t2 mexes sooner than the t3 one.


The last point is important. You are gradually working your way up to +28 and so the final cost is much cheaper.

Same reason you should always rebuild destroyed/unbuilt mex's from tech 1 and upgrade them. You see lots of players directly building t2 or t3 mex's and losing the mass which would have been produced during the upgrade.

Statistics: Posted by Combo — 15 Jan 2013, 16:19


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2013-01-15T15:33:55+02:00 2013-01-15T15:33:55+02:00 /viewtopic.php?t=2775&p=27275#p27275 <![CDATA[Re: Upgrading Mexes]]> Statistics: Posted by ColonelSheppard — 15 Jan 2013, 15:33


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2013-01-14T14:41:29+02:00 2013-01-14T14:41:29+02:00 /viewtopic.php?t=2775&p=27181#p27181 <![CDATA[Re: Upgrading Mexes]]> Statistics: Posted by rootbeer23 — 14 Jan 2013, 14:41


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