Forged Alliance Forever Forged Alliance Forever Forums 2013-04-13T23:29:32+02:00 /feed.php?f=2&t=3496 2013-04-13T23:29:32+02:00 2013-04-13T23:29:32+02:00 /viewtopic.php?t=3496&p=38225#p38225 <![CDATA[Re: Replays regarding SACU teleport abuse]]> Statistics: Posted by Eukanuba — 13 Apr 2013, 23:29


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2013-04-13T22:54:20+02:00 2013-04-13T22:54:20+02:00 /viewtopic.php?t=3496&p=38223#p38223 <![CDATA[Re: Replays regarding SACU teleport abuse]]> Statistics: Posted by ZaphodX — 13 Apr 2013, 22:54


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2013-04-13T18:54:56+02:00 2013-04-13T18:54:56+02:00 /viewtopic.php?t=3496&p=38196#p38196 <![CDATA[Re: Replays regarding SACU teleport abuse]]> Statistics: Posted by SC-Account — 13 Apr 2013, 18:54


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2013-04-13T15:33:44+02:00 2013-04-13T15:33:44+02:00 /viewtopic.php?t=3496&p=38179#p38179 <![CDATA[Re: Replays regarding SACU teleport abuse]]>
And besides your clearly missed the recent discussions that led to SAM buff. Zock (and probably others) complained about the impossibility of stopping massive strats no matter what. So ...

Statistics: Posted by -_V_- — 13 Apr 2013, 15:33


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2013-04-12T20:14:12+02:00 2013-04-12T20:14:12+02:00 /viewtopic.php?t=3496&p=38061#p38061 <![CDATA[Re: Replays regarding SACU teleport abuse]]>
If someone was complaining about getting killed by 30 strats you guys would be lambasting him for falling that far behind. How is this different?

Statistics: Posted by Mycen — 12 Apr 2013, 20:14


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2013-04-12T18:48:41+02:00 2013-04-12T18:48:41+02:00 /viewtopic.php?t=3496&p=38048#p38048 <![CDATA[Re: Replays regarding SACU teleport abuse]]> Statistics: Posted by Rocksteady — 12 Apr 2013, 18:48


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2013-04-11T20:34:48+02:00 2013-04-11T20:34:48+02:00 /viewtopic.php?t=3496&p=37954#p37954 <![CDATA[Re: Replays regarding SACU teleport abuse]]>

Statistics: Posted by ColonelSheppard — 11 Apr 2013, 20:34


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2013-04-11T20:27:11+02:00 2013-04-11T20:27:11+02:00 /viewtopic.php?t=3496&p=37953#p37953 <![CDATA[Re: Replays regarding SACU teleport abuse]]> Statistics: Posted by snuffles — 11 Apr 2013, 20:27


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2013-04-11T15:57:10+02:00 2013-04-11T15:57:10+02:00 /viewtopic.php?t=3496&p=37905#p37905 <![CDATA[Re: Replays regarding SACU teleport abuse]]>
Aeon and Seraphim are OP because of their floating T1 units. Am I expected to make PD everywhere? Even if I do the Sera arty will outrange it! If I try to protect the south side with Mantises, the Aeon/Sera units will simply go the other way!

Aeon and Sera are OP and hover should be removed from their units because it stops me playing the way I want to play on my favourite map.

As this is the internet I probably need to point out that the above is satire.

Statistics: Posted by Eukanuba — 11 Apr 2013, 15:57


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2013-04-11T15:41:01+02:00 2013-04-11T15:41:01+02:00 /viewtopic.php?t=3496&p=37903#p37903 <![CDATA[Re: Replays regarding SACU teleport abuse]]>
prodromos wrote:
Sacus should be beefier and teleport faster cheaper and farther.
They should be able to teleport everywhere and do twice as big a damage when they die.
They should be available with teleport to every faction.
The same is true for transports.

You want bigger, faster, cheaper teleporting transports???

Statistics: Posted by ZaphodX — 11 Apr 2013, 15:41


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2013-04-11T15:37:18+02:00 2013-04-11T15:37:18+02:00 /viewtopic.php?t=3496&p=37902#p37902 <![CDATA[Re: Replays regarding SACU teleport abuse]]> They should be able to teleport everywhere and do twice as big a damage when they die.
They should be available with teleport to every faction.
The same is true for transports.

Statistics: Posted by prodromos — 11 Apr 2013, 15:37


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2013-04-11T14:42:16+02:00 2013-04-11T14:42:16+02:00 /viewtopic.php?t=3496&p=37901#p37901 <![CDATA[Re: Replays regarding SACU teleport abuse]]> Statistics: Posted by ZaphodX — 11 Apr 2013, 14:42


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2013-04-11T14:33:38+02:00 2013-04-11T14:33:38+02:00 /viewtopic.php?t=3496&p=37898#p37898 <![CDATA[Re: Replays regarding SACU teleport abuse]]> Statistics: Posted by JeeVeS — 11 Apr 2013, 14:33


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2013-04-11T14:26:43+02:00 2013-04-11T14:26:43+02:00 /viewtopic.php?t=3496&p=37897#p37897 <![CDATA[Re: Replays regarding SACU teleport abuse]]>
discoverer2k4 wrote:
k, was wondering if its viable ... to be honest I don't play so often with ground fire

You can hit units in the water, but the dark blue water is deep enough to negate any damage.

Statistics: Posted by ZaphodX — 11 Apr 2013, 14:26


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2013-04-11T14:23:11+02:00 2013-04-11T14:23:11+02:00 /viewtopic.php?t=3496&p=37896#p37896 <![CDATA[Re: Replays regarding SACU teleport abuse]]>
allow a short range anti teleport building instead of this shit .

we arent meant to be robots , and sometimes if a sacu teleports we have to deal with it , its like if u were talkin about nerfing cybran tele commander and stuff

Statistics: Posted by skakarn — 11 Apr 2013, 14:23


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