Forged Alliance Forever Forged Alliance Forever Forums 2013-03-30T01:47:14+02:00 /feed.php?f=2&t=3448 2013-03-30T01:47:14+02:00 2013-03-30T01:47:14+02:00 /viewtopic.php?t=3448&p=36182#p36182 <![CDATA[Re: PC Gamer Talks SupCom, FAF, and SupCom 2]]> http://www.youtube.com/watch?v=jDiPE7HL ... be&t=9m36s
look the two top comments :P

Statistics: Posted by ColonelSheppard — 30 Mar 2013, 01:47


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2013-03-30T00:29:46+02:00 2013-03-30T00:29:46+02:00 /viewtopic.php?t=3448&p=36176#p36176 <![CDATA[Re: PC Gamer Talks SupCom, FAF, and SupCom 2]]>

Statistics: Posted by Eukanuba — 30 Mar 2013, 00:29


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2013-03-29T20:17:41+02:00 2013-03-29T20:17:41+02:00 /viewtopic.php?t=3448&p=36160#p36160 <![CDATA[Re: PC Gamer Talks SupCom, FAF, and SupCom 2]]> Statistics: Posted by ColonelSheppard — 29 Mar 2013, 20:17


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2013-03-29T19:37:42+02:00 2013-03-29T19:37:42+02:00 /viewtopic.php?t=3448&p=36147#p36147 <![CDATA[Re: PC Gamer Talks SupCom, FAF, and SupCom 2]]> Statistics: Posted by Flynn — 29 Mar 2013, 19:37


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2013-03-29T18:26:56+02:00 2013-03-29T18:26:56+02:00 /viewtopic.php?t=3448&p=36141#p36141 <![CDATA[Re: PC Gamer Talks SupCom, FAF, and SupCom 2]]>
Flynn wrote:
The commentator is a n00b :|

guess you know what you are talking about :mrgreen:

Statistics: Posted by ColonelSheppard — 29 Mar 2013, 18:26


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2013-03-29T18:24:31+02:00 2013-03-29T18:24:31+02:00 /viewtopic.php?t=3448&p=36138#p36138 <![CDATA[Re: PC Gamer Talks SupCom, FAF, and SupCom 2]]>

Statistics: Posted by Flynn — 29 Mar 2013, 18:24


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2013-03-29T04:17:43+02:00 2013-03-29T04:17:43+02:00 /viewtopic.php?t=3448&p=36084#p36084 <![CDATA[Re: PC Gamer Talks SupCom, FAF, and SupCom 2]]>
SeraphimLeftNut wrote:
As a "thank you" for those comments, the "community" should set up some team games for TOM, where his team has a couple top players. If all he has done is play the Ai he actually never played the game, which means a little bit of multiplayer experience might push him over the edge into a full blown addiction. It would be very valuable for the "community" to make TOM part of the "community".
Even though overall good things were said about Supcom FA and FAF, it seemed that the lack of multiplayer experience translated in a few misguided comments about balance and unit counters. Perhaps this was only because TOM knew that the others just wouldn't understand if he tried to explain.

If TOM played some games, those would be great casting opportunities for Gyle.

Are there some good players willing to help out with this?

you know, i'm always up to make something like this happen...

Statistics: Posted by ColonelSheppard — 29 Mar 2013, 04:17


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2013-03-29T04:13:51+02:00 2013-03-29T04:13:51+02:00 /viewtopic.php?t=3448&p=36083#p36083 <![CDATA[Re: PC Gamer Talks SupCom, FAF, and SupCom 2]]>
The_PC_Snob wrote:
SeraphimLeftNut wrote:As a "thank you" for those comments, the "community" should set up some team games for TOM, where his team has a couple top players. If all he has done is play the Ai he actually never played the game, which means a little bit of multiplayer experience might push him over the edge into a full blown addiction. It would be very valuable for the "community" to make TOM part of the "community".
Even though overall good things were said about Supcom FA and FAF, it seemed that the lack of multiplayer experience translated in a few misguided comments about balance and unit counters. Perhaps this was only because TOM knew that the others just wouldn't understand if he tried to explain.

If TOM played some games, those would be great casting opportunities for Gyle.

Are there some good players willing to help out with this?


Personally, I believe it is completely valid to experience a game through single player. Pushing people into the multiplayer just sounds a bit disingenuous to me. Simply, not everyone is competitive, they just like to have a good time. It talks a lot about Supreme Commander that lots of people find it satisfying just playing against the AI, where in something like Starcraft 2 there's no fun about fighting a non-scripted AI. The gameplay itself is satisfying in FA. It is just gorgeous and even playing against the AI you can face something new every now and again. Testing unit compositions, appreciating the simulation. It feels almost like a 4X game in this regard, the gameplay is its own reward, not being competitive.


