Forged Alliance Forever Forged Alliance Forever Forums 2013-02-09T23:59:41+02:00 /feed.php?f=2&t=2990 2013-02-09T23:59:41+02:00 2013-02-09T23:59:41+02:00 /viewtopic.php?t=2990&p=29756#p29756 <![CDATA[Re: Setons Rock Navy Rush]]> Statistics: Posted by ColonelSheppard — 09 Feb 2013, 23:59


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2013-02-09T20:56:19+02:00 2013-02-09T20:56:19+02:00 /viewtopic.php?t=2990&p=29733#p29733 <![CDATA[Re: Setons Rock Navy Rush]]> who cares for things that some random noobs like icken zock or me say.
dont let yourself get distracted by our unqualified opinions. ;)

Statistics: Posted by laPPen — 09 Feb 2013, 20:56


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2013-02-09T17:34:39+02:00 2013-02-09T17:34:39+02:00 /viewtopic.php?t=2990&p=29714#p29714 <![CDATA[Re: Setons Rock Navy Rush]]>
Also, i don't see how its much better to defend. You can make AA on the beach just as good, and if you have to make t2 stationary arty, you propably lost anyway. Same goes for shield, except that its quite useless to shield navy yards anyway. Your argument that you can assist from the cliff with additional engies is kinda weired, because its not like you can't assist/build torpedos/factories at the beach with this engies, or ACU if wanted, aswell.

But if you think building at the cliff got more advantages, you should just do it. ;)

Statistics: Posted by Zock — 09 Feb 2013, 17:34


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2013-02-09T16:48:40+02:00 2013-02-09T16:48:40+02:00 /viewtopic.php?t=2990&p=29713#p29713 <![CDATA[Re: Setons Rock Navy Rush]]> Statistics: Posted by Rocksteady — 09 Feb 2013, 16:48


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2013-02-09T16:05:11+02:00 2013-02-09T16:05:11+02:00 /viewtopic.php?t=2990&p=29711#p29711 <![CDATA[Re: Setons Rock Navy Rush]]> Statistics: Posted by ICKEN — 09 Feb 2013, 16:05


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2013-02-09T15:47:50+02:00 2013-02-09T15:47:50+02:00 /viewtopic.php?t=2990&p=29708#p29708 <![CDATA[Re: Setons Rock Navy Rush]]>
Well can you can also build engie from navy itself, it's better to build extra navy factories that can later pump out more ships than build rax on the beach that do nothing aside from building engies.

I can't see any reason why beach is easier, you can do everything the same at the cliff and it's much better to defend. It's also much faster to replace or build cause ACU and 4-5 engies can assist build factories from the cliff or repair factories/torpedos.

How is it safer?? you can't do this at the beach.

Image

Statistics: Posted by Rocksteady — 09 Feb 2013, 15:47


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2013-02-09T12:19:37+02:00 2013-02-09T12:19:37+02:00 /viewtopic.php?t=2990&p=29700#p29700 <![CDATA[Re: Setons Rock Navy Rush]]> sure u can build transports and use them to get engeneers to the cliff navy, but if u lose air early and your transports get shot down or just cant fly there while your engeneers at the navy got bombed already u fall behind with buildpower. this can pretty mutch make you lose the first navy engagement.
but of course it is an option to build a few t1 navyyards at the cliff to have some early boats against a rush, i would just not recommend to have the main t2 navy yard at the cliff for the reasons mentioned above. if dim does it he has a plan and knows what he does but for a average player its safer to chose the beach option.

Statistics: Posted by laPPen — 09 Feb 2013, 12:19


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2013-02-09T04:02:02+02:00 2013-02-09T04:02:02+02:00 /viewtopic.php?t=2990&p=29692#p29692 <![CDATA[Re: Setons Rock Navy Rush]]>
the cliff navy rather then the small beach is a good idea i never tried it. Have seen others do it...
I usually play seraphin rock so the shields around navy facts is actually a good idea.

for some reason im not good with t1 bombers maybe i should make more

Statistics: Posted by A_Naked_Girl — 09 Feb 2013, 04:02


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2013-02-09T01:38:39+02:00 2013-02-09T01:38:39+02:00 /viewtopic.php?t=2990&p=29683#p29683 <![CDATA[Re: Setons Rock Navy Rush]]> Statistics: Posted by Nombringer — 09 Feb 2013, 01:38


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2013-02-09T00:12:11+02:00 2013-02-09T00:12:11+02:00 /viewtopic.php?t=2990&p=29673#p29673 <![CDATA[Re: Setons Rock Navy Rush]]> Statistics: Posted by rootbeer23 — 09 Feb 2013, 00:12


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2013-02-08T23:51:20+02:00 2013-02-08T23:51:20+02:00 /viewtopic.php?t=2990&p=29672#p29672 <![CDATA[Re: Setons Rock Navy Rush]]> Statistics: Posted by Rocksteady — 08 Feb 2013, 23:51


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2013-02-08T22:45:30+02:00 2013-02-08T22:45:30+02:00 /viewtopic.php?t=2990&p=29669#p29669 <![CDATA[Re: Setons Rock Navy Rush]]>
an early way to get back into the water is just to walk with the acu to the cliff and build some torplauchers, these could protect your new navy factories..

my tip for you, just watch some replays of pro seton players ( >1800) and try to understand their builds so that you can copy some parts to improve your own build.

Statistics: Posted by ICKEN — 08 Feb 2013, 22:45


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2013-02-08T21:47:13+02:00 2013-02-08T21:47:13+02:00 /viewtopic.php?t=2990&p=29666#p29666 <![CDATA[Re: Setons Rock Navy Rush]]>
and SCOUTING

Statistics: Posted by ColonelSheppard — 08 Feb 2013, 21:47


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2013-02-08T21:26:16+02:00 2013-02-08T21:26:16+02:00 /viewtopic.php?t=2990&p=29664#p29664 <![CDATA[Setons Rock Navy Rush]]>
I can win a long term navy match but the last 3 games i lost navy by min 10 bec beach rushed at min 6-7 with frigates and I didn't have much yet


have tried making t1 torps near beach spot, have tried t2 hover tank spam (seraphin)


-thanks

Statistics: Posted by A_Naked_Girl — 08 Feb 2013, 21:26


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