Forged Alliance Forever Forged Alliance Forever Forums 2013-04-13T23:41:09+02:00 /feed.php?f=2&t=3640 2013-04-13T23:41:09+02:00 2013-04-13T23:41:09+02:00 /viewtopic.php?t=3640&p=38226#p38226 <![CDATA[Re: A couple of questions.]]>
BRNKoINSANITY wrote:
Actually, the Cybran t2 navy is arguably the best. Facing a Cybran navy, the t2 UEF navy is totally outranged (80 for Cyb on all surface fire ships, 60 for UEF destroyer and down from there). If you are facing a skilled player, the Cyb navy will eat UEF for lunch by kiting out of range and chewing through your units. UEF has to get to t3 to be competitive with the Cyb navy. Also, once you hit the t2 phase with Cybran, there is no need to build frigates or subs... The high rate of fire works just fine vs hover units and frigates of other factions, and the destroyer does 100 torp DPS and has good anti torp, which is plenty to fight off subs.

Also, UEF has the best battleship. Longest range is a big plus! The Summit can actually match the Tempest for range.



Cybran Navy sure is the best against land units and that stuff thanks to the great RoF, but as Shep pointed out, they can't kite very easily. Also Shield Boats > Range. Actually Shield Boats > Damn near everything.

Range on the BS is good, but I see it as middling because the split-shot cannons barely get their full DPS in on anything but the very largest of buildings, or Shields.


Of course Stealth on the Barracuda works... Just not in the direct vicinity of the enemy fleet, the same as all Cybran stealth units. This is a game of Strategy, not tactics. Stealth is used for positioning, sneakiness, and generally underhanded techniques, not to gain an advantage in direct combat.

Statistics: Posted by IceDreamer — 13 Apr 2013, 23:41


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2013-04-13T20:47:19+02:00 2013-04-13T20:47:19+02:00 /viewtopic.php?t=3640&p=38211#p38211 <![CDATA[Re: A couple of questions.]]>

t2 destroyer would have intel: vision 32, radar 35, sonar 37, water vision 45(???).
Thats what wiki says and its weird. Can anyone explain?

Also with these figures in mind, does the barracuda stealth actually work?

Statistics: Posted by Max_Damage — 13 Apr 2013, 20:47


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2013-04-13T20:13:16+02:00 2013-04-13T20:13:16+02:00 /viewtopic.php?t=3640&p=38208#p38208 <![CDATA[Re: A couple of questions.]]> Statistics: Posted by Supreme321 — 13 Apr 2013, 20:13


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2013-04-13T20:01:35+02:00 2013-04-13T20:01:35+02:00 /viewtopic.php?t=3640&p=38207#p38207 <![CDATA[Re: A couple of questions.]]>
ColonelSheppard wrote:
keep in mind that cybran navy can't fire backwards, so its not that easy to kite with it

Statistics: Posted by Swkoll — 13 Apr 2013, 20:01


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2013-04-13T21:07:25+02:00 2013-04-13T19:30:43+02:00 /viewtopic.php?t=3640&p=38201#p38201 <![CDATA[Re: A couple of questions.]]> Statistics: Posted by ColonelSheppard — 13 Apr 2013, 19:30


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2013-04-13T19:22:39+02:00 2013-04-13T19:22:39+02:00 /viewtopic.php?t=3640&p=38200#p38200 <![CDATA[Re: A couple of questions.]]>
Also, UEF has the best battleship. Longest range is a big plus! The Summit can actually match the Tempest for range.

Statistics: Posted by BRNKoINSANITY — 13 Apr 2013, 19:22


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2013-04-13T13:43:36+02:00 2013-04-13T13:43:36+02:00 /viewtopic.php?t=3640&p=38167#p38167 <![CDATA[Re: A couple of questions.]]>
Max_Damage wrote:
Also how does the nanodart launcher on t2 cybran cruiser work against surface targets? Can it be relied upon to destroy stationary buildings?


I can answer this one, I'd like to know the answers to your other questions as well.

The nanodart launcher vs land targets: its chance to hit drops dramatically the further away the target is. When you are close to the target, it's a really nice way to get extra dps.

Statistics: Posted by Wakke — 13 Apr 2013, 13:43


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2013-04-13T12:49:22+02:00 2013-04-13T12:49:22+02:00 /viewtopic.php?t=3640&p=38162#p38162 <![CDATA[Re: A couple of questions.]]>
Water vision greater then vision and sonar/radar? whats the point of it? so the stealth on barracuda is wasted because it is seen with water vision farther away then sensors?

Also how does the nanodart launcher on t2 cybran cruiser work against surface targets? Can it be relied upon to destroy stationary buildings?