I completely agree with you that, playing ranked games is stressful and you got to be in the mood for it. However, relaxed team games where everyone is there to have fun and try new stuff is the best this game has to offer. Large 5v5 wonder games, pyramid, rivers 6v6 etc. Even Setons when playing with people you know.
I would not want to just tell TOM, go play some multiplayer, you will like it and you will understand the game better, that is his choice to do that or not, especially when going into a random game might mean 30 minutes with a bunch of assholes. I think a specially set up game where the teams were known to be fair and the atmosphere was relaxed would be really fun, for any Supcom FA player, no matter what level.

Statistics: Posted by SeraphimLeftNut — 29 Mar 2013, 04:13


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2013-03-29T02:00:37+02:00 2013-03-29T02:00:37+02:00 /viewtopic.php?t=3448&p=36077#p36077 <![CDATA[Re: PC Gamer Talks SupCom, FAF, and SupCom 2]]>
Wait a second... aren't you the one who inquired me about my LP? Have you read it?

Statistics: Posted by The_PC_Snob — 29 Mar 2013, 02:00


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2013-03-29T01:57:57+02:00 2013-03-29T01:57:57+02:00 /viewtopic.php?t=3448&p=36076#p36076 <![CDATA[Re: PC Gamer Talks SupCom, FAF, and SupCom 2]]>
Golol wrote:
ironically ai games often have more variety than pvp games :D

yeah, no

Statistics: Posted by ColonelSheppard — 29 Mar 2013, 01:57


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2013-03-29T01:45:14+02:00 2013-03-29T01:45:14+02:00 /viewtopic.php?t=3448&p=36075#p36075 <![CDATA[Re: PC Gamer Talks SupCom, FAF, and SupCom 2]]>
Ze_PilOt wrote:
Who is the guy talking about FAF ?

And another thank you, "The Community", for your establishment and continued support of FAF.

Statistics: Posted by LegoGuy — 29 Mar 2013, 01:45


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2013-03-28T19:37:14+02:00 2013-03-28T19:37:14+02:00 /viewtopic.php?t=3448&p=36046#p36046 <![CDATA[Re: PC Gamer Talks SupCom, FAF, and SupCom 2]]>

Statistics: Posted by Golol — 28 Mar 2013, 19:37


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2013-03-28T19:23:22+02:00 2013-03-28T19:23:22+02:00 /viewtopic.php?t=3448&p=36044#p36044 <![CDATA[Re: PC Gamer Talks SupCom, FAF, and SupCom 2]]>
SeraphimLeftNut wrote:
As a "thank you" for those comments, the "community" should set up some team games for TOM, where his team has a couple top players. If all he has done is play the Ai he actually never played the game, which means a little bit of multiplayer experience might push him over the edge into a full blown addiction. It would be very valuable for the "community" to make TOM part of the "community".
Even though overall good things were said about Supcom FA and FAF, it seemed that the lack of multiplayer experience translated in a few misguided comments about balance and unit counters. Perhaps this was only because TOM knew that the others just wouldn't understand if he tried to explain.

If TOM played some games, those would be great casting opportunities for Gyle.

Are there some good players willing to help out with this?


Personally, I believe it is completely valid to experience a game through single player. Pushing people into the multiplayer just sounds a bit disingenuous to me. Simply, not everyone is competitive, they just like to have a good time. It talks a lot about Supreme Commander that lots of people find it satisfying just playing against the AI, where in something like Starcraft 2 there's no fun about fighting a non-scripted AI. The gameplay itself is satisfying in FA. It is just gorgeous and even playing against the AI you can face something new every now and again. Testing unit compositions, appreciating the simulation. It feels almost like a 4X game in this regard, the gameplay is its own reward, not being competitive.

Statistics: Posted by The_PC_Snob — 28 Mar 2013, 19:23


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2013-03-28T18:57:49+02:00 2013-03-28T18:57:49+02:00 /viewtopic.php?t=3448&p=36040#p36040 <![CDATA[Re: PC Gamer Talks SupCom, FAF, and SupCom 2]]> Even though overall good things were said about Supcom FA and FAF, it seemed that the lack of multiplayer experience translated in a few misguided comments about balance and unit counters. Perhaps this was only because TOM knew that the others just wouldn't understand if he tried to explain.

If TOM played some games, those would be great casting opportunities for Gyle.

Are there some good players willing to help out with this?

Statistics: Posted by SeraphimLeftNut — 28 Mar 2013, 18:57


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2013-03-28T16:08:39+02:00 2013-03-28T16:08:39+02:00 /viewtopic.php?t=3448&p=36024#p36024 <![CDATA[Re: PC Gamer Talks SupCom, FAF, and SupCom 2]]> With veterancy theres no risk... you just get more and more eco for no reason.
Thats why supcom FA is not a casual RTS. It would just be flat to get even more ressources without even doing anything.
And to balance the idea, t1 mex cost would propably be increased what would cause map control being less useful.
And way of getting more ressources without or with barely investing ressources promotes campyness in my opinion. just with the t1 massfabs in supcom vanilla.

Statistics: Posted by Golol — 28 Mar 2013, 16:08


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