Forged Alliance Forever Forged Alliance Forever Forums 2013-03-16T00:38:06+02:00 /feed.php?f=2&t=3305 2013-03-16T00:38:06+02:00 2013-03-16T00:38:06+02:00 /viewtopic.php?t=3305&p=34173#p34173 <![CDATA[Re: Multicore FA]]> Statistics: Posted by ColonelSheppard — 16 Mar 2013, 00:38


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2013-03-15T22:02:23+02:00 2013-03-15T22:02:23+02:00 /viewtopic.php?t=3305&p=34162#p34162 <![CDATA[Re: Multicore FA]]>
For for FA middleware, they already have the right to use it in the game. But i do not know if the licence allow GPG to create an open-source game based on those 3rd party libraries. Maybe, maybe not ^^

Anyway, when FAF will be bigger, maybe we can ask GPG some things, but for now, with the SC/FA licences being sold & THQ going down, it is a little too early maybe.

But until now, no modding community succeeded in this sort of things. There even was a petition going on for TA to be open-sourced before SC1 was released. Without success, of course.

Statistics: Posted by Poch — 15 Mar 2013, 22:02


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2013-03-14T19:24:41+02:00 2013-03-14T19:24:41+02:00 /viewtopic.php?t=3305&p=34023#p34023 <![CDATA[Re: Multicore FA]]>
rootbeer23 wrote:
they can open up everything that they produced themselves.



Well, ask, you never know...

Statistics: Posted by Ze_PilOt — 14 Mar 2013, 19:24


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2013-03-14T19:18:36+02:00 2013-03-14T19:18:36+02:00 /viewtopic.php?t=3305&p=34021#p34021 <![CDATA[Re: Multicore FA]]> Statistics: Posted by rootbeer23 — 14 Mar 2013, 19:18


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2013-03-14T19:14:05+02:00 2013-03-14T19:14:05+02:00 /viewtopic.php?t=3305&p=34019#p34019 <![CDATA[Re: Multicore FA]]> GPG can't release the source code like that even if they want to.

Statistics: Posted by Ze_PilOt — 14 Mar 2013, 19:14


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2013-03-14T19:11:41+02:00 2013-03-14T19:11:41+02:00 /viewtopic.php?t=3305&p=34018#p34018 <![CDATA[Re: Multicore FA]]> Statistics: Posted by rootbeer23 — 14 Mar 2013, 19:11


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2013-03-14T19:00:25+02:00 2013-03-14T19:00:25+02:00 /viewtopic.php?t=3305&p=34015#p34015 <![CDATA[Re: Multicore FA]]> Statistics: Posted by Badsearcher — 14 Mar 2013, 19:00


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2013-03-14T15:45:08+02:00 2013-03-14T15:45:08+02:00 /viewtopic.php?t=3305&p=33976#p33976 <![CDATA[Re: Multicore FA]]>

Statistics: Posted by Ze_PilOt — 14 Mar 2013, 15:45


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2013-03-14T15:27:02+02:00 2013-03-14T15:27:02+02:00 /viewtopic.php?t=3305&p=33975#p33975 <![CDATA[Re: Multicore FA]]> Statistics: Posted by rootbeer23 — 14 Mar 2013, 15:27


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2013-03-14T15:20:35+02:00 2013-03-14T15:20:35+02:00 /viewtopic.php?t=3305&p=33974#p33974 <![CDATA[Re: Multicore FA]]> Statistics: Posted by SC-Account — 14 Mar 2013, 15:20


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2013-03-14T14:31:13+02:00 2013-03-14T14:31:13+02:00 /viewtopic.php?t=3305&p=33972#p33972 <![CDATA[Re: Multicore FA]]>
somebody allready posted a link to the engine, I thought actually...?! But it would be illegal to change something in the engine without permission of the licence owner...

Statistics: Posted by discoverer2k4 — 14 Mar 2013, 14:31


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2013-03-14T13:12:14+02:00 2013-03-14T13:12:14+02:00 /viewtopic.php?t=3305&p=33967#p33967 <![CDATA[Re: Multicore FA]]>
Benoker wrote:
All computers first simulate tanks firing their shots, then all computer simulate tanks taking damage, then all computers calculate which tanks have taken too much damage and explode


you would see a similar problem with just the movement of units which would not be solved by the solution above.

Statistics: Posted by rootbeer23 — 14 Mar 2013, 13:12


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2013-03-14T12:27:58+02:00 2013-03-14T12:27:58+02:00 /viewtopic.php?t=3305&p=33960#p33960 <![CDATA[Re: Multicore FA]]>
... and just our friendly argument should prove to SC-Account that the answer to "how difficult would it be ..." is "very".

Statistics: Posted by Benoker — 14 Mar 2013, 12:27


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2013-03-14T12:03:49+02:00 2013-03-14T12:03:49+02:00 /viewtopic.php?t=3305&p=33957#p33957 <![CDATA[Re: Multicore FA]]>
Benoker wrote:
In this model an ASF blop fight can happen in one square, and all the multicore does not help because this one square is only handled by one core...


nothing is perfect

Benoker wrote:
Personally I think it does not matter in which order the collisions between projectiles and units are calculated because total damage is a simple addition of all the single damages (a+b = b+a). Each core could randomly choose which projectiles/units to handle.


computer1 simulates projectile P34324 hitting tank t232 and destroying it first and computer2 simulates tank232 shooting at tank545 and afterwards simulates projectile P34324 hitting t232.

Statistics: Posted by rootbeer23 — 14 Mar 2013, 12:03


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2013-03-14T08:21:53+02:00 2013-03-14T08:21:53+02:00 /viewtopic.php?t=3305&p=33940#p33940 <![CDATA[Re: Multicore FA]]>
Personally I think it does not matter in which order the collisions between projectiles and units are calculated because total damage is a simple addition of all the single damages (a+b = b+a). Each core could randomly choose which projectiles/units to handle.

But if it would be so easy GPG would have implemented it ;-) There really is no point in trying to modify the application without even having access to the source code.

Statistics: Posted by Benoker — 14 Mar 2013, 08:21


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