Forged Alliance Forever Forged Alliance Forever Forums 2013-01-22T17:12:15+02:00 /feed.php?f=2&t=2844 2013-01-22T17:12:15+02:00 2013-01-22T17:12:15+02:00 /viewtopic.php?t=2844&p=28015#p28015 <![CDATA[Re: Why did you come to SupCom from TA?]]> GPG had to have every patch be tested by THQ, which in turn spent most of their time trying to figure out the ROI of doing the patch and saying no.

Statistics: Posted by Gowerly — 22 Jan 2013, 17:12


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2013-01-22T17:11:02+02:00 2013-01-22T17:11:02+02:00 /viewtopic.php?t=2844&p=28013#p28013 <![CDATA[Re: Why did you come to SupCom from TA?]]>
THQ has to approve a new patch. Then pay for it (QA, ....). Then only GPG can deploy it. That was the problem, not GPG not wanting to support its game.

Statistics: Posted by Ze_PilOt — 22 Jan 2013, 17:11


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2013-01-22T16:58:12+02:00 2013-01-22T16:58:12+02:00 /viewtopic.php?t=2844&p=28012#p28012 <![CDATA[Re: Why did you come to SupCom from TA?]]> patches did they make for fa after realse? two, three? there was a time in faf
where zep made more patches within a week.

Statistics: Posted by laPPen — 22 Jan 2013, 16:58


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2013-01-22T13:13:32+02:00 2013-01-22T13:13:32+02:00 /viewtopic.php?t=2844&p=27991#p27991 <![CDATA[Re: Why did you come to SupCom from TA?]]> viewtopic.php?f=2&t=2104&hilit=Promote

Statistics: Posted by ColonelSheppard — 22 Jan 2013, 13:13


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2013-01-22T12:52:40+02:00 2013-01-22T12:52:40+02:00 /viewtopic.php?t=2844&p=27986#p27986 <![CDATA[Re: Why did you come to SupCom from TA?]]>
Also bear in mind THQ is in liquidation and GPG laid off every staff member with this Wildman crisis situation.

You should be incredibly glad that the FAF community has revitalised this game to light years better than it ever was in the GPG days.

Statistics: Posted by ZaphodX — 22 Jan 2013, 12:52


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2013-01-22T12:34:34+02:00 2013-01-22T12:34:34+02:00 /viewtopic.php?t=2844&p=27981#p27981 <![CDATA[Re: Why did you come to SupCom from TA?]]>
Flynn wrote:
Such was the forward vision of Chris Taylor, that, only now are we seeing rigs capable of exploiting SupCom to it's true potential.


Thats more to do with a sim running totally on one thread..

Nobody here is saying FA is a bad game flynn, if we thought that we wouldn't be here. FAF has brought a great community to the game, and I'm really positive about where we're going. That said, I have no idea why you would still expect support from THQ, especially given how they clearly aren't in much of a position to manage financially atm anyway. No point getting worked up about it.

Statistics: Posted by Softly — 22 Jan 2013, 12:34


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2013-01-22T11:49:11+02:00 2013-01-22T11:49:11+02:00 /viewtopic.php?t=2844&p=27974#p27974 <![CDATA[Re: Why did you come to SupCom from TA?]]> Statistics: Posted by GallantDragon — 22 Jan 2013, 11:49


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2013-01-22T11:43:08+02:00 2013-01-22T11:43:08+02:00 /viewtopic.php?t=2844&p=27972#p27972 <![CDATA[Re: Why did you come to SupCom from TA?]]>
GallantDragon wrote:
Both of you, calm your tits.

FAF is the community saying 'we're not just going to whine, we're going to revitalize this awesome, massively underrated gem of a game'. As far as I'm concerned this makes FAF freaking AWESOME.


I've already payed my tributes to FAF. But it makes me angry that there is only 1 community for such a great game :x However, I have noticed an increase in users, for instance there were 600 yesterday, let's try to get that up to 1000.

tmrkz wrote:
Flynn I really don't get your point here :

We all know SupCom was not a success in terms of sales compared to C&C or Starcraft , less appealing overall, harder, hard-demanding hardware, less advertised and so on.

BUT

If we go back to 2007 we had success games like Warhammer 40'000 Dark Crusade , World in Conflict , C&C 3 !!!
Where are them NOW ???? What is their multi scene offering ??? THEY ARE DEAD !!! Of course they' ll have some diehard fans but nothing more.


6 years IS actually old. VERY OLD. The only exceptions I remember here for RTS are Starcraft and CoH which truly are the most succesfull brands in rts maybe

I find quite obvious that FA is no more supported , and even if our game is often sold at few bucks it doesn't sell a lot. It was not that famous years ago , why people should "bother" buying it now. People want fresh games. People doenst' like RTS like years ago. MOBAS captured the attention of hundreds of thousands of players ... Kids play fps , shooters , sims ...

we are a niche .. live with it :P
lately we are having 600 users online in the european evenings... I would be already happy if we could keep those numbers , but they can increase further with the advent of Galactic War :)


AH... last example .... Sins of a solar empire Rebellion .... out in 2012 .... a good & wellknown rts brand ..... well you have three four matches going on a the same time...no more... so why do we complain....we are fine this way :))


The point I want to address in your post is that you say 6 years is old. Maybe for some games, not for SupCom. As we all know, SupCom was built WAY ahead of it's time. Such was the forward vision of Chris Taylor, that, only now are we seeing rigs capable of exploiting SupCom to it's true potential. Don't forget, a lot of us are playing SupCom on out of date/low spec computers, so when those of us have the money to spend on a new rig it will give SupCom a new lease of life to us. For example, my laptop struggles to run the game on most bigger maps and it will be at least two years before I can invest in a new system. That is going to be like a rebirth for SupCom for me, two years from now.