Statistics: Posted by Max_Damage — 13 Apr 2013, 12:49


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2013-04-13T12:38:19+02:00 2013-04-13T12:38:19+02:00 /viewtopic.php?t=3640&p=38160#p38160 <![CDATA[Re: A couple of questions.]]>
UEF tend to have units with decently frontloaded damage and high HP, meaning they tend to be good in a straight fight in enclosed spaces, but lose once range comes into play.

T1:
Their Tanks fit the theme, great in close quarters, great all-rounder, no special features. Point and shoot.
Their Bombers are pretty damn useless against mobile targets, but do the highest DPS in the long run against standing structures
Their Mobile Artillery reveals the fog of war where it hits, which is useful against Cybran players who actively use the Stealth tech.

T2:
Once again, the Tank is slow, robust, and fantastic in a straight fight with no strings attached. It makes mincemeat out of T1 forces, if it can catch them that is.
Again, the Bomber uses fire, so the same applies as T1
The UEF T2 Navy is totally bonkers IMO. Used correctly it is damn-near indestructible. The best Destroyer, the best sub-killer (If protected), the best Cruiser, and the Shield Boat (Build these)... I need not go on.
Their T2 Gunship can carry a single unit, useful for doing a small amount of transporting without sparing mass for a dedicated machine

T3:
Here things get tricky. With armies of T3 and below, the UEF reign supreme. The Percival is the strongest non-experimental unit in the game for its mass, and when used properly will totally SHRED any form of incoming land army. Things get tricky when you mix in Experimentals. The UEF lose the land war now, because as good as Percivals are, they pale next to the Experimental walkers.
The T3 Transport is really good. A 4-Percival-2-Titan drop inside the enemy base is GG.
Once again, the Navy is Bonkers. The Battleship is run-of-the-mill, but the Battlecruiser packs a wallop. They also have Atlantis, which provides significant Torpedo damage and defence, and a formidable AA package, as well as being able to reinforce the fleet.

Statistics: Posted by IceDreamer — 13 Apr 2013, 12:38


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2013-04-13T10:55:39+02:00 2013-04-13T10:55:39+02:00 /viewtopic.php?t=3640&p=38153#p38153 <![CDATA[Re: A couple of questions.]]>
Max_Damage wrote:
Can someone give me a general idea of how races relate to each other on land, air and sea in diffirent tiers?

T1: Aeon have the aurora, giving them an advantage on naval maps. They also have superior range but have very low HP, so bombing them is a good idea.
Seraphim have hover artillery, bomb them in the same way.
When on water, both units can be beaten with frigates but it needs some micro.

T2: Cybran navy has very good cruisers and destroyers, high rate of fire (T1 hover units won't stand a chance).

T3: Cybran air is stealth (apart from the gunship). Aeon have the restorer and the T3 torpedo bomber.


Are t2 cybran destroyers good on land? What does it mean that barracuda(t2 cybran submarine hunter) is stealthy& it cant be seen by sonar? If that is the case how do you detect one when its underwater apart from seeing it with omni sensor? Can torpedo bombers attack stealth submarine?

Destroyers only lose a lot of speed in that case, whenever a target can be shot from the sea, keep them there.
The Cybran subhunter can't be seen by sonar, just like any stealthed unit on land can't be seen by radar.


Also i have a question about bomber micro: if you send them with attack-move in the fog of war, they start detecting targets with radar. Do they attack them automatically?

How do you best attack mobile units with bombers? attack moe or patrol?

I think they should automatically attack but the radar range is just a bit too small to do so very effectively because they fly at full speed. Give them a move order, keep an eye on them, stop them when you see a unit, and then give the attack order.

Best way to attack mobile units with bombers is by the attack order. Whenever they are near enemy units (whether on patrol or just arrived at a spot by an ordinary move order), they will automatically attack.

Statistics: Posted by Plasma_Wolf — 13 Apr 2013, 10:55


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2013-04-13T10:22:28+02:00 2013-04-13T10:22:28+02:00 /viewtopic.php?t=3640&p=38143#p38143 <![CDATA[A couple of questions.]]>
Can someone give me a general idea of how races relate to each other on land, air and sea in diffirent tiers?

I have an impression that cybrans have very good t1 land and t1 sea(mantis being the fastest, frigate being the best 1v1). On t2 uef pulls ahead with shields and missile cruiser. Is the lack of mobile shields a huge disatvantage for cybran? About the air i have no idea.

I havent really tried the other two races much.

Are t2 cybran destroyers good on land? What does it mean that barracuda(t2 cybran submarine hunter) is stealthy& it cant be seen by sonar? If that is the case how do you detect one when its underwater apart from seeing it with omni sensor? Can torpedo bombers attack stealth submarine?

Also i have a question about bomber micro: if you send them with attack-move in the fog of war, they start detecting targets with radar. Do they attack them automatically?

How do you best attack mobile units with bombers? attack moe or patrol?

Statistics: Posted by Max_Damage — 13 Apr 2013, 10:22


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