Statistics: Posted by BRNKoINSANITY — 13 Apr 2013, 02:45
Statistics: Posted by Mycen — 12 Apr 2013, 20:47
Sirlin wrote:
Only in the most extreme, rare cases should something be banned because it is “too good.” This will be the most common type of ban requested by players, and almost all of their requests will be foolish. Banning a tactic simply because it is “the best” isn’t even warranted. That only reduces the game to all the “second best” tactics, which isn’t necessarily any better of a game than the original game. In fact, it’s often worse!
The only reasonable case to ban something because it is “too good” is when that tactic completely dominates the entire game, to the exclusion of other tactics. It is possible, though very rare, that removing an element of the game that is not only “the best” but also “ten times better than anything else in the game” results in a better game. I emphasize that is extremely rare. The most common case is that the player requesting the ban doesn’t fully grasp that the game is, in fact, not all about that one tactic. He should win several tournaments using mainly this tactic to prove his point. Another, far rarer possibility is that he’s right. The game really is shallow and centered on one thing (whether that one thing is a bug or by design is irrelevant). In that case, the best course of action is usually to abandon the game and play one of the hundreds of other readily available good games in the world.
Only in the ultra-rare case that the player is right and the game is worth saving and the game without the ultra-tactic is a ten times better game—only then is the notion even worth fighting for. And even in this case, it may take time for the game to mature enough for a great percentage of the best players and tournament organizers to realize that tactic should, indeed, be banned. Before an official ban takes place, there can also be something called “soft ban.”
[Sirlin then goes on to describe the "soft banning" of Akuma in Street Figher, which is completely analogous to the arbitrary rules enforced in Seton's and Thermo]
Statistics: Posted by Eukanuba — 11 Apr 2013, 13:57
Statistics: Posted by da_monstr — 10 Apr 2013, 17:33
Statistics: Posted by da_monstr — 09 Apr 2013, 16:01
Statistics: Posted by Gowerly — 09 Apr 2013, 15:56
Statistics: Posted by Rocksteady — 09 Apr 2013, 13:14
Statistics: Posted by rootbeer23 — 09 Apr 2013, 11:48
Statistics: Posted by ColonelSheppard — 09 Apr 2013, 11:35
EDIT: Note 'tele-SCU' is just an example. Please read it as any thing that is well-known to Seton's players but unheard-of in 1v1, including but not limited to HARMS creep, knocking over trees, and many other things that I probably don't know about.
Statistics: Posted by Eukanuba — 09 Apr 2013, 11:22
Statistics: Posted by CocoaMoko — 09 Apr 2013, 07:12
Statistics: Posted by ColonelSheppard — 09 Apr 2013, 06:46
Statistics: Posted by -_V_- — 09 Apr 2013, 05:07