Your other point about people wanting new games. I do not understand that mentality. If it wasn't for SupCom TA should still be my "go to" RTS. I want a game that can last infinitely; that is what Chris Taylor's RTS games provide. The depth of SupCom's surface has only just been scratched. On top of that I still don't consider 2007 to be "years ago".

Don't forget, SupCom is on Steam as well which pretty much gurantees more players. If they are too dumb to understand SupCom then we don't want they anyway.

Statistics: Posted by Flynn — 22 Jan 2013, 11:43


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2013-01-22T10:48:21+02:00 2013-01-22T10:48:21+02:00 /viewtopic.php?t=2844&p=27969#p27969 <![CDATA[Re: Why did you come to SupCom from TA?]]>
We all know SupCom was not a success in terms of sales compared to C&C or Starcraft , less appealing overall, harder, hard-demanding hardware, less advertised and so on.

BUT

If we go back to 2007 we had success games like Warhammer 40'000 Dark Crusade , World in Conflict , C&C 3 !!!
Where are them NOW ???? What is their multi scene offering ??? THEY ARE DEAD !!! Of course they' ll have some diehard fans but nothing more.


6 years IS actually old. VERY OLD. The only exceptions I remember here for RTS are Starcraft and CoH which truly are the most succesfull brands in rts maybe

I find quite obvious that FA is no more supported , and even if our game is often sold at few bucks it doesn't sell a lot. It was not that famous years ago , why people should "bother" buying it now. People want fresh games. People doenst' like RTS like years ago. MOBAS captured the attention of hundreds of thousands of players ... Kids play fps , shooters , sims ...

we are a niche .. live with it :P
lately we are having 600 users online in the european evenings... I would be already happy if we could keep those numbers , but they can increase further with the advent of Galactic War :)


AH... last example .... Sins of a solar empire Rebellion .... out in 2012 .... a good & wellknown rts brand ..... well you have three four matches going on a the same time...no more... so why do we complain....we are fine this way :))

Statistics: Posted by Bliss — 22 Jan 2013, 10:48


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2013-01-22T09:59:47+02:00 2013-01-22T09:59:47+02:00 /viewtopic.php?t=2844&p=27963#p27963 <![CDATA[Re: Why did you come to SupCom from TA?]]>
FAF is the community saying 'we're not just going to whine, we're going to revitalize this awesome, massively underrated gem of a game'. As far as I'm concerned this makes FAF freaking AWESOME.

Statistics: Posted by GallantDragon — 22 Jan 2013, 09:59


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2013-01-22T09:57:17+02:00 2013-01-22T09:57:17+02:00 /viewtopic.php?t=2844&p=27962#p27962 <![CDATA[Re: Why did you come to SupCom from TA?]]>
You can't say it was the publisher screwing us over when ultimately it was us the community that failed to provide the support in terms of community size and competitive action necessary for THQ to be worth investing in more server time

Statistics: Posted by Softly — 22 Jan 2013, 09:57


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2013-01-22T09:12:10+02:00 2013-01-22T09:12:10+02:00 /viewtopic.php?t=2844&p=27956#p27956 <![CDATA[Re: Why did you come to SupCom from TA?]]>
DilliDalli wrote:
5 years and a tiny community... that is old. Stop thinking about your favourite game for just one second and look at the problem from THQs perspective:

They have a contract to provide game servers to Supreme Commander for 5 years.
Sales drop to next to nothing
Community size drops to nothing
The contract runs out.

Do they a) continue to run servers at expense to themselves to help a small community of gamers, or b) stop the server because they have no obligation to leave it on and it is costing them money.

Why on earth should they continue to support it? Are you actually trying to tell me that you think they made a bad decision from a business perspective?

Welcome to the real world


It's always the publishers that screw up a community :x How can sales drop to next to nothing for such an amazing game! I remember that there were 1000s of players on GPGNet, where did they go? Besides why do CT games always have to go the way of the dogs it is so annoying! I came to SupCom from TA because I wanted the benefits of a fully supported game, at this rate I might of well have continued playing TA :|

Statistics: Posted by Flynn — 22 Jan 2013, 09:12


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2013-01-22T02:26:45+02:00 2013-01-22T02:26:45+02:00 /viewtopic.php?t=2844&p=27938#p27938 <![CDATA[Re: Why did you come to SupCom from TA?]]>
Personally, I'm am so glad to have a community like FAF with supporters like you all to keep this wonderful game alive. If it wasn't for Zep and the rest of these awesome admins/tech savvy folk, i'd be out of a game too :(

Statistics: Posted by rockoe10 — 22 Jan 2013, 02:26


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2013-01-22T01:39:25+02:00 2013-01-22T01:39:25+02:00 /viewtopic.php?t=2844&p=27931#p27931 <![CDATA[Re: Why did you come to SupCom from TA?]]>
They have a contract to provide game servers to Supreme Commander for 5 years.
Sales drop to next to nothing
Community size drops to nothing
The contract runs out.

Do they a) continue to run servers at expense to themselves to help a small community of gamers, or b) stop the server because they have no obligation to leave it on and it is costing them money.

Why on earth should they continue to support it? Are you actually trying to tell me that you think they made a bad decision from a business perspective?

Welcome to the real world

Statistics: Posted by Softly — 22 Jan 2013, 01:39


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2013-01-22T00:44:43+02:00 2013-01-22T00:44:43+02:00 /viewtopic.php?t=2844&p=27928#p27928 <![CDATA[Re: Why did you come to SupCom from TA?]]> Are you always this cynical or just the wrong time of the month? Why doesn't other games contracts run out then? What about Starcraft's contract, why hasn't that run out? Stop talking gibberish for a change :|

Statistics: Posted by Flynn — 22 Jan 2013, 00:44


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