Forged Alliance Forever Forged Alliance Forever Forums 2011-11-10T22:43:17+02:00 /feed.php?f=2&t=364 2011-11-10T22:43:17+02:00 2011-11-10T22:43:17+02:00 /viewtopic.php?t=364&p=3380#p3380 <![CDATA[Re: Anybody want to help me make missions?]]> http://www.gamereplays.org/community/in ... try8704111

Statistics: Posted by Reddev32 — 10 Nov 2011, 22:43


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2011-11-09T10:43:45+02:00 2011-11-09T10:43:45+02:00 /viewtopic.php?t=364&p=3289#p3289 <![CDATA[Re: Anybody want to help me make missions?]]>
I has to do something with missing resources (the files I think, there are textures and stuff added in FA which I want to be able to use), but I'm going to find it out in the weekend.

(maybe copying all the FA resource dll files to the SupCom folder)

Statistics: Posted by Plasma_Wolf — 09 Nov 2011, 10:43


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2011-11-09T02:17:10+02:00 2011-11-09T02:17:10+02:00 /viewtopic.php?t=364&p=3284#p3284 <![CDATA[Re: Anybody want to help me make missions?]]> Statistics: Posted by FunkOff — 09 Nov 2011, 02:17


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2011-11-08T23:14:22+02:00 2011-11-08T23:14:22+02:00 /viewtopic.php?t=364&p=3278#p3278 <![CDATA[Re: Anybody want to help me make missions?]]>
Other than that, for me: the SupCom map editor works (So the one in the SupCom vanilla mode). However, the Forged Alliance map editor doesn't (instant crash on startup).

When I start the SupCom map editor, I can load any SupCom map.
I can't load any FA map.

I'll post the logs when I am able (there were about six things missing). Of course, there is no log of the instantaneously crashing FA map editor but the appcrash lies in gpgcore.dll (or so the Win Error reporter tells me).

Statistics: Posted by Plasma_Wolf — 08 Nov 2011, 23:14


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2011-11-07T21:52:21+02:00 2011-11-07T21:52:21+02:00 /viewtopic.php?t=364&p=3239#p3239 <![CDATA[Re: Anybody want to help me make missions?]]>
Let me know what you have for 1 and what you would like for 2 and I will fight with the map editor to see what I can come up with.

Statistics: Posted by TA4Life — 07 Nov 2011, 21:52


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2011-11-07T21:23:51+02:00 2011-11-07T21:23:51+02:00 /viewtopic.php?t=364&p=3238#p3238 <![CDATA[Re: Anybody want to help me make missions?]]>
1. Design
2. Map
3. Script

I only need help with #2, but if you want to help with #1 I don't mind that either. Everybody likes seeing their ideas come to life. :-)

Statistics: Posted by FunkOff — 07 Nov 2011, 21:23


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2011-11-07T20:54:05+02:00 2011-11-07T20:54:05+02:00 /viewtopic.php?t=364&p=3237#p3237 <![CDATA[Re: Anybody want to help me make missions?]]> Statistics: Posted by TA4Life — 07 Nov 2011, 20:54


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2011-11-07T20:23:23+02:00 2011-11-07T20:23:23+02:00 /viewtopic.php?t=364&p=3236#p3236 <![CDATA[Re: Anybody want to help me make missions?]]> Statistics: Posted by FunkOff — 07 Nov 2011, 20:23


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2011-11-07T20:07:19+02:00 2011-11-07T20:07:19+02:00 /viewtopic.php?t=364&p=3235#p3235 <![CDATA[Re: Anybody want to help me make missions?]]>
If I could see what the map editor files look like when they are work in progress for campaign missions, I could probably get proficient enough to help.

Statistics: Posted by TA4Life — 07 Nov 2011, 20:07


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2011-11-07T20:02:02+02:00 2011-11-07T20:02:02+02:00 /viewtopic.php?t=364&p=3234#p3234 <![CDATA[Anybody want to help me make missions?]]>
What I'll need is just somebody to mess with markers, props and units. Specifically, I intent to use existing maps because there are plenty and just make missions with those. I'll write the scripts once the markers/props/spawn units are placed on the map.

Anybody want to help me out and make coop missions?

Statistics: Posted by FunkOff — 07 Nov 2011, 20:02


